房间创建和进入相关逻辑和协议
This commit is contained in:
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@@ -1 +1 @@
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{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1756213540397,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}
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@@ -1,5 +1,6 @@
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syntax = "proto3";
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package Sining.Message;
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///通知游戏服角色进入该游戏服
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message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
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{
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@@ -10,7 +11,7 @@ message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
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message G2Common_EnterResponse // IRouteResponse
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{
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int64 RoleRouteId = 1; //实体的路由id
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int64 UnitRouteId = 1; //实体的路由id
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int32 RouteType = 2; //登陆的场景类型
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}
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@@ -50,3 +51,19 @@ message Club2Chat_CreateChannel // IRouteMessage
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{
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int64 ChannelId = 1; //频道id
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}
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/// 请求进入房间
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message G2Map_EnterRoomRequest // IRouteRequest,Map2G_EnterRoomResponse
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{
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string RoomCode = 1; //房间代码
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int64 AccountId = 2; //账号id
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}
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/// 请求进入房间响应
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message Map2G_EnterRoomResponse // IRouteResponse
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{
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string RoomCode = 1; //房间代码
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repeated MapUnitInfo Units = 2; //房间玩家列表
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}
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@@ -1,44 +1,3 @@
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syntax = "proto3";
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package Fantasy.Network.Message;
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/// 请求创建房间
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message C2Game_CreateRoomRequest // ICustomRouteRequest,Game2C_CreateRoomResponse,MapRoute
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{
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int32 MapId = 1;//地图id
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string Password = 2;//进入密码
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}
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/// 请求创建房间成功
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message Game2C_CreateRoomResponse // ICustomRouteResponse
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{
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int32 MapId = 1;//地图id
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int64 RoomId = 2;//房间id
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}
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/// 请求进入地图
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message C2Game_EnterMapRequest // ICustomRouteRequest,Game2C_EnterMapResponse,MapRoute
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{
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int32 MapId = 1; //房间id
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int32 Type = 2; //进入地图方式
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}
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/// 请求进入地图响应
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message Game2C_EnterMapResponse // ICustomRouteResponse
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{
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int32 MapId = 1; //地图id
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int Pos = 2; //位置
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}
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/// 请求进入房间
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message C2Game_EnterRoomRequest // ICustomRouteRequest,Game2C_EnterRoomResponse,MapRoute
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{
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int32 MapId = 1;//房间id
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string Password = 2;//进入密码
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}
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/// 请求进入房间响应
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message Game2C_EnterRoomResponse // ICustomRouteResponse
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{
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int32 MapId = 1;//地图id
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int64 RoomId = 2;//房间id
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}
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@@ -0,0 +1,40 @@
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syntax = "proto3";
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package Fantasy.Network.Message;
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/// 请求创建房间
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message C2Map_CreateRoomRequest // ICustomRouteRequest,Map2C_CreateRoomResponse,MapRoute
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{
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int32 MapId = 1;//地图id
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}
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/// 请求创建房间成功
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message Map2C_CreateRoomResponse // ICustomRouteResponse
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{
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string RoomCode = 1; //房间代码
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repeated MapUnitInfo Units = 2; //房间玩家列表
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}
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/// 请求网关进入房间
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message C2G_EnterRoomRequest // IRequest,G2C_EnterRoomResponse
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{
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string RoomCode = 1; //房间代码
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}
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/// 请求网关进入房间响应
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message G2C_EnterRoomResponse // IResponse
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{
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string RoomCode = 1; //房间代码
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repeated MapUnitInfo Units = 2; //房间玩家列表
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}
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message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
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{
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int32 MapId = 1;//地图id
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int64 RoomId = 2;//房间id,如果联机则有
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}
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message Map2C_EnterMapResponse // ICustomRouteResponse
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{
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int32 MapId = 1; //地图id
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}
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@@ -31,16 +31,7 @@ message G2C_LoginResponse // IResponse
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int64 RoleId = 1;
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}
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/// 客户端登陆聊天服
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message C2G_LoginChatRequest
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{
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int32 Type = 1;
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}
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/// 客户端登陆聊天服响应
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message G2C_LoginChatResponse // IResponse
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{
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int64 RouteId = 1;
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}
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/// 通知客户端重复登录
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message G2C_RepeatLogin // IMessage
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@@ -1,72 +1,6 @@
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syntax = "proto3";
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package Fantasy.Network.Message;
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message UnitGearItemInfo
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{
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int64 Id = 1; //唯一id
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int32 ConfigId = 2; //配置id
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}
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message UnitGearInfo
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{
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UnitGearItemInfo Rod = 1;
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UnitGearItemInfo Reel = 2;
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UnitGearItemInfo Bobber = 3;
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UnitGearItemInfo Hook = 4;
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UnitGearItemInfo Bait = 5;
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UnitGearItemInfo Lure = 6;
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UnitGearItemInfo Weight = 7;
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UnitGearItemInfo Line = 8;
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UnitGearItemInfo Leader = 9;
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UnitGearItemInfo Feeder = 10;
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}
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message Vector3Info
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{
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float x = 1;
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float y = 2;
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float z = 3;
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}
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message QuaternionInfo
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{
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float x = 1;
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float y = 2;
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float z = 3;
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float w = 4;
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}
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message UnitFishingInfo
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{
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float LineLength = 1;//线长度
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float ReelSpeed = 2;//收线速度
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bool OpenLight = 3;//打开手电筒
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int RodSetting = 4;
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}
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message UnitStateInfo
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{
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int32 State = 1; //状态id
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repeated string Args = 2; //状态参数
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}
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message MapUnitInfo
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{
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int64 Id = 1; //用户id
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RoleSimpleInfo RoleInfo = 2; //基础信息
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MapUnitPositionInfo Location = 3; //位置信息
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UnitStateInfo State = 4; //状态信息
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UnitGearInfo Gears = 5; //钓组数据
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UnitFishingInfo FishingInfo = 6; //钓鱼状态信息
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repeated KeyValueInt32 KV = 7; //属性信息
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}
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message MapUnitPositionInfo
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{
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Vector3Info Position = 1;
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QuaternionInfo Rotation = 2;
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}
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message C2Map_EnterRoomRequest // ICustomRouteRequest,Map2C_EnterRoomResponse,MapRoute
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{
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@@ -80,17 +14,7 @@ message Map2C_EnterRoomResponse // ICustomRouteResponse
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int64 RoomId = 2;//房间id
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}
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message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
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{
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int32 MapId = 1;//地图id
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int64 RoomId = 2;//房间id,如果联机则有
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}
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message Map2C_EnterMapResponse // ICustomRouteResponse
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{
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repeated MapUnitInfo Roles = 1; //地图玩家列表
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int64 MapId = 2; //地图id
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}
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message C2Map_Move // ICustomRouteMessage,MapRoute
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65
Config/NetworkProtocol/Outer/data/MapProtoData.proto
Normal file
65
Config/NetworkProtocol/Outer/data/MapProtoData.proto
Normal file
@@ -0,0 +1,65 @@
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message UnitGearItemInfo
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{
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int64 Id = 1; //唯一id
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int32 ConfigId = 2; //配置id
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}
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message UnitGearInfo
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{
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UnitGearItemInfo Rod = 1;
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UnitGearItemInfo Reel = 2;
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UnitGearItemInfo Bobber = 3;
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UnitGearItemInfo Hook = 4;
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UnitGearItemInfo Bait = 5;
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UnitGearItemInfo Lure = 6;
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UnitGearItemInfo Weight = 7;
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UnitGearItemInfo Line = 8;
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UnitGearItemInfo Leader = 9;
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UnitGearItemInfo Feeder = 10;
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}
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message Vector3Info
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{
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float x = 1;
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float y = 2;
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float z = 3;
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}
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message QuaternionInfo
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{
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float x = 1;
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float y = 2;
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float z = 3;
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float w = 4;
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}
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message UnitFishingInfo
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{
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float LineLength = 1;//线长度
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float ReelSpeed = 2;//收线速度
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bool OpenLight = 3;//打开手电筒
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int RodSetting = 4;
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}
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message UnitStateInfo
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{
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int32 State = 1; //状态id
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repeated string Args = 2; //状态参数
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}
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message MapUnitInfo
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{
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int64 Id = 1; //用户id
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RoleSimpleInfo RoleInfo = 2; //基础信息
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MapUnitPositionInfo Location = 3; //位置信息
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UnitStateInfo State = 4; //状态信息
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UnitGearInfo Gears = 5; //钓组数据
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UnitFishingInfo FishingInfo = 6; //钓鱼状态信息
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repeated KeyValueInt32 KV = 7; //属性信息
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}
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message MapUnitPositionInfo
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{
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Vector3Info Position = 1;
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QuaternionInfo Rotation = 2;
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}
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@@ -29,7 +29,6 @@
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Room\" />
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<Folder Include="Social\Entity\" />
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<Folder Include="Social\Mail\" />
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</ItemGroup>
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@@ -17,169 +17,4 @@ using Fantasy.Serialize;
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namespace Fantasy
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{
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/// <summary>
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/// 请求创建房间
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/// </summary>
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[ProtoContract]
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public partial class C2Game_CreateRoomRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_CreateRoomRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_CreateRoomRequest>();
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}
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public override void Dispose()
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{
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MapId = default;
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Password = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_CreateRoomRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_CreateRoomResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_CreateRoomRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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public string Password { get; set; }
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}
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/// <summary>
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/// 请求创建房间成功
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/// </summary>
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[ProtoContract]
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public partial class Game2C_CreateRoomResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_CreateRoomResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_CreateRoomResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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MapId = default;
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RoomId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_CreateRoomResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_CreateRoomResponse; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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public long RoomId { get; set; }
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求进入地图
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/// </summary>
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[ProtoContract]
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public partial class C2Game_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_EnterMapRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_EnterMapRequest>();
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}
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public override void Dispose()
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{
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MapId = default;
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Type = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_EnterMapRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_EnterMapResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_EnterMapRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public int MapId { get; set; }
|
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[ProtoMember(2)]
|
||||
public int Type { get; set; }
|
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}
|
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/// <summary>
|
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/// 请求进入地图响应
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/// </summary>
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[ProtoContract]
|
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public partial class Game2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
|
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{
|
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public static Game2C_EnterMapResponse Create(Scene scene)
|
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{
|
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return scene.MessagePoolComponent.Rent<Game2C_EnterMapResponse>();
|
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}
|
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public override void Dispose()
|
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{
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ErrorCode = default;
|
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MapId = default;
|
||||
Pos = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_EnterMapResponse>(this);
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#endif
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||||
}
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public uint OpCode() { return OuterOpcode.Game2C_EnterMapResponse; }
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||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
[ProtoMember(2)]
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||||
public int Pos { get; set; }
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||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求进入房间
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Game_EnterRoomRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Game_EnterRoomRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Game_EnterRoomRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
MapId = default;
|
||||
Password = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Game_EnterRoomRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Game2C_EnterRoomResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Game_EnterRoomRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string Password { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求进入房间响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Game2C_EnterRoomResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Game2C_EnterRoomResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Game2C_EnterRoomResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
MapId = default;
|
||||
RoomId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Game2C_EnterRoomResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Game2C_EnterRoomResponse; }
|
||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long RoomId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace Fantasy
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
RoleRouteId = default;
|
||||
UnitRouteId = default;
|
||||
RouteType = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2Common_EnterResponse>(this);
|
||||
@@ -64,7 +64,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.G2Common_EnterResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long RoleRouteId { get; set; }
|
||||
public long UnitRouteId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int RouteType { get; set; }
|
||||
[ProtoMember(3)]
|
||||
@@ -200,4 +200,57 @@ namespace Fantasy
|
||||
[ProtoMember(1)]
|
||||
public long ChannelId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求进入房间
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2Map_EnterRoomRequest : AMessage, IRouteRequest, IProto
|
||||
{
|
||||
public static G2Map_EnterRoomRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2Map_EnterRoomRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
RoomCode = default;
|
||||
AccountId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2Map_EnterRoomRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Map2G_EnterRoomResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return InnerOpcode.G2Map_EnterRoomRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long AccountId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求进入房间响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2G_EnterRoomResponse : AMessage, IRouteResponse, IProto
|
||||
{
|
||||
public static Map2G_EnterRoomResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2G_EnterRoomResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
RoomCode = default;
|
||||
Units.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2G_EnterRoomResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return InnerOpcode.Map2G_EnterRoomResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,5 +10,7 @@ namespace Fantasy
|
||||
public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
|
||||
public const uint S2G_ChatMessage = 939534097;
|
||||
public const uint Club2Chat_CreateChannel = 939534098;
|
||||
public const uint G2Map_EnterRoomRequest = 1073751828;
|
||||
public const uint Map2G_EnterRoomResponse = 1207969556;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,4 +17,152 @@ using Fantasy.Serialize;
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
/// <summary>
|
||||
/// 请求创建房间
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Map_CreateRoomRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Map_CreateRoomRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Map_CreateRoomRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
MapId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Map_CreateRoomRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Map2C_CreateRoomResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求创建房间成功
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_CreateRoomResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Map2C_CreateRoomResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_CreateRoomResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
RoomCode = default;
|
||||
Units.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_CreateRoomResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_CreateRoomResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求网关进入房间
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_EnterRoomRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_EnterRoomRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
RoomCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_EnterRoomRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_EnterRoomResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求网关进入房间响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_EnterRoomResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_EnterRoomResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
RoomCode = default;
|
||||
Units.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_EnterRoomResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string RoomCode { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Map_EnterMapRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
MapId = default;
|
||||
RoomId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Map2C_EnterMapResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long RoomId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Map2C_EnterMapResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
MapId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
|
||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
234
Entity/Generate/NetworkProtocol/MapProtoData.cs
Normal file
234
Entity/Generate/NetworkProtocol/MapProtoData.cs
Normal file
@@ -0,0 +1,234 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using Fantasy;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Serialize;
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable RedundantUsingDirective
|
||||
// ReSharper disable RedundantOverriddenMember
|
||||
// ReSharper disable PartialTypeWithSinglePart
|
||||
// ReSharper disable UnusedAutoPropertyAccessor.Global
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public partial class UnitGearItemInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitGearItemInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitGearItemInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
ConfigId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitGearItemInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int ConfigId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class UnitGearInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitGearInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitGearInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Rod = default;
|
||||
Reel = default;
|
||||
Bobber = default;
|
||||
Hook = default;
|
||||
Bait = default;
|
||||
Lure = default;
|
||||
Weight = default;
|
||||
Line = default;
|
||||
Leader = default;
|
||||
Feeder = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitGearInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public UnitGearItemInfo Rod { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public UnitGearItemInfo Reel { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public UnitGearItemInfo Bobber { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public UnitGearItemInfo Hook { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public UnitGearItemInfo Bait { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public UnitGearItemInfo Lure { get; set; }
|
||||
[ProtoMember(7)]
|
||||
public UnitGearItemInfo Weight { get; set; }
|
||||
[ProtoMember(8)]
|
||||
public UnitGearItemInfo Line { get; set; }
|
||||
[ProtoMember(9)]
|
||||
public UnitGearItemInfo Leader { get; set; }
|
||||
[ProtoMember(10)]
|
||||
public UnitGearItemInfo Feeder { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Vector3Info : AMessage, IProto
|
||||
{
|
||||
public static Vector3Info Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Vector3Info>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
x = default;
|
||||
y = default;
|
||||
z = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Vector3Info>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public float x { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public float y { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public float z { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class QuaternionInfo : AMessage, IProto
|
||||
{
|
||||
public static QuaternionInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<QuaternionInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
x = default;
|
||||
y = default;
|
||||
z = default;
|
||||
w = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<QuaternionInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public float x { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public float y { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public float z { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public float w { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class UnitFishingInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitFishingInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
LineLength = default;
|
||||
ReelSpeed = default;
|
||||
OpenLight = default;
|
||||
RodSetting = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public float LineLength { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public float ReelSpeed { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public bool OpenLight { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public int RodSetting { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class UnitStateInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitStateInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitStateInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
State = default;
|
||||
Args.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int State { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<string> Args = new List<string>();
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class MapUnitInfo : AMessage, IProto
|
||||
{
|
||||
public static MapUnitInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<MapUnitInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
RoleInfo = default;
|
||||
Location = default;
|
||||
State = default;
|
||||
Gears = default;
|
||||
FishingInfo = default;
|
||||
KV.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public RoleSimpleInfo RoleInfo { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public MapUnitPositionInfo Location { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public UnitStateInfo State { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public UnitGearInfo Gears { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public UnitFishingInfo FishingInfo { get; set; }
|
||||
[ProtoMember(7)]
|
||||
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class MapUnitPositionInfo : AMessage, IProto
|
||||
{
|
||||
public static MapUnitPositionInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<MapUnitPositionInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Position = default;
|
||||
Rotation = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<MapUnitPositionInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public Vector3Info Position { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public QuaternionInfo Rotation { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -112,50 +112,6 @@ namespace Fantasy
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 客户端登陆聊天服
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_LoginChatRequest : AMessage, IProto
|
||||
{
|
||||
public static C2G_LoginChatRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_LoginChatRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Type = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_LoginChatRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int Type { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 客户端登陆聊天服响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class G2C_LoginChatResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_LoginChatResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_LoginChatResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
RouteId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_LoginChatResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_LoginChatResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long RouteId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 通知客户端重复登录
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
|
||||
@@ -2,61 +2,58 @@ namespace Fantasy
|
||||
{
|
||||
public static partial class OuterOpcode
|
||||
{
|
||||
public const uint C2Game_CreateRoomRequest = 2281711377;
|
||||
public const uint Game2C_CreateRoomResponse = 2415929105;
|
||||
public const uint C2Game_EnterMapRequest = 2281711378;
|
||||
public const uint Game2C_EnterMapResponse = 2415929106;
|
||||
public const uint C2Game_EnterRoomRequest = 2281711379;
|
||||
public const uint Game2C_EnterRoomResponse = 2415929107;
|
||||
public const uint C2A_LoginRequest = 268445457;
|
||||
public const uint A2C_LoginResponse = 402663185;
|
||||
public const uint C2G_LoginRequest = 268445458;
|
||||
public const uint G2C_LoginResponse = 402663186;
|
||||
public const uint G2C_LoginChatResponse = 402663187;
|
||||
public const uint C2Map_CreateRoomRequest = 2281711377;
|
||||
public const uint Map2C_CreateRoomResponse = 2415929105;
|
||||
public const uint C2G_EnterRoomRequest = 268445457;
|
||||
public const uint G2C_EnterRoomResponse = 402663185;
|
||||
public const uint C2Map_EnterMapRequest = 2281711378;
|
||||
public const uint Map2C_EnterMapResponse = 2415929106;
|
||||
public const uint C2A_LoginRequest = 268445458;
|
||||
public const uint A2C_LoginResponse = 402663186;
|
||||
public const uint C2G_LoginRequest = 268445459;
|
||||
public const uint G2C_LoginResponse = 402663187;
|
||||
public const uint G2C_RepeatLogin = 134227729;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711380;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929108;
|
||||
public const uint C2Map_EnterRoomRequest = 2281711381;
|
||||
public const uint Map2C_EnterRoomResponse = 2415929109;
|
||||
public const uint C2Map_EnterMapRequest = 2281711382;
|
||||
public const uint Map2C_EnterMapResponse = 2415929110;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711379;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929107;
|
||||
public const uint C2Map_EnterRoomRequest = 2281711380;
|
||||
public const uint Map2C_EnterRoomResponse = 2415929108;
|
||||
public const uint C2Map_Move = 2147493649;
|
||||
public const uint Map2C_RoleEnterMapNotify = 2147493650;
|
||||
public const uint Map2C_RoleExitMapNotify = 2147493651;
|
||||
public const uint Map2C_RoleStateNotify = 2147493652;
|
||||
public const uint Map2C_RoleGearStateNotify = 2147493653;
|
||||
public const uint Map2C_RoleGearChangeNotify = 2147493654;
|
||||
public const uint C2S_GetConversationsRequest = 2281711383;
|
||||
public const uint S2C_GetConversationsResponse = 2415929111;
|
||||
public const uint C2S_SendMailRequest = 2281711384;
|
||||
public const uint S2C_SendMailResponse = 2415929112;
|
||||
public const uint C2S_DeleteMailRequest = 2281711385;
|
||||
public const uint S2C_DeleteMailResponse = 2415929113;
|
||||
public const uint C2S_GetConversationsRequest = 2281711381;
|
||||
public const uint S2C_GetConversationsResponse = 2415929109;
|
||||
public const uint C2S_SendMailRequest = 2281711382;
|
||||
public const uint S2C_SendMailResponse = 2415929110;
|
||||
public const uint C2S_DeleteMailRequest = 2281711383;
|
||||
public const uint S2C_DeleteMailResponse = 2415929111;
|
||||
public const uint S2C_HaveMail = 2147493655;
|
||||
public const uint S2C_MailState = 2147493656;
|
||||
public const uint C2S_CreateChannelRequest = 2281711386;
|
||||
public const uint S2C_CreateChannelResponse = 2415929114;
|
||||
public const uint C2S_JoinChannelRequest = 2281711387;
|
||||
public const uint S2C_JoinChannelResponse = 2415929115;
|
||||
public const uint C2S_SendMessageRequest = 2281711388;
|
||||
public const uint S2C_SendMessageResponse = 2415929116;
|
||||
public const uint C2S_CreateChannelRequest = 2281711384;
|
||||
public const uint S2C_CreateChannelResponse = 2415929112;
|
||||
public const uint C2S_JoinChannelRequest = 2281711385;
|
||||
public const uint S2C_JoinChannelResponse = 2415929113;
|
||||
public const uint C2S_SendMessageRequest = 2281711386;
|
||||
public const uint S2C_SendMessageResponse = 2415929114;
|
||||
public const uint S2C_Message = 2147493657;
|
||||
public const uint C2S_CreateClubRequest = 2281711389;
|
||||
public const uint S2C_CreateClubResponse = 2415929117;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711390;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929118;
|
||||
public const uint C2S_GetMemberListRequest = 2281711391;
|
||||
public const uint S2C_GetMemberListResponse = 2415929119;
|
||||
public const uint C2S_GetClubListRequest = 2281711392;
|
||||
public const uint S2C_GetClubListResponse = 2415929120;
|
||||
public const uint C2S_JoinClubRequest = 2281711393;
|
||||
public const uint S2C_JoinClubResponse = 2415929121;
|
||||
public const uint C2S_LeaveClubRequest = 2281711394;
|
||||
public const uint S2C_LeaveClubResponse = 2415929122;
|
||||
public const uint C2S_DissolveClubRequest = 2281711395;
|
||||
public const uint S2C_DissolveClubResponse = 2415929123;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711396;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929124;
|
||||
public const uint C2S_CreateClubRequest = 2281711387;
|
||||
public const uint S2C_CreateClubResponse = 2415929115;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711388;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929116;
|
||||
public const uint C2S_GetMemberListRequest = 2281711389;
|
||||
public const uint S2C_GetMemberListResponse = 2415929117;
|
||||
public const uint C2S_GetClubListRequest = 2281711390;
|
||||
public const uint S2C_GetClubListResponse = 2415929118;
|
||||
public const uint C2S_JoinClubRequest = 2281711391;
|
||||
public const uint S2C_JoinClubResponse = 2415929119;
|
||||
public const uint C2S_LeaveClubRequest = 2281711392;
|
||||
public const uint S2C_LeaveClubResponse = 2415929120;
|
||||
public const uint C2S_DissolveClubRequest = 2281711393;
|
||||
public const uint S2C_DissolveClubResponse = 2415929121;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711394;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929122;
|
||||
public const uint S2C_ClubChange = 2147493658;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,220 +17,6 @@ using Fantasy.Serialize;
|
||||
|
||||
namespace Fantasy
|
||||
{
|
||||
[ProtoContract]
|
||||
public partial class UnitGearItemInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitGearItemInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitGearItemInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
ConfigId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitGearItemInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int ConfigId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class UnitGearInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitGearInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitGearInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Rod = default;
|
||||
Reel = default;
|
||||
Bobber = default;
|
||||
Hook = default;
|
||||
Bait = default;
|
||||
Lure = default;
|
||||
Weight = default;
|
||||
Line = default;
|
||||
Leader = default;
|
||||
Feeder = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitGearInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public UnitGearItemInfo Rod { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public UnitGearItemInfo Reel { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public UnitGearItemInfo Bobber { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public UnitGearItemInfo Hook { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public UnitGearItemInfo Bait { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public UnitGearItemInfo Lure { get; set; }
|
||||
[ProtoMember(7)]
|
||||
public UnitGearItemInfo Weight { get; set; }
|
||||
[ProtoMember(8)]
|
||||
public UnitGearItemInfo Line { get; set; }
|
||||
[ProtoMember(9)]
|
||||
public UnitGearItemInfo Leader { get; set; }
|
||||
[ProtoMember(10)]
|
||||
public UnitGearItemInfo Feeder { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Vector3Info : AMessage, IProto
|
||||
{
|
||||
public static Vector3Info Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Vector3Info>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
x = default;
|
||||
y = default;
|
||||
z = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Vector3Info>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public float x { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public float y { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public float z { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class QuaternionInfo : AMessage, IProto
|
||||
{
|
||||
public static QuaternionInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<QuaternionInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
x = default;
|
||||
y = default;
|
||||
z = default;
|
||||
w = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<QuaternionInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public float x { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public float y { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public float z { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public float w { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class UnitFishingInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitFishingInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
LineLength = default;
|
||||
ReelSpeed = default;
|
||||
OpenLight = default;
|
||||
RodSetting = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public float LineLength { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public float ReelSpeed { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public bool OpenLight { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public int RodSetting { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class UnitStateInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitStateInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitStateInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
State = default;
|
||||
Args.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public int State { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<string> Args = new List<string>();
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class MapUnitInfo : AMessage, IProto
|
||||
{
|
||||
public static MapUnitInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<MapUnitInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
RoleInfo = default;
|
||||
Location = default;
|
||||
State = default;
|
||||
Gears = default;
|
||||
FishingInfo = default;
|
||||
KV.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public RoleSimpleInfo RoleInfo { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public MapUnitPositionInfo Location { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public UnitStateInfo State { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public UnitGearInfo Gears { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public UnitFishingInfo FishingInfo { get; set; }
|
||||
[ProtoMember(7)]
|
||||
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class MapUnitPositionInfo : AMessage, IProto
|
||||
{
|
||||
public static MapUnitPositionInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<MapUnitPositionInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Position = default;
|
||||
Rotation = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<MapUnitPositionInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public Vector3Info Position { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public QuaternionInfo Rotation { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Map_EnterRoomRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
@@ -281,55 +67,6 @@ namespace Fantasy
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Map_EnterMapRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
MapId = default;
|
||||
RoomId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Map2C_EnterMapResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public int MapId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long RoomId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Map2C_EnterMapResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Roles.Clear();
|
||||
MapId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<MapUnitInfo> Roles = new List<MapUnitInfo>();
|
||||
[ProtoMember(2)]
|
||||
public long MapId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static C2Map_Move Create(Scene scene)
|
||||
|
||||
8
Entity/Map/Component/MapManageComponent.cs
Normal file
8
Entity/Map/Component/MapManageComponent.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Fantasy.Entitas;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class MapManageComponent: Entity
|
||||
{
|
||||
public readonly Dictionary<long, Map> Maps = new();
|
||||
}
|
||||
8
Entity/Map/Component/MapUnitManageComponent.cs
Normal file
8
Entity/Map/Component/MapUnitManageComponent.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Fantasy.Entitas;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class MapUnitManageComponent : Entity
|
||||
{
|
||||
public readonly Dictionary<long, MapUnit> Units = new();
|
||||
}
|
||||
11
Entity/Map/Component/RoomManageComponent.cs
Normal file
11
Entity/Map/Component/RoomManageComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Fantasy.Entitas;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class RoomManageComponent : Entity
|
||||
{
|
||||
public readonly Dictionary<long, MapRoom> Rooms = new();
|
||||
|
||||
public readonly PriorityQueue<int, int> FreeIds = new();
|
||||
public readonly HashSet<int> InUseID = new();
|
||||
}
|
||||
7
Entity/Map/Entity/Map.cs
Normal file
7
Entity/Map/Entity/Map.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
using Fantasy.Entitas;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class Map : Entity
|
||||
{
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Fantasy.Entitas;
|
||||
using NB.Map;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
@@ -7,10 +8,20 @@ namespace NB.Map;
|
||||
/// </summary>
|
||||
public class MapRoom : Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// 房间序号id
|
||||
/// </summary>
|
||||
public int RoomId;
|
||||
|
||||
/// <summary>
|
||||
/// 房间代码
|
||||
/// </summary>
|
||||
public string Code = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 房间密码
|
||||
/// </summary>
|
||||
public string Password;
|
||||
public string Password = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 房间玩家
|
||||
@@ -17,4 +17,16 @@ public class MapUnit : Entity
|
||||
/// 旋转
|
||||
/// </summary>
|
||||
public float4 Rotation;
|
||||
|
||||
/// <summary>
|
||||
/// 当前所在地图id
|
||||
/// </summary>
|
||||
public int MapId;
|
||||
|
||||
/// <summary>
|
||||
/// 当前所在房间id
|
||||
/// </summary>
|
||||
public int RoomId;
|
||||
|
||||
public long GateRouteId;
|
||||
}
|
||||
@@ -49,4 +49,24 @@ public class ErrorCode
|
||||
/// 没回复前不能再发消息
|
||||
/// </summary>
|
||||
public const uint MailNotReply = 12021;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间失败,不在地图中
|
||||
/// </summary>
|
||||
public const uint MapCreateRoomNotEnter = 13001;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间失败,房间数量超限
|
||||
/// </summary>
|
||||
public const uint MapCreateRoomMax = 13002;
|
||||
|
||||
/// <summary>
|
||||
/// 房间id 错误
|
||||
/// </summary>
|
||||
public const uint MapRoomIdError = 13003;
|
||||
|
||||
/// <summary>
|
||||
/// 已在房间,不能加入另一个
|
||||
/// </summary>
|
||||
public const uint MapRoomHave = 13004;
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
using NB.Chat;
|
||||
using NB.Game;
|
||||
using NB.Map;
|
||||
|
||||
namespace NB.Common;
|
||||
|
||||
@@ -28,6 +29,7 @@ public class G2Common_EnterRequestHandler : RouteRPC<Scene, G2Common_EnterReques
|
||||
}
|
||||
case SceneType.Map:
|
||||
{
|
||||
await RunMap(scene, request, response);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -39,14 +41,15 @@ public class G2Common_EnterRequestHandler : RouteRPC<Scene, G2Common_EnterReques
|
||||
{
|
||||
// 在缓存中检查该账号是否存在
|
||||
var gameAccountManageComponent = scene.GetComponent<PlayerManageComponent>();
|
||||
var account = await gameAccountManageComponent.Online(scene, request.AccountId, request.GateRouteId);
|
||||
var account = await gameAccountManageComponent.Online(request.AccountId, request.GateRouteId);
|
||||
if (account == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
response.RoleRouteId = account.RuntimeId;
|
||||
response.UnitRouteId = account.RuntimeId;
|
||||
Log.Info($"登录到游戏服成功,id={response.UnitRouteId}");
|
||||
}
|
||||
|
||||
private async FTask RunSocial(Scene scene, G2Common_EnterRequest request, G2Common_EnterResponse response)
|
||||
@@ -61,6 +64,23 @@ public class G2Common_EnterRequestHandler : RouteRPC<Scene, G2Common_EnterReques
|
||||
return;
|
||||
}
|
||||
|
||||
response.RoleRouteId = account.RuntimeId;
|
||||
response.UnitRouteId = account.RuntimeId;
|
||||
Log.Info($"登录到社交服成功,id={response.UnitRouteId}");
|
||||
}
|
||||
|
||||
private async FTask RunMap(Scene scene, G2Common_EnterRequest request, G2Common_EnterResponse response)
|
||||
{
|
||||
// 在缓存中检查该账号是否存在
|
||||
var chatUnitManageComponent = scene.GetComponent<MapUnitManageComponent>();
|
||||
var account = await chatUnitManageComponent.Online(scene, request.AccountId, request.GateRouteId);
|
||||
|
||||
if (account == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
response.UnitRouteId = account.RuntimeId;
|
||||
Log.Info($"登录到地图服成功,id={response.UnitRouteId}");
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,8 @@
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
using NB.Chat;
|
||||
using NB.Game;
|
||||
using NB.Map;
|
||||
|
||||
namespace NB.Common;
|
||||
|
||||
@@ -25,6 +27,7 @@ public class G2Common_ExitRequestHandler : RouteRPC<Scene, G2Common_ExitRequest,
|
||||
}
|
||||
case SceneType.Map:
|
||||
{
|
||||
await RunMap(scene, request, response);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -34,16 +37,10 @@ public class G2Common_ExitRequestHandler : RouteRPC<Scene, G2Common_ExitRequest,
|
||||
|
||||
private async FTask RunGame(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
|
||||
{
|
||||
// // 在缓存中检查该账号是否存在
|
||||
// var gameAccountManageComponent = scene.GetComponent<PlayerManageComponent>();
|
||||
// var account = await gameAccountManageComponent.Online(scene, request.AccountId, request.GateRouteId);
|
||||
// if (account == null)
|
||||
// {
|
||||
// response.ErrorCode = ErrorCode.ErrServer;
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// response.RoleRouteId = account.RuntimeId;
|
||||
// 在缓存中检查该账号是否存在
|
||||
var gameAccountManageComponent = scene.GetComponent<PlayerManageComponent>();
|
||||
await gameAccountManageComponent.Offline(request.AccountId, request.GateRouteId);
|
||||
Log.Info("退出游戏服成功==");
|
||||
}
|
||||
|
||||
private async FTask RunSocial(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
|
||||
@@ -51,5 +48,14 @@ public class G2Common_ExitRequestHandler : RouteRPC<Scene, G2Common_ExitRequest,
|
||||
// 在缓存中检查该账号是否存在
|
||||
var chatUnitManageComponent = scene.GetComponent<SocialUnitManageComponent>();
|
||||
await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
|
||||
Log.Info("退出聊天服成功==");
|
||||
}
|
||||
|
||||
private async FTask RunMap(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
|
||||
{
|
||||
// 在缓存中检查该账号是否存在
|
||||
var chatUnitManageComponent = scene.GetComponent<MapUnitManageComponent>();
|
||||
await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
|
||||
Log.Info("退出房间服成功==");
|
||||
}
|
||||
}
|
||||
@@ -3,12 +3,38 @@ using Fantasy.Platform.Net;
|
||||
|
||||
namespace NB.Common;
|
||||
|
||||
public class SceneConfigHelper
|
||||
public static class SceneConfigHelper
|
||||
{
|
||||
public static SceneConfig GetConfigByRouteType(int routeType)
|
||||
{
|
||||
var sceneType = SceneType.Game;
|
||||
if (routeType == RouteType.GameRoute)
|
||||
{
|
||||
sceneType = SceneType.Game;
|
||||
}
|
||||
else if (routeType == RouteType.SocialRoute)
|
||||
{
|
||||
sceneType = SceneType.Social;
|
||||
}
|
||||
else if (routeType == RouteType.MapRoute)
|
||||
{
|
||||
sceneType = SceneType.Map;
|
||||
}
|
||||
else if (routeType == RouteType.GateRoute)
|
||||
{
|
||||
sceneType = SceneType.Gate;
|
||||
}
|
||||
|
||||
return GetConfig(sceneType);
|
||||
}
|
||||
|
||||
public static SceneConfig GetConfig(int sceneType)
|
||||
{
|
||||
|
||||
var gameSceneConfigs = SceneConfigData.Instance.GetSceneBySceneType(sceneType);
|
||||
|
||||
return gameSceneConfigs.First();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
// using Fantasy;
|
||||
// using Fantasy.Async;
|
||||
// using Fantasy.Entitas;
|
||||
// using Fantasy.Helper;
|
||||
// using Fantasy.Network;
|
||||
// using Fantasy.Network.Interface;
|
||||
// using NB;
|
||||
// using NB.Gate;
|
||||
//
|
||||
// namespace NB.Game;
|
||||
//
|
||||
// public class G2Game_EnterRequestHandler : RouteRPC<Scene, G2Game_EnterRequest, Game2G_EnterResponse>
|
||||
// {
|
||||
// protected override async FTask Run(Scene scene, G2Game_EnterRequest request, Game2G_EnterResponse response,
|
||||
// Action reply)
|
||||
// {
|
||||
// Log.Debug("收到 G2Game_EnterRequestHandler");
|
||||
//
|
||||
//
|
||||
// // 在缓存中检查该账号是否存在
|
||||
// var gameAccountManageComponent = scene.GetComponent<PlayerManageComponent>();
|
||||
//
|
||||
// var account = await gameAccountManageComponent.Online(scene, request.AccountId, request.GateRouteId);
|
||||
//
|
||||
// response.RoleRouteId = account.RuntimeId;
|
||||
// response.RoleInfo = account.GetRoleSimpleInfo();
|
||||
// await FTask.CompletedTask;
|
||||
// }
|
||||
// }
|
||||
@@ -40,24 +40,22 @@ public static class PlayerManageComponentSystem
|
||||
/// 玩家上线
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="accountId"></param>
|
||||
/// <param name="gateRouteId"></param>
|
||||
public static async FTask<Player?> Online(this PlayerManageComponent self, Scene scene, long accountId,
|
||||
long gateRouteId)
|
||||
public static async FTask<Player?> Online(this PlayerManageComponent self, long accountId, long gateRouteId)
|
||||
{
|
||||
Log.Debug("检查账号是否在缓存中");
|
||||
if (!self.TryGet(accountId, out var account))
|
||||
{
|
||||
// 首先要先到数据库中查询是否有这个账号
|
||||
account = await PlayerHelper.LoadDataBase(scene, accountId);
|
||||
account = await PlayerHelper.LoadDataBase(self.Scene, accountId);
|
||||
// 如果有的话,就直接加入在缓存中就可以了
|
||||
if (account == null)
|
||||
{
|
||||
Log.Debug("检查到账号没有在数据库中,需要创建一个新的账号并且保存到数据库中");
|
||||
// 如果没有,就要创建一个新的并且保存到数据库。
|
||||
// 如果不存在,表示这是一个新的账号,需要创建一下这个账号。
|
||||
account = PlayerFactory.Create(scene, accountId);
|
||||
account = PlayerFactory.Create(self.Scene, accountId);
|
||||
|
||||
|
||||
account.Level = 99;
|
||||
@@ -111,6 +109,19 @@ public static class PlayerManageComponentSystem
|
||||
return account;
|
||||
}
|
||||
|
||||
public static async FTask Offline(this PlayerManageComponent self, long accountId, long sessionId)
|
||||
{
|
||||
if (self.TryGet(accountId, out var account))
|
||||
{
|
||||
if (account.SessionRunTimeId == sessionId)
|
||||
{
|
||||
//退出的是当前的
|
||||
await account.Save();
|
||||
self.Remove(accountId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 获取&移除
|
||||
|
||||
63
Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs
Normal file
63
Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Platform.Net;
|
||||
using NB.Common;
|
||||
using NB.Map;
|
||||
|
||||
namespace NB.Gate.Handler;
|
||||
|
||||
public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
|
||||
{
|
||||
protected override async FTask Run(Session session, C2G_EnterRoomRequest request, G2C_EnterRoomResponse response,
|
||||
Action reply)
|
||||
{
|
||||
if (string.IsNullOrEmpty(request.RoomCode))
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
var gateUnitSessionComponent = session.GetComponent<GateUnitSessionComponent>();
|
||||
if (gateUnitSessionComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
// 在缓存中检查该账号是否存在
|
||||
var gateUnitManageComponent = session.Scene.GetComponent<GateUnitManageComponent>();
|
||||
if (gateUnitManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
var gateUnit = gateUnitManageComponent.Get(gateUnitSessionComponent.AccountID);
|
||||
if (gateUnit == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
|
||||
if (sceneConfig == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
//先判断是否需要更好地图服务器
|
||||
var mapRouteId = gateUnit.GetAddress(RouteType.MapRoute);
|
||||
|
||||
//执行进入房间操作
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ using Fantasy.Network.Interface;
|
||||
using Fantasy.Platform.Net;
|
||||
using NB.Game;
|
||||
|
||||
namespace NB.Gate.Handler;
|
||||
namespace NB.Gate;
|
||||
|
||||
public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_LoginResponse>
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@ public static class GateUnitSystem
|
||||
{
|
||||
#region Address
|
||||
|
||||
private static void RemoveAddress(this GateUnit self, int routType, long routeId)
|
||||
public static void RemoveAddress(this GateUnit self, int routType, long routeId)
|
||||
{
|
||||
if (self.SceneRoutes.TryGetValue(routType, out var route))
|
||||
{
|
||||
@@ -32,12 +32,12 @@ public static class GateUnitSystem
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddAddress(this GateUnit self, int routType, long routeId)
|
||||
public static void AddAddress(this GateUnit self, int routType, long routeId)
|
||||
{
|
||||
self.SceneRoutes[routType] = routeId;
|
||||
}
|
||||
|
||||
private static long GetAddress(this GateUnit self, int routType)
|
||||
public static long GetAddress(this GateUnit self, int routType)
|
||||
{
|
||||
return self.SceneRoutes.GetValueOrDefault(routType, 0);
|
||||
}
|
||||
@@ -69,10 +69,10 @@ public static class GateUnitSystem
|
||||
{
|
||||
routeComponent = session.AddComponent<RouteComponent>();
|
||||
}
|
||||
|
||||
var gameSceneConfig = SceneConfigHelper.GetConfig(routeType);
|
||||
|
||||
var gameSceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
|
||||
var gameRouteId = gameSceneConfig.RouteId;
|
||||
//连接到游戏中心服
|
||||
|
||||
var gameResponse = (G2Common_EnterResponse)await self.Scene.NetworkMessagingComponent.CallInnerRoute(
|
||||
gameRouteId, new G2Common_EnterRequest()
|
||||
{
|
||||
@@ -85,8 +85,8 @@ public static class GateUnitSystem
|
||||
return gameResponse.ErrorCode;
|
||||
}
|
||||
|
||||
routeComponent.AddAddress(routeType, gameRouteId);
|
||||
self.AddAddress(routeType, gameRouteId);
|
||||
routeComponent.AddAddress(routeType, gameResponse.UnitRouteId);
|
||||
self.AddAddress(routeType, gameResponse.UnitRouteId);
|
||||
|
||||
return ErrorCode.Successful;
|
||||
}
|
||||
|
||||
@@ -13,10 +13,8 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Game\Handler\" />
|
||||
<Folder Include="Game\Helper\" />
|
||||
<Folder Include="Map\Helper\" />
|
||||
<Folder Include="Map\System\" />
|
||||
<Folder Include="Room\" />
|
||||
<Folder Include="Social\Chat\" />
|
||||
<Folder Include="Social\Club\" />
|
||||
<Folder Include="Social\Mail\Handler\Inner\" />
|
||||
|
||||
@@ -1,15 +1,44 @@
|
||||
// using Fantasy;
|
||||
// using Fantasy.Async;
|
||||
// using Fantasy.Network.Interface;
|
||||
//
|
||||
// namespace NB.Map;
|
||||
//
|
||||
// public class C2Map_CreateRoomRequestHandler : RouteRPC<Scene, C2Map_CreateRoomRequest, Map2C_CreateRoomResponse>
|
||||
// {
|
||||
// protected override async FTask Run(Scene entity, C2Map_CreateRoomRequest request, Map2C_CreateRoomResponse response,
|
||||
// Action reply)
|
||||
// {
|
||||
// Log.Info($"创建房间=== map:{request.MapId} pass:{request.Password}");
|
||||
// await FTask.CompletedTask;
|
||||
// }
|
||||
// }
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Entitas;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class C2Map_CreateRoomRequestHandler : RouteRPC<MapUnit, C2Map_CreateRoomRequest, Map2C_CreateRoomResponse>
|
||||
{
|
||||
protected override async FTask Run(MapUnit entity, C2Map_CreateRoomRequest request,
|
||||
Map2C_CreateRoomResponse response,
|
||||
Action reply)
|
||||
{
|
||||
if (entity.MapId != request.MapId)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapCreateRoomNotEnter;
|
||||
return;
|
||||
}
|
||||
|
||||
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
|
||||
if (roomManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
var roomId = roomManageComponent.AllocateId();
|
||||
if (roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapCreateRoomMax;
|
||||
return;
|
||||
}
|
||||
|
||||
// roomManageComponent.on
|
||||
var room = Entity.Create<MapRoom>(entity.Scene, true, true);
|
||||
room.Owner = entity.Id;
|
||||
room.RoomId = roomId;
|
||||
room.Code = RoomHelper.GenerateCode(entity.Scene.SceneConfigId, roomId);
|
||||
roomManageComponent.Add(room);
|
||||
Log.Info(
|
||||
$"创建房间=== sId={entity.Scene.SceneConfigId} map:{request.MapId} id={room.RoomId} code={room.Code}");
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
33
Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs
Normal file
33
Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
|
||||
{
|
||||
protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
|
||||
Action reply)
|
||||
{
|
||||
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
|
||||
if (roomManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
// if (entity.RoomId > 0)
|
||||
// {
|
||||
// response.ErrorCode = ErrorCode.MapRoomHave;
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// roomManageComponent.Enter(entity, request.RoomId);
|
||||
|
||||
Log.Info($"进入地图=== map:{request.MapId}");
|
||||
entity.MapId = request.MapId;
|
||||
response.MapId = request.MapId;
|
||||
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
27
Hotfix/Map/Handler/Inner/G2Map_EnterRequestHandler.cs
Normal file
27
Hotfix/Map/Handler/Inner/G2Map_EnterRequestHandler.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map.Inner;
|
||||
|
||||
public class G2Map_EnterRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequest, Map2G_EnterRoomResponse>
|
||||
{
|
||||
protected override async FTask Run(Scene entity, G2Map_EnterRoomRequest request, Map2G_EnterRoomResponse response,
|
||||
Action reply)
|
||||
{
|
||||
var roomManageComponent = entity.GetComponent<RoomManageComponent>();
|
||||
if (roomManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
// roomManageComponent.Enter();
|
||||
}
|
||||
}
|
||||
19
Hotfix/Map/Helper/MapUnitFactory.cs
Normal file
19
Hotfix/Map/Helper/MapUnitFactory.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Entitas;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public static class MapUnitFactory
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建一个新的Player
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="aId">ToKen令牌传递过来的aId</param>
|
||||
/// <returns></returns>
|
||||
public static MapUnit Create(Scene scene, long aId)
|
||||
{
|
||||
var player = Entity.Create<MapUnit>(scene, aId, true, true);
|
||||
return player;
|
||||
}
|
||||
}
|
||||
69
Hotfix/Map/Helper/RoomHelper.cs
Normal file
69
Hotfix/Map/Helper/RoomHelper.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using System.Text;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public static class RoomHelper
|
||||
{
|
||||
#region 房间id
|
||||
|
||||
private const string Base36Chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
||||
private const int RoomSeqBits = 16; // 每个服务最多 65535 个房间
|
||||
|
||||
/// <summary>
|
||||
/// 生成房间码(固定5位)
|
||||
/// </summary>
|
||||
/// <param name="serviceId"></param>
|
||||
/// <param name="roomSeq"></param>
|
||||
/// <returns></returns>
|
||||
public static string GenerateCode(uint serviceId, int roomSeq)
|
||||
{
|
||||
long packed = ((long)serviceId << RoomSeqBits) | (uint)roomSeq;
|
||||
string code = EncodeBase36(packed);
|
||||
|
||||
// 固定5位,不够左侧补0
|
||||
return code.PadLeft(5, '0');
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解析房间码
|
||||
/// </summary>
|
||||
/// <param name="code"></param>
|
||||
/// <param name="serviceId"></param>
|
||||
/// <param name="roomSeq"></param>
|
||||
public static void ParseCode(string code, out uint serviceId, out int roomSeq)
|
||||
{
|
||||
long packed = DecodeBase36(code);
|
||||
roomSeq = (int)(packed & ((1 << RoomSeqBits) - 1));
|
||||
serviceId = (uint)(packed >> RoomSeqBits);
|
||||
}
|
||||
|
||||
private static string EncodeBase36(long value)
|
||||
{
|
||||
if (value == 0) return "0";
|
||||
StringBuilder sb = new StringBuilder();
|
||||
while (value > 0)
|
||||
{
|
||||
int remainder = (int)(value % 36);
|
||||
sb.Insert(0, Base36Chars[remainder]);
|
||||
value /= 36;
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static long DecodeBase36(string str)
|
||||
{
|
||||
long result = 0;
|
||||
foreach (char c in str)
|
||||
{
|
||||
int val = Base36Chars.IndexOf(c);
|
||||
if (val < 0) throw new ArgumentException("Invalid Base36 character: " + c);
|
||||
result = result * 36 + val;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
19
Hotfix/Map/System/MapRoomSystem.cs
Normal file
19
Hotfix/Map/System/MapRoomSystem.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Fantasy.Entitas.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class MapRoomDestroySystem : DestroySystem<MapRoom>
|
||||
{
|
||||
protected override void Destroy(MapRoom self)
|
||||
{
|
||||
self.Map = 0;
|
||||
self.Password = string.Empty;
|
||||
self.CreateTime = 0;
|
||||
self.Owner = 0;
|
||||
self.Units.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static class MapRoomSystem
|
||||
{
|
||||
}
|
||||
84
Hotfix/Map/System/MapUnitManageComponentSystem.cs
Normal file
84
Hotfix/Map/System/MapUnitManageComponentSystem.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public static class MapUnitManageComponentSystem
|
||||
{
|
||||
#region 上线下线
|
||||
|
||||
/// <summary>
|
||||
/// 玩家上线
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="accountId"></param>
|
||||
/// <param name="gateRouteId"></param>
|
||||
public static async FTask<MapUnit?> Online(this MapUnitManageComponent self, Scene scene,
|
||||
long accountId,
|
||||
long gateRouteId)
|
||||
{
|
||||
if (!self.TryGet(accountId, out var unit))
|
||||
{
|
||||
unit = MapUnitFactory.Create(scene, accountId);
|
||||
self.Add(unit);
|
||||
}
|
||||
|
||||
if (unit != null)
|
||||
{
|
||||
unit.GateRouteId = gateRouteId;
|
||||
}
|
||||
|
||||
await FTask.CompletedTask;
|
||||
return unit;
|
||||
}
|
||||
|
||||
public static async FTask Offline(this MapUnitManageComponent self, Scene scene, long accountId, long gateRouteId)
|
||||
{
|
||||
if (self.TryGet(accountId, out var unit) && unit != null)
|
||||
{
|
||||
if (unit.GateRouteId == gateRouteId)
|
||||
{
|
||||
self.Remove(accountId); //如果当前网关和下线的网关一致
|
||||
}
|
||||
}
|
||||
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 获取&移除
|
||||
|
||||
public static void Add(this MapUnitManageComponent self, MapUnit unit)
|
||||
{
|
||||
self.Units.Add(unit.Id, unit);
|
||||
}
|
||||
|
||||
public static MapUnit? Get(this MapUnitManageComponent self, long accountId)
|
||||
{
|
||||
return self.Units.GetValueOrDefault(accountId);
|
||||
}
|
||||
|
||||
public static bool TryGet(this MapUnitManageComponent self, long accountId, out MapUnit? unit)
|
||||
{
|
||||
return self.Units.TryGetValue(accountId, out unit);
|
||||
}
|
||||
|
||||
public static void Remove(this MapUnitManageComponent self, long accountId, bool isDispose = true)
|
||||
{
|
||||
if (!self.Units.Remove(accountId, out var account))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
account.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
93
Hotfix/Map/System/RoomManageComponentSystem.cs
Normal file
93
Hotfix/Map/System/RoomManageComponentSystem.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using Fantasy.Entitas;
|
||||
using Fantasy.Entitas.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class RoomManageComponentAwakeSystem : AwakeSystem<RoomManageComponent>
|
||||
{
|
||||
protected override void Awake(RoomManageComponent self)
|
||||
{
|
||||
for (int i = 1; i <= 65535; i++)
|
||||
{
|
||||
self.FreeIds.Enqueue(i, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RoomManageComponentDestroySystem : DestroySystem<RoomManageComponent>
|
||||
{
|
||||
protected override void Destroy(RoomManageComponent self)
|
||||
{
|
||||
foreach (var (_, room) in self.Rooms)
|
||||
{
|
||||
room.Dispose();
|
||||
}
|
||||
|
||||
self.Rooms.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static class RoomManageComponentSystem
|
||||
{
|
||||
#region 增删
|
||||
|
||||
public static void Add(this RoomManageComponent self, MapRoom room)
|
||||
{
|
||||
self.Rooms[room.RoomId] = room;
|
||||
}
|
||||
|
||||
public static bool Remove(this RoomManageComponent self, int roomId)
|
||||
{
|
||||
if (self.Rooms.TryGetValue(roomId, out var room))
|
||||
{
|
||||
self.ReleaseId(room.RoomId);
|
||||
room.Dispose();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 房间Id
|
||||
|
||||
/// <summary>
|
||||
/// 分配一个新的房间ID
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="Exception"></exception>
|
||||
public static int AllocateId(this RoomManageComponent self)
|
||||
{
|
||||
if (self.FreeIds.Count == 0) return 0;
|
||||
int id = self.FreeIds.Dequeue();
|
||||
self.InUseID.Add(id);
|
||||
return id;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放房间ID
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
/// <param name="id"></param>
|
||||
public static void ReleaseId(this RoomManageComponent self, int id)
|
||||
{
|
||||
if (self.InUseID.Remove(id))
|
||||
{
|
||||
self.FreeIds.Enqueue(id, id);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 进入退出
|
||||
|
||||
public static void Enter(this RoomManageComponent self, MapUnit unit, long roomId)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Exit(this RoomManageComponent self, MapUnit unit)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -6,6 +6,7 @@ using Fantasy.Event;
|
||||
using Fantasy.Helper;
|
||||
using Fantasy.Serialize;
|
||||
using NB.Game;
|
||||
using NB.Map;
|
||||
using ProtoBuf;
|
||||
|
||||
namespace NB;
|
||||
@@ -66,6 +67,14 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
|
||||
case SceneType.Map:
|
||||
{
|
||||
Log.Debug($"Map Scene SceneRuntimeId:{scene.RuntimeId}");
|
||||
// uint serverId = 25255;
|
||||
// for (int i = 1; i < 65535; i++)
|
||||
// {
|
||||
// var roomId = RoomHelper.GenerateCode(serverId, i);
|
||||
// RoomHelper.ParseCode(roomId, out var pId, out var rId);
|
||||
// Log.Info($"生成id测试,房间id={roomId} 原始服务id:{serverId} 原始房间id={i} 解析={pId} {rId}");
|
||||
// }
|
||||
|
||||
break;
|
||||
}
|
||||
case SceneType.Social:
|
||||
@@ -74,7 +83,6 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
|
||||
}
|
||||
case SceneType.Game:
|
||||
{
|
||||
|
||||
// // Begins transaction
|
||||
// using (var session = mongoClient.StartSession())
|
||||
// {
|
||||
@@ -131,8 +139,8 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
|
||||
//
|
||||
// stopwatch.Stop();
|
||||
// Log.Info($"创建100个号入库耗时={stopwatch.ElapsedMilliseconds}ms");
|
||||
|
||||
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
case SceneType.Gate:
|
||||
|
||||
@@ -5,6 +5,7 @@ using NB.Authentication;
|
||||
using NB.Chat;
|
||||
using NB.Game;
|
||||
using NB.Gate;
|
||||
using NB.Map;
|
||||
|
||||
namespace NB;
|
||||
|
||||
@@ -50,6 +51,9 @@ public class OnSceneCreate_Init : AsyncEventSystem<OnCreateScene>
|
||||
case SceneType.Map:
|
||||
{
|
||||
Log.Info("创建地图场景===");
|
||||
scene.AddComponent<MapUnitManageComponent>();
|
||||
scene.AddComponent<RoomManageComponent>();
|
||||
scene.AddComponent<MapManageComponent>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,4 +7,4 @@
|
||||
"commandLineArgs": "--m Develop"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADeserializeSystem_00601_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fff8cbe4b3c6c469b86633ea0c41accd783200_003Fba_003Fb30c4cb2_003FDeserializeSystem_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADestroySystem_00601_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fff8cbe4b3c6c469b86633ea0c41accd783200_003F41_003F9b0e4a72_003FDestroySystem_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003F326268ddb927895dce924c78646b4d4ce2b05971ed1d8c9be99051ad1d2_003FDictionary_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F76803a04e31b4fee99d90bcbfc5a6bdde8e930_003F33_003F170c5f2b_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F8bc9cdb23bc146bcaaae0bb9e45e5d46d9dc00_003Fdb_003F02b9a6a5_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F77fc0eb92b774686bbae91cb92331703d83600_003Feb_003F3472606c_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnumerable_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe8241d251b32455eb32cf531792be2de95400_003F8d_003F7f127f2d_003FEnumerable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
@@ -55,6 +56,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AOuterReadOnlyMemoryPacketParser_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fef6258830955486e8fb0f971e12b16b183200_003F00_003F8c8caea8_003FOuterReadOnlyMemoryPacketParser_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003APath_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F77fc0eb92b774686bbae91cb92331703d83600_003Ff3_003F87069e78_003FPath_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003APipeWriter_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb12a8c0984934a8b9a488164bdec50312ec00_003Ff6_003F9d6126fa_003FPipeWriter_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003APriorityQueue_00602_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F46b03cd429344aac8ead6cde395f2ffd51918_003Fea_003Ff041a5cb_003FPriorityQueue_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003APriorityQueue_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fd8a0b92db29b4e8f99b8db03b74e165943600_003F8e_003F0782b53d_003FPriorityQueue_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AProtoMemberAttribute_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Ff4d74acca13b4111aaa523ebe15f4f3348800_003F51_003Fa2613704_003FProtoMemberAttribute_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AProtoMemberAttribute_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003F1ad39110987b317aa178f528f27d9c837589269676a6a2ccc7fbf6b59b7d9_003FProtoMemberAttribute_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
@@ -66,6 +68,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARouteAttribute_002Ecs_002Fl_003AC_0021_003FUsers_003Fbob_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F0207e94f3a3e4dca931382ccf94981471de930_003Fec_003F9637d33d_003FRouteAttribute_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASocketAsyncEventArgs_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fba482e5718a9464ab7c04f4d908677a5a4a00_003F4d_003F50c46f96_003FSocketAsyncEventArgs_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASocket_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fee58397314f048f4bc5a37ba20f58487a6000_003F8f_003F1ab6f699_003FSocket_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASortedDictionary_00602_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F46b03cd429344aac8ead6cde395f2ffd51918_003F9c_003F7827c220_003FSortedDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASortedDictionary_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fd8a0b92db29b4e8f99b8db03b74e165943600_003Fe4_003Fa30ab96a_003FSortedDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASortedSet_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003Fd35931c05c2c5734c4c1478c8cfaa1f36c5baa3c7ff24f16adbb53adba63f2_003FSortedSet_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASortedSet_00601_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F1309bdfad9e64c29a23c2fe66eb5be8c43600_003F8a_003F697b2f64_003FSortedSet_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
|
||||
Reference in New Issue
Block a user