65 lines
1.2 KiB
Protocol Buffer
65 lines
1.2 KiB
Protocol Buffer
syntax = "proto3";
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package Fantasy.Network.Message;
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message C2Map_EnterRoomRequest // ICustomRouteRequest,Map2C_EnterRoomResponse,MapRoute
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{
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int32 MapId = 1;//房间id
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string Password = 2;//进入密码
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}
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message Map2C_EnterRoomResponse // ICustomRouteResponse
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{
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int32 MapId = 1;//地图id
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int64 RoomId = 2;//房间id
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}
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message C2Map_Move // ICustomRouteMessage,MapRoute
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{
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MapUnitPositionInfo Location = 1;
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bool IsStop = 2;
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}
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///用户进入地图
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message Map2C_RoleEnterMapNotify // ICustomRouteMessage,MapRoute
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{
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MapUnitInfo Info = 1;
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}
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///用户离开地图
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message Map2C_RoleExitMapNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;//离开人员
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}
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///玩家状态变化同步
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message Map2C_RoleStateNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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UnitStateInfo State = 2;
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}
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///玩家钓组状态变化
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message Map2C_RoleGearStateNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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UnitFishingInfo State = 2;
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}
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///玩家钓组变化
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message Map2C_RoleGearChangeNotify // ICustomRouteMessage,MapRoute
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{
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int64 Id = 1;
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UnitGearInfo Gears = 2; //钓组数据
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}
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///玩家位置变化
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message Map2C_MoveNotify
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{
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int64 Id = 1;
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MapUnitPositionInfo Location = 2;
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} |