Files
Fishing2Server/Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs

33 lines
973 B
C#

using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Map;
public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
{
protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
Action reply)
{
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
if (roomManageComponent == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
// if (entity.RoomId > 0)
// {
// response.ErrorCode = ErrorCode.MapRoomHave;
// return;
// }
//
// roomManageComponent.Enter(entity, request.RoomId);
Log.Info($"进入地图=== map:{request.MapId}");
entity.MapId = request.MapId;
response.MapId = request.MapId;
await FTask.CompletedTask;
}
}