diff --git a/Config/Excel/Server/SceneConfig.xlsx b/Config/Excel/Server/SceneConfig.xlsx
index 6ba3130..56dbff9 100644
Binary files a/Config/Excel/Server/SceneConfig.xlsx and b/Config/Excel/Server/SceneConfig.xlsx differ
diff --git a/Config/Excel/Version.txt b/Config/Excel/Version.txt
index a97e252..c7407f0 100644
--- a/Config/Excel/Version.txt
+++ b/Config/Excel/Version.txt
@@ -1 +1 @@
-{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1756136538067,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}
\ No newline at end of file
+{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1756213540397,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}
\ No newline at end of file
diff --git a/Config/NetworkProtocol/Inner/InnerMessage.proto b/Config/NetworkProtocol/Inner/InnerMessage.proto
index 2423d5a..0709ff3 100644
--- a/Config/NetworkProtocol/Inner/InnerMessage.proto
+++ b/Config/NetworkProtocol/Inner/InnerMessage.proto
@@ -1,5 +1,6 @@
syntax = "proto3";
package Sining.Message;
+
///通知游戏服角色进入该游戏服
message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
{
@@ -10,7 +11,7 @@ message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
message G2Common_EnterResponse // IRouteResponse
{
- int64 RoleRouteId = 1; //实体的路由id
+ int64 UnitRouteId = 1; //实体的路由id
int32 RouteType = 2; //登陆的场景类型
}
@@ -50,3 +51,19 @@ message Club2Chat_CreateChannel // IRouteMessage
{
int64 ChannelId = 1; //频道id
}
+
+
+
+/// 请求进入房间
+message G2Map_EnterRoomRequest // IRouteRequest,Map2G_EnterRoomResponse
+{
+ string RoomCode = 1; //房间代码
+ int64 AccountId = 2; //账号id
+}
+
+/// 请求进入房间响应
+message Map2G_EnterRoomResponse // IRouteResponse
+{
+ string RoomCode = 1; //房间代码
+ repeated MapUnitInfo Units = 2; //房间玩家列表
+}
\ No newline at end of file
diff --git a/Config/NetworkProtocol/Outer/GameMessage.proto b/Config/NetworkProtocol/Outer/GameMessage.proto
index 54b0540..2f5c1f6 100644
--- a/Config/NetworkProtocol/Outer/GameMessage.proto
+++ b/Config/NetworkProtocol/Outer/GameMessage.proto
@@ -1,44 +1,3 @@
syntax = "proto3";
package Fantasy.Network.Message;
-/// 请求创建房间
-message C2Game_CreateRoomRequest // ICustomRouteRequest,Game2C_CreateRoomResponse,MapRoute
-{
- int32 MapId = 1;//地图id
- string Password = 2;//进入密码
-}
-
-/// 请求创建房间成功
-message Game2C_CreateRoomResponse // ICustomRouteResponse
-{
- int32 MapId = 1;//地图id
- int64 RoomId = 2;//房间id
-}
-
-/// 请求进入地图
-message C2Game_EnterMapRequest // ICustomRouteRequest,Game2C_EnterMapResponse,MapRoute
-{
- int32 MapId = 1; //房间id
- int32 Type = 2; //进入地图方式
-}
-
-/// 请求进入地图响应
-message Game2C_EnterMapResponse // ICustomRouteResponse
-{
- int32 MapId = 1; //地图id
- int Pos = 2; //位置
-}
-
-/// 请求进入房间
-message C2Game_EnterRoomRequest // ICustomRouteRequest,Game2C_EnterRoomResponse,MapRoute
-{
- int32 MapId = 1;//房间id
- string Password = 2;//进入密码
-}
-
-/// 请求进入房间响应
-message Game2C_EnterRoomResponse // ICustomRouteResponse
-{
- int32 MapId = 1;//地图id
- int64 RoomId = 2;//房间id
-}
\ No newline at end of file
diff --git a/Config/NetworkProtocol/Outer/MapMessage.proto b/Config/NetworkProtocol/Outer/MapMessage.proto
index e69de29..1180e62 100644
--- a/Config/NetworkProtocol/Outer/MapMessage.proto
+++ b/Config/NetworkProtocol/Outer/MapMessage.proto
@@ -0,0 +1,40 @@
+syntax = "proto3";
+package Fantasy.Network.Message;
+
+/// 请求创建房间
+message C2Map_CreateRoomRequest // ICustomRouteRequest,Map2C_CreateRoomResponse,MapRoute
+{
+ int32 MapId = 1;//地图id
+}
+
+/// 请求创建房间成功
+message Map2C_CreateRoomResponse // ICustomRouteResponse
+{
+ string RoomCode = 1; //房间代码
+ repeated MapUnitInfo Units = 2; //房间玩家列表
+}
+
+/// 请求网关进入房间
+message C2G_EnterRoomRequest // IRequest,G2C_EnterRoomResponse
+{
+ string RoomCode = 1; //房间代码
+}
+/// 请求网关进入房间响应
+message G2C_EnterRoomResponse // IResponse
+{
+ string RoomCode = 1; //房间代码
+ repeated MapUnitInfo Units = 2; //房间玩家列表
+}
+
+
+
+message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
+{
+ int32 MapId = 1;//地图id
+ int64 RoomId = 2;//房间id,如果联机则有
+}
+
+message Map2C_EnterMapResponse // ICustomRouteResponse
+{
+ int32 MapId = 1; //地图id
+}
\ No newline at end of file
diff --git a/Config/NetworkProtocol/Outer/OuterMessage.proto b/Config/NetworkProtocol/Outer/OuterMessage.proto
index 133ed58..efc4d42 100644
--- a/Config/NetworkProtocol/Outer/OuterMessage.proto
+++ b/Config/NetworkProtocol/Outer/OuterMessage.proto
@@ -31,16 +31,7 @@ message G2C_LoginResponse // IResponse
int64 RoleId = 1;
}
-/// 客户端登陆聊天服
-message C2G_LoginChatRequest
-{
- int32 Type = 1;
-}
-/// 客户端登陆聊天服响应
-message G2C_LoginChatResponse // IResponse
-{
- int64 RouteId = 1;
-}
+
/// 通知客户端重复登录
message G2C_RepeatLogin // IMessage
diff --git a/Config/NetworkProtocol/Outer/RoomMessage.proto b/Config/NetworkProtocol/Outer/RoomMessage.proto
index 836f09f..dfbfc29 100644
--- a/Config/NetworkProtocol/Outer/RoomMessage.proto
+++ b/Config/NetworkProtocol/Outer/RoomMessage.proto
@@ -1,72 +1,6 @@
syntax = "proto3";
package Fantasy.Network.Message;
-message UnitGearItemInfo
-{
- int64 Id = 1; //唯一id
- int32 ConfigId = 2; //配置id
-}
-
-message UnitGearInfo
-{
- UnitGearItemInfo Rod = 1;
- UnitGearItemInfo Reel = 2;
- UnitGearItemInfo Bobber = 3;
- UnitGearItemInfo Hook = 4;
- UnitGearItemInfo Bait = 5;
- UnitGearItemInfo Lure = 6;
- UnitGearItemInfo Weight = 7;
- UnitGearItemInfo Line = 8;
- UnitGearItemInfo Leader = 9;
- UnitGearItemInfo Feeder = 10;
-}
-
-message Vector3Info
-{
- float x = 1;
- float y = 2;
- float z = 3;
-}
-message QuaternionInfo
-{
- float x = 1;
- float y = 2;
- float z = 3;
- float w = 4;
-}
-
-message UnitFishingInfo
-{
- float LineLength = 1;//线长度
- float ReelSpeed = 2;//收线速度
- bool OpenLight = 3;//打开手电筒
- int RodSetting = 4;
-}
-
-message UnitStateInfo
-{
- int32 State = 1; //状态id
- repeated string Args = 2; //状态参数
-}
-
-message MapUnitInfo
-{
- int64 Id = 1; //用户id
- RoleSimpleInfo RoleInfo = 2; //基础信息
- MapUnitPositionInfo Location = 3; //位置信息
- UnitStateInfo State = 4; //状态信息
- UnitGearInfo Gears = 5; //钓组数据
- UnitFishingInfo FishingInfo = 6; //钓鱼状态信息
- repeated KeyValueInt32 KV = 7; //属性信息
-}
-
-message MapUnitPositionInfo
-{
- Vector3Info Position = 1;
- QuaternionInfo Rotation = 2;
-}
-
-
message C2Map_EnterRoomRequest // ICustomRouteRequest,Map2C_EnterRoomResponse,MapRoute
{
@@ -80,17 +14,7 @@ message Map2C_EnterRoomResponse // ICustomRouteResponse
int64 RoomId = 2;//房间id
}
-message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
-{
- int32 MapId = 1;//地图id
- int64 RoomId = 2;//房间id,如果联机则有
-}
-message Map2C_EnterMapResponse // ICustomRouteResponse
-{
- repeated MapUnitInfo Roles = 1; //地图玩家列表
- int64 MapId = 2; //地图id
-}
message C2Map_Move // ICustomRouteMessage,MapRoute
diff --git a/Config/NetworkProtocol/Outer/data/MapProtoData.proto b/Config/NetworkProtocol/Outer/data/MapProtoData.proto
new file mode 100644
index 0000000..94739cd
--- /dev/null
+++ b/Config/NetworkProtocol/Outer/data/MapProtoData.proto
@@ -0,0 +1,65 @@
+
+message UnitGearItemInfo
+{
+ int64 Id = 1; //唯一id
+ int32 ConfigId = 2; //配置id
+}
+
+message UnitGearInfo
+{
+ UnitGearItemInfo Rod = 1;
+ UnitGearItemInfo Reel = 2;
+ UnitGearItemInfo Bobber = 3;
+ UnitGearItemInfo Hook = 4;
+ UnitGearItemInfo Bait = 5;
+ UnitGearItemInfo Lure = 6;
+ UnitGearItemInfo Weight = 7;
+ UnitGearItemInfo Line = 8;
+ UnitGearItemInfo Leader = 9;
+ UnitGearItemInfo Feeder = 10;
+}
+
+message Vector3Info
+{
+ float x = 1;
+ float y = 2;
+ float z = 3;
+}
+message QuaternionInfo
+{
+ float x = 1;
+ float y = 2;
+ float z = 3;
+ float w = 4;
+}
+
+message UnitFishingInfo
+{
+ float LineLength = 1;//线长度
+ float ReelSpeed = 2;//收线速度
+ bool OpenLight = 3;//打开手电筒
+ int RodSetting = 4;
+}
+
+message UnitStateInfo
+{
+ int32 State = 1; //状态id
+ repeated string Args = 2; //状态参数
+}
+
+message MapUnitInfo
+{
+ int64 Id = 1; //用户id
+ RoleSimpleInfo RoleInfo = 2; //基础信息
+ MapUnitPositionInfo Location = 3; //位置信息
+ UnitStateInfo State = 4; //状态信息
+ UnitGearInfo Gears = 5; //钓组数据
+ UnitFishingInfo FishingInfo = 6; //钓鱼状态信息
+ repeated KeyValueInt32 KV = 7; //属性信息
+}
+
+message MapUnitPositionInfo
+{
+ Vector3Info Position = 1;
+ QuaternionInfo Rotation = 2;
+}
diff --git a/Entity/Entity.csproj b/Entity/Entity.csproj
index f0bf372..8e26470 100644
--- a/Entity/Entity.csproj
+++ b/Entity/Entity.csproj
@@ -29,7 +29,6 @@
-
diff --git a/Entity/Generate/NetworkProtocol/GameMessage.cs b/Entity/Generate/NetworkProtocol/GameMessage.cs
index 9c9cb9b..c4f45da 100644
--- a/Entity/Generate/NetworkProtocol/GameMessage.cs
+++ b/Entity/Generate/NetworkProtocol/GameMessage.cs
@@ -17,169 +17,4 @@ using Fantasy.Serialize;
namespace Fantasy
{
- ///
- /// 请求创建房间
- ///
- [ProtoContract]
- public partial class C2Game_CreateRoomRequest : AMessage, ICustomRouteRequest, IProto
- {
- public static C2Game_CreateRoomRequest Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- MapId = default;
- Password = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoIgnore]
- public Game2C_CreateRoomResponse ResponseType { get; set; }
- public uint OpCode() { return OuterOpcode.C2Game_CreateRoomRequest; }
- [ProtoIgnore]
- public int RouteType => Fantasy.RouteType.MapRoute;
- [ProtoMember(1)]
- public int MapId { get; set; }
- [ProtoMember(2)]
- public string Password { get; set; }
- }
- ///
- /// 请求创建房间成功
- ///
- [ProtoContract]
- public partial class Game2C_CreateRoomResponse : AMessage, ICustomRouteResponse, IProto
- {
- public static Game2C_CreateRoomResponse Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- ErrorCode = default;
- MapId = default;
- RoomId = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- public uint OpCode() { return OuterOpcode.Game2C_CreateRoomResponse; }
- [ProtoMember(1)]
- public int MapId { get; set; }
- [ProtoMember(2)]
- public long RoomId { get; set; }
- [ProtoMember(3)]
- public uint ErrorCode { get; set; }
- }
- ///
- /// 请求进入地图
- ///
- [ProtoContract]
- public partial class C2Game_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
- {
- public static C2Game_EnterMapRequest Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- MapId = default;
- Type = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoIgnore]
- public Game2C_EnterMapResponse ResponseType { get; set; }
- public uint OpCode() { return OuterOpcode.C2Game_EnterMapRequest; }
- [ProtoIgnore]
- public int RouteType => Fantasy.RouteType.MapRoute;
- [ProtoMember(1)]
- public int MapId { get; set; }
- [ProtoMember(2)]
- public int Type { get; set; }
- }
- ///
- /// 请求进入地图响应
- ///
- [ProtoContract]
- public partial class Game2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
- {
- public static Game2C_EnterMapResponse Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- ErrorCode = default;
- MapId = default;
- Pos = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- public uint OpCode() { return OuterOpcode.Game2C_EnterMapResponse; }
- [ProtoMember(1)]
- public int MapId { get; set; }
- [ProtoMember(2)]
- public int Pos { get; set; }
- [ProtoMember(3)]
- public uint ErrorCode { get; set; }
- }
- ///
- /// 请求进入房间
- ///
- [ProtoContract]
- public partial class C2Game_EnterRoomRequest : AMessage, ICustomRouteRequest, IProto
- {
- public static C2Game_EnterRoomRequest Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- MapId = default;
- Password = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoIgnore]
- public Game2C_EnterRoomResponse ResponseType { get; set; }
- public uint OpCode() { return OuterOpcode.C2Game_EnterRoomRequest; }
- [ProtoIgnore]
- public int RouteType => Fantasy.RouteType.MapRoute;
- [ProtoMember(1)]
- public int MapId { get; set; }
- [ProtoMember(2)]
- public string Password { get; set; }
- }
- ///
- /// 请求进入房间响应
- ///
- [ProtoContract]
- public partial class Game2C_EnterRoomResponse : AMessage, ICustomRouteResponse, IProto
- {
- public static Game2C_EnterRoomResponse Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- ErrorCode = default;
- MapId = default;
- RoomId = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- public uint OpCode() { return OuterOpcode.Game2C_EnterRoomResponse; }
- [ProtoMember(1)]
- public int MapId { get; set; }
- [ProtoMember(2)]
- public long RoomId { get; set; }
- [ProtoMember(3)]
- public uint ErrorCode { get; set; }
- }
}
diff --git a/Entity/Generate/NetworkProtocol/InnerMessage.cs b/Entity/Generate/NetworkProtocol/InnerMessage.cs
index e5f64b7..2519fb0 100644
--- a/Entity/Generate/NetworkProtocol/InnerMessage.cs
+++ b/Entity/Generate/NetworkProtocol/InnerMessage.cs
@@ -56,7 +56,7 @@ namespace Fantasy
public override void Dispose()
{
ErrorCode = default;
- RoleRouteId = default;
+ UnitRouteId = default;
RouteType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return(this);
@@ -64,7 +64,7 @@ namespace Fantasy
}
public uint OpCode() { return InnerOpcode.G2Common_EnterResponse; }
[ProtoMember(1)]
- public long RoleRouteId { get; set; }
+ public long UnitRouteId { get; set; }
[ProtoMember(2)]
public int RouteType { get; set; }
[ProtoMember(3)]
@@ -200,4 +200,57 @@ namespace Fantasy
[ProtoMember(1)]
public long ChannelId { get; set; }
}
+ ///
+ /// 请求进入房间
+ ///
+ [ProtoContract]
+ public partial class G2Map_EnterRoomRequest : AMessage, IRouteRequest, IProto
+ {
+ public static G2Map_EnterRoomRequest Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ RoomCode = default;
+ AccountId = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoIgnore]
+ public Map2G_EnterRoomResponse ResponseType { get; set; }
+ public uint OpCode() { return InnerOpcode.G2Map_EnterRoomRequest; }
+ [ProtoMember(1)]
+ public string RoomCode { get; set; }
+ [ProtoMember(2)]
+ public long AccountId { get; set; }
+ }
+ ///
+ /// 请求进入房间响应
+ ///
+ [ProtoContract]
+ public partial class Map2G_EnterRoomResponse : AMessage, IRouteResponse, IProto
+ {
+ public static Map2G_EnterRoomResponse Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ ErrorCode = default;
+ RoomCode = default;
+ Units.Clear();
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ public uint OpCode() { return InnerOpcode.Map2G_EnterRoomResponse; }
+ [ProtoMember(1)]
+ public string RoomCode { get; set; }
+ [ProtoMember(2)]
+ public List Units = new List();
+ [ProtoMember(3)]
+ public uint ErrorCode { get; set; }
+ }
}
diff --git a/Entity/Generate/NetworkProtocol/InnerOpcode.cs b/Entity/Generate/NetworkProtocol/InnerOpcode.cs
index 095a392..81c5c0b 100644
--- a/Entity/Generate/NetworkProtocol/InnerOpcode.cs
+++ b/Entity/Generate/NetworkProtocol/InnerOpcode.cs
@@ -10,5 +10,7 @@ namespace Fantasy
public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
public const uint S2G_ChatMessage = 939534097;
public const uint Club2Chat_CreateChannel = 939534098;
+ public const uint G2Map_EnterRoomRequest = 1073751828;
+ public const uint Map2G_EnterRoomResponse = 1207969556;
}
}
diff --git a/Entity/Generate/NetworkProtocol/MapMessage.cs b/Entity/Generate/NetworkProtocol/MapMessage.cs
index c4f45da..9029d73 100644
--- a/Entity/Generate/NetworkProtocol/MapMessage.cs
+++ b/Entity/Generate/NetworkProtocol/MapMessage.cs
@@ -17,4 +17,152 @@ using Fantasy.Serialize;
namespace Fantasy
{
+ ///
+ /// 请求创建房间
+ ///
+ [ProtoContract]
+ public partial class C2Map_CreateRoomRequest : AMessage, ICustomRouteRequest, IProto
+ {
+ public static C2Map_CreateRoomRequest Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ MapId = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoIgnore]
+ public Map2C_CreateRoomResponse ResponseType { get; set; }
+ public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
+ [ProtoIgnore]
+ public int RouteType => Fantasy.RouteType.MapRoute;
+ [ProtoMember(1)]
+ public int MapId { get; set; }
+ }
+ ///
+ /// 请求创建房间成功
+ ///
+ [ProtoContract]
+ public partial class Map2C_CreateRoomResponse : AMessage, ICustomRouteResponse, IProto
+ {
+ public static Map2C_CreateRoomResponse Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ ErrorCode = default;
+ RoomCode = default;
+ Units.Clear();
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ public uint OpCode() { return OuterOpcode.Map2C_CreateRoomResponse; }
+ [ProtoMember(1)]
+ public string RoomCode { get; set; }
+ [ProtoMember(2)]
+ public List Units = new List();
+ [ProtoMember(3)]
+ public uint ErrorCode { get; set; }
+ }
+ ///
+ /// 请求网关进入房间
+ ///
+ [ProtoContract]
+ public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
+ {
+ public static C2G_EnterRoomRequest Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ RoomCode = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoIgnore]
+ public G2C_EnterRoomResponse ResponseType { get; set; }
+ public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
+ [ProtoMember(1)]
+ public string RoomCode { get; set; }
+ }
+ ///
+ /// 请求网关进入房间响应
+ ///
+ [ProtoContract]
+ public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
+ {
+ public static G2C_EnterRoomResponse Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ ErrorCode = default;
+ RoomCode = default;
+ Units.Clear();
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
+ [ProtoMember(1)]
+ public string RoomCode { get; set; }
+ [ProtoMember(2)]
+ public List Units = new List();
+ [ProtoMember(3)]
+ public uint ErrorCode { get; set; }
+ }
+ [ProtoContract]
+ public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
+ {
+ public static C2Map_EnterMapRequest Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ MapId = default;
+ RoomId = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoIgnore]
+ public Map2C_EnterMapResponse ResponseType { get; set; }
+ public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
+ [ProtoIgnore]
+ public int RouteType => Fantasy.RouteType.MapRoute;
+ [ProtoMember(1)]
+ public int MapId { get; set; }
+ [ProtoMember(2)]
+ public long RoomId { get; set; }
+ }
+ [ProtoContract]
+ public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
+ {
+ public static Map2C_EnterMapResponse Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ ErrorCode = default;
+ MapId = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
+ [ProtoMember(1)]
+ public int MapId { get; set; }
+ [ProtoMember(2)]
+ public uint ErrorCode { get; set; }
+ }
}
diff --git a/Entity/Generate/NetworkProtocol/MapProtoData.cs b/Entity/Generate/NetworkProtocol/MapProtoData.cs
new file mode 100644
index 0000000..d361b08
--- /dev/null
+++ b/Entity/Generate/NetworkProtocol/MapProtoData.cs
@@ -0,0 +1,234 @@
+using ProtoBuf;
+
+using System.Collections.Generic;
+using MongoDB.Bson.Serialization.Attributes;
+using Fantasy;
+using Fantasy.Network.Interface;
+using Fantasy.Serialize;
+// ReSharper disable InconsistentNaming
+// ReSharper disable RedundantUsingDirective
+// ReSharper disable RedundantOverriddenMember
+// ReSharper disable PartialTypeWithSinglePart
+// ReSharper disable UnusedAutoPropertyAccessor.Global
+// ReSharper disable MemberCanBePrivate.Global
+// ReSharper disable CheckNamespace
+#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
+#pragma warning disable CS8618
+
+namespace Fantasy
+{
+ [ProtoContract]
+ public partial class UnitGearItemInfo : AMessage, IProto
+ {
+ public static UnitGearItemInfo Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ Id = default;
+ ConfigId = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoMember(1)]
+ public long Id { get; set; }
+ [ProtoMember(2)]
+ public int ConfigId { get; set; }
+ }
+ [ProtoContract]
+ public partial class UnitGearInfo : AMessage, IProto
+ {
+ public static UnitGearInfo Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ Rod = default;
+ Reel = default;
+ Bobber = default;
+ Hook = default;
+ Bait = default;
+ Lure = default;
+ Weight = default;
+ Line = default;
+ Leader = default;
+ Feeder = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoMember(1)]
+ public UnitGearItemInfo Rod { get; set; }
+ [ProtoMember(2)]
+ public UnitGearItemInfo Reel { get; set; }
+ [ProtoMember(3)]
+ public UnitGearItemInfo Bobber { get; set; }
+ [ProtoMember(4)]
+ public UnitGearItemInfo Hook { get; set; }
+ [ProtoMember(5)]
+ public UnitGearItemInfo Bait { get; set; }
+ [ProtoMember(6)]
+ public UnitGearItemInfo Lure { get; set; }
+ [ProtoMember(7)]
+ public UnitGearItemInfo Weight { get; set; }
+ [ProtoMember(8)]
+ public UnitGearItemInfo Line { get; set; }
+ [ProtoMember(9)]
+ public UnitGearItemInfo Leader { get; set; }
+ [ProtoMember(10)]
+ public UnitGearItemInfo Feeder { get; set; }
+ }
+ [ProtoContract]
+ public partial class Vector3Info : AMessage, IProto
+ {
+ public static Vector3Info Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ x = default;
+ y = default;
+ z = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoMember(1)]
+ public float x { get; set; }
+ [ProtoMember(2)]
+ public float y { get; set; }
+ [ProtoMember(3)]
+ public float z { get; set; }
+ }
+ [ProtoContract]
+ public partial class QuaternionInfo : AMessage, IProto
+ {
+ public static QuaternionInfo Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ x = default;
+ y = default;
+ z = default;
+ w = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoMember(1)]
+ public float x { get; set; }
+ [ProtoMember(2)]
+ public float y { get; set; }
+ [ProtoMember(3)]
+ public float z { get; set; }
+ [ProtoMember(4)]
+ public float w { get; set; }
+ }
+ [ProtoContract]
+ public partial class UnitFishingInfo : AMessage, IProto
+ {
+ public static UnitFishingInfo Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ LineLength = default;
+ ReelSpeed = default;
+ OpenLight = default;
+ RodSetting = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoMember(1)]
+ public float LineLength { get; set; }
+ [ProtoMember(2)]
+ public float ReelSpeed { get; set; }
+ [ProtoMember(3)]
+ public bool OpenLight { get; set; }
+ [ProtoMember(4)]
+ public int RodSetting { get; set; }
+ }
+ [ProtoContract]
+ public partial class UnitStateInfo : AMessage, IProto
+ {
+ public static UnitStateInfo Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ State = default;
+ Args.Clear();
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoMember(1)]
+ public int State { get; set; }
+ [ProtoMember(2)]
+ public List Args = new List();
+ }
+ [ProtoContract]
+ public partial class MapUnitInfo : AMessage, IProto
+ {
+ public static MapUnitInfo Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ Id = default;
+ RoleInfo = default;
+ Location = default;
+ State = default;
+ Gears = default;
+ FishingInfo = default;
+ KV.Clear();
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoMember(1)]
+ public long Id { get; set; }
+ [ProtoMember(2)]
+ public RoleSimpleInfo RoleInfo { get; set; }
+ [ProtoMember(3)]
+ public MapUnitPositionInfo Location { get; set; }
+ [ProtoMember(4)]
+ public UnitStateInfo State { get; set; }
+ [ProtoMember(5)]
+ public UnitGearInfo Gears { get; set; }
+ [ProtoMember(6)]
+ public UnitFishingInfo FishingInfo { get; set; }
+ [ProtoMember(7)]
+ public List KV = new List();
+ }
+ [ProtoContract]
+ public partial class MapUnitPositionInfo : AMessage, IProto
+ {
+ public static MapUnitPositionInfo Create(Scene scene)
+ {
+ return scene.MessagePoolComponent.Rent();
+ }
+ public override void Dispose()
+ {
+ Position = default;
+ Rotation = default;
+#if FANTASY_NET || FANTASY_UNITY
+ GetScene().MessagePoolComponent.Return(this);
+#endif
+ }
+ [ProtoMember(1)]
+ public Vector3Info Position { get; set; }
+ [ProtoMember(2)]
+ public QuaternionInfo Rotation { get; set; }
+ }
+}
diff --git a/Entity/Generate/NetworkProtocol/OuterMessage.cs b/Entity/Generate/NetworkProtocol/OuterMessage.cs
index 18d4604..cb9c2d8 100644
--- a/Entity/Generate/NetworkProtocol/OuterMessage.cs
+++ b/Entity/Generate/NetworkProtocol/OuterMessage.cs
@@ -112,50 +112,6 @@ namespace Fantasy
public uint ErrorCode { get; set; }
}
///
- /// 客户端登陆聊天服
- ///
- [ProtoContract]
- public partial class C2G_LoginChatRequest : AMessage, IProto
- {
- public static C2G_LoginChatRequest Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- Type = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public int Type { get; set; }
- }
- ///
- /// 客户端登陆聊天服响应
- ///
- [ProtoContract]
- public partial class G2C_LoginChatResponse : AMessage, IResponse, IProto
- {
- public static G2C_LoginChatResponse Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- ErrorCode = default;
- RouteId = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- public uint OpCode() { return OuterOpcode.G2C_LoginChatResponse; }
- [ProtoMember(1)]
- public long RouteId { get; set; }
- [ProtoMember(2)]
- public uint ErrorCode { get; set; }
- }
- ///
/// 通知客户端重复登录
///
[ProtoContract]
diff --git a/Entity/Generate/NetworkProtocol/OuterOpcode.cs b/Entity/Generate/NetworkProtocol/OuterOpcode.cs
index 425911b..e380a2c 100644
--- a/Entity/Generate/NetworkProtocol/OuterOpcode.cs
+++ b/Entity/Generate/NetworkProtocol/OuterOpcode.cs
@@ -2,61 +2,58 @@ namespace Fantasy
{
public static partial class OuterOpcode
{
- public const uint C2Game_CreateRoomRequest = 2281711377;
- public const uint Game2C_CreateRoomResponse = 2415929105;
- public const uint C2Game_EnterMapRequest = 2281711378;
- public const uint Game2C_EnterMapResponse = 2415929106;
- public const uint C2Game_EnterRoomRequest = 2281711379;
- public const uint Game2C_EnterRoomResponse = 2415929107;
- public const uint C2A_LoginRequest = 268445457;
- public const uint A2C_LoginResponse = 402663185;
- public const uint C2G_LoginRequest = 268445458;
- public const uint G2C_LoginResponse = 402663186;
- public const uint G2C_LoginChatResponse = 402663187;
+ public const uint C2Map_CreateRoomRequest = 2281711377;
+ public const uint Map2C_CreateRoomResponse = 2415929105;
+ public const uint C2G_EnterRoomRequest = 268445457;
+ public const uint G2C_EnterRoomResponse = 402663185;
+ public const uint C2Map_EnterMapRequest = 2281711378;
+ public const uint Map2C_EnterMapResponse = 2415929106;
+ public const uint C2A_LoginRequest = 268445458;
+ public const uint A2C_LoginResponse = 402663186;
+ public const uint C2G_LoginRequest = 268445459;
+ public const uint G2C_LoginResponse = 402663187;
public const uint G2C_RepeatLogin = 134227729;
- public const uint C2Game_GetRoleInfoRequest = 2281711380;
- public const uint Game2C_GetRoleInfoResponse = 2415929108;
- public const uint C2Map_EnterRoomRequest = 2281711381;
- public const uint Map2C_EnterRoomResponse = 2415929109;
- public const uint C2Map_EnterMapRequest = 2281711382;
- public const uint Map2C_EnterMapResponse = 2415929110;
+ public const uint C2Game_GetRoleInfoRequest = 2281711379;
+ public const uint Game2C_GetRoleInfoResponse = 2415929107;
+ public const uint C2Map_EnterRoomRequest = 2281711380;
+ public const uint Map2C_EnterRoomResponse = 2415929108;
public const uint C2Map_Move = 2147493649;
public const uint Map2C_RoleEnterMapNotify = 2147493650;
public const uint Map2C_RoleExitMapNotify = 2147493651;
public const uint Map2C_RoleStateNotify = 2147493652;
public const uint Map2C_RoleGearStateNotify = 2147493653;
public const uint Map2C_RoleGearChangeNotify = 2147493654;
- public const uint C2S_GetConversationsRequest = 2281711383;
- public const uint S2C_GetConversationsResponse = 2415929111;
- public const uint C2S_SendMailRequest = 2281711384;
- public const uint S2C_SendMailResponse = 2415929112;
- public const uint C2S_DeleteMailRequest = 2281711385;
- public const uint S2C_DeleteMailResponse = 2415929113;
+ public const uint C2S_GetConversationsRequest = 2281711381;
+ public const uint S2C_GetConversationsResponse = 2415929109;
+ public const uint C2S_SendMailRequest = 2281711382;
+ public const uint S2C_SendMailResponse = 2415929110;
+ public const uint C2S_DeleteMailRequest = 2281711383;
+ public const uint S2C_DeleteMailResponse = 2415929111;
public const uint S2C_HaveMail = 2147493655;
public const uint S2C_MailState = 2147493656;
- public const uint C2S_CreateChannelRequest = 2281711386;
- public const uint S2C_CreateChannelResponse = 2415929114;
- public const uint C2S_JoinChannelRequest = 2281711387;
- public const uint S2C_JoinChannelResponse = 2415929115;
- public const uint C2S_SendMessageRequest = 2281711388;
- public const uint S2C_SendMessageResponse = 2415929116;
+ public const uint C2S_CreateChannelRequest = 2281711384;
+ public const uint S2C_CreateChannelResponse = 2415929112;
+ public const uint C2S_JoinChannelRequest = 2281711385;
+ public const uint S2C_JoinChannelResponse = 2415929113;
+ public const uint C2S_SendMessageRequest = 2281711386;
+ public const uint S2C_SendMessageResponse = 2415929114;
public const uint S2C_Message = 2147493657;
- public const uint C2S_CreateClubRequest = 2281711389;
- public const uint S2C_CreateClubResponse = 2415929117;
- public const uint C2S_GetClubInfoRequest = 2281711390;
- public const uint S2C_GetClubInfoResponse = 2415929118;
- public const uint C2S_GetMemberListRequest = 2281711391;
- public const uint S2C_GetMemberListResponse = 2415929119;
- public const uint C2S_GetClubListRequest = 2281711392;
- public const uint S2C_GetClubListResponse = 2415929120;
- public const uint C2S_JoinClubRequest = 2281711393;
- public const uint S2C_JoinClubResponse = 2415929121;
- public const uint C2S_LeaveClubRequest = 2281711394;
- public const uint S2C_LeaveClubResponse = 2415929122;
- public const uint C2S_DissolveClubRequest = 2281711395;
- public const uint S2C_DissolveClubResponse = 2415929123;
- public const uint C2S_DisposeJoinRequest = 2281711396;
- public const uint S2C_DisposeJoinResponse = 2415929124;
+ public const uint C2S_CreateClubRequest = 2281711387;
+ public const uint S2C_CreateClubResponse = 2415929115;
+ public const uint C2S_GetClubInfoRequest = 2281711388;
+ public const uint S2C_GetClubInfoResponse = 2415929116;
+ public const uint C2S_GetMemberListRequest = 2281711389;
+ public const uint S2C_GetMemberListResponse = 2415929117;
+ public const uint C2S_GetClubListRequest = 2281711390;
+ public const uint S2C_GetClubListResponse = 2415929118;
+ public const uint C2S_JoinClubRequest = 2281711391;
+ public const uint S2C_JoinClubResponse = 2415929119;
+ public const uint C2S_LeaveClubRequest = 2281711392;
+ public const uint S2C_LeaveClubResponse = 2415929120;
+ public const uint C2S_DissolveClubRequest = 2281711393;
+ public const uint S2C_DissolveClubResponse = 2415929121;
+ public const uint C2S_DisposeJoinRequest = 2281711394;
+ public const uint S2C_DisposeJoinResponse = 2415929122;
public const uint S2C_ClubChange = 2147493658;
}
}
diff --git a/Entity/Generate/NetworkProtocol/RoomMessage.cs b/Entity/Generate/NetworkProtocol/RoomMessage.cs
index c3d09da..e54e478 100644
--- a/Entity/Generate/NetworkProtocol/RoomMessage.cs
+++ b/Entity/Generate/NetworkProtocol/RoomMessage.cs
@@ -17,220 +17,6 @@ using Fantasy.Serialize;
namespace Fantasy
{
- [ProtoContract]
- public partial class UnitGearItemInfo : AMessage, IProto
- {
- public static UnitGearItemInfo Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- Id = default;
- ConfigId = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public long Id { get; set; }
- [ProtoMember(2)]
- public int ConfigId { get; set; }
- }
- [ProtoContract]
- public partial class UnitGearInfo : AMessage, IProto
- {
- public static UnitGearInfo Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- Rod = default;
- Reel = default;
- Bobber = default;
- Hook = default;
- Bait = default;
- Lure = default;
- Weight = default;
- Line = default;
- Leader = default;
- Feeder = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public UnitGearItemInfo Rod { get; set; }
- [ProtoMember(2)]
- public UnitGearItemInfo Reel { get; set; }
- [ProtoMember(3)]
- public UnitGearItemInfo Bobber { get; set; }
- [ProtoMember(4)]
- public UnitGearItemInfo Hook { get; set; }
- [ProtoMember(5)]
- public UnitGearItemInfo Bait { get; set; }
- [ProtoMember(6)]
- public UnitGearItemInfo Lure { get; set; }
- [ProtoMember(7)]
- public UnitGearItemInfo Weight { get; set; }
- [ProtoMember(8)]
- public UnitGearItemInfo Line { get; set; }
- [ProtoMember(9)]
- public UnitGearItemInfo Leader { get; set; }
- [ProtoMember(10)]
- public UnitGearItemInfo Feeder { get; set; }
- }
- [ProtoContract]
- public partial class Vector3Info : AMessage, IProto
- {
- public static Vector3Info Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- x = default;
- y = default;
- z = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public float x { get; set; }
- [ProtoMember(2)]
- public float y { get; set; }
- [ProtoMember(3)]
- public float z { get; set; }
- }
- [ProtoContract]
- public partial class QuaternionInfo : AMessage, IProto
- {
- public static QuaternionInfo Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- x = default;
- y = default;
- z = default;
- w = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public float x { get; set; }
- [ProtoMember(2)]
- public float y { get; set; }
- [ProtoMember(3)]
- public float z { get; set; }
- [ProtoMember(4)]
- public float w { get; set; }
- }
- [ProtoContract]
- public partial class UnitFishingInfo : AMessage, IProto
- {
- public static UnitFishingInfo Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- LineLength = default;
- ReelSpeed = default;
- OpenLight = default;
- RodSetting = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public float LineLength { get; set; }
- [ProtoMember(2)]
- public float ReelSpeed { get; set; }
- [ProtoMember(3)]
- public bool OpenLight { get; set; }
- [ProtoMember(4)]
- public int RodSetting { get; set; }
- }
- [ProtoContract]
- public partial class UnitStateInfo : AMessage, IProto
- {
- public static UnitStateInfo Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- State = default;
- Args.Clear();
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public int State { get; set; }
- [ProtoMember(2)]
- public List Args = new List();
- }
- [ProtoContract]
- public partial class MapUnitInfo : AMessage, IProto
- {
- public static MapUnitInfo Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- Id = default;
- RoleInfo = default;
- Location = default;
- State = default;
- Gears = default;
- FishingInfo = default;
- KV.Clear();
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public long Id { get; set; }
- [ProtoMember(2)]
- public RoleSimpleInfo RoleInfo { get; set; }
- [ProtoMember(3)]
- public MapUnitPositionInfo Location { get; set; }
- [ProtoMember(4)]
- public UnitStateInfo State { get; set; }
- [ProtoMember(5)]
- public UnitGearInfo Gears { get; set; }
- [ProtoMember(6)]
- public UnitFishingInfo FishingInfo { get; set; }
- [ProtoMember(7)]
- public List KV = new List();
- }
- [ProtoContract]
- public partial class MapUnitPositionInfo : AMessage, IProto
- {
- public static MapUnitPositionInfo Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- Position = default;
- Rotation = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoMember(1)]
- public Vector3Info Position { get; set; }
- [ProtoMember(2)]
- public QuaternionInfo Rotation { get; set; }
- }
[ProtoContract]
public partial class C2Map_EnterRoomRequest : AMessage, ICustomRouteRequest, IProto
{
@@ -281,55 +67,6 @@ namespace Fantasy
public uint ErrorCode { get; set; }
}
[ProtoContract]
- public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
- {
- public static C2Map_EnterMapRequest Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- MapId = default;
- RoomId = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- [ProtoIgnore]
- public Map2C_EnterMapResponse ResponseType { get; set; }
- public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
- [ProtoIgnore]
- public int RouteType => Fantasy.RouteType.MapRoute;
- [ProtoMember(1)]
- public int MapId { get; set; }
- [ProtoMember(2)]
- public long RoomId { get; set; }
- }
- [ProtoContract]
- public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
- {
- public static Map2C_EnterMapResponse Create(Scene scene)
- {
- return scene.MessagePoolComponent.Rent();
- }
- public override void Dispose()
- {
- ErrorCode = default;
- Roles.Clear();
- MapId = default;
-#if FANTASY_NET || FANTASY_UNITY
- GetScene().MessagePoolComponent.Return(this);
-#endif
- }
- public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
- [ProtoMember(1)]
- public List Roles = new List();
- [ProtoMember(2)]
- public long MapId { get; set; }
- [ProtoMember(3)]
- public uint ErrorCode { get; set; }
- }
- [ProtoContract]
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
{
public static C2Map_Move Create(Scene scene)
diff --git a/Entity/Map/Component/MapManageComponent.cs b/Entity/Map/Component/MapManageComponent.cs
new file mode 100644
index 0000000..0af5b52
--- /dev/null
+++ b/Entity/Map/Component/MapManageComponent.cs
@@ -0,0 +1,8 @@
+using Fantasy.Entitas;
+
+namespace NB.Map;
+
+public class MapManageComponent: Entity
+{
+ public readonly Dictionary Maps = new();
+}
\ No newline at end of file
diff --git a/Entity/Map/Component/MapUnitManageComponent.cs b/Entity/Map/Component/MapUnitManageComponent.cs
new file mode 100644
index 0000000..260efe6
--- /dev/null
+++ b/Entity/Map/Component/MapUnitManageComponent.cs
@@ -0,0 +1,8 @@
+using Fantasy.Entitas;
+
+namespace NB.Map;
+
+public class MapUnitManageComponent : Entity
+{
+ public readonly Dictionary Units = new();
+}
\ No newline at end of file
diff --git a/Entity/Map/Component/RoomManageComponent.cs b/Entity/Map/Component/RoomManageComponent.cs
new file mode 100644
index 0000000..84bc787
--- /dev/null
+++ b/Entity/Map/Component/RoomManageComponent.cs
@@ -0,0 +1,11 @@
+using Fantasy.Entitas;
+
+namespace NB.Map;
+
+public class RoomManageComponent : Entity
+{
+ public readonly Dictionary Rooms = new();
+
+ public readonly PriorityQueue FreeIds = new();
+ public readonly HashSet InUseID = new();
+}
\ No newline at end of file
diff --git a/Entity/Map/Entity/Map.cs b/Entity/Map/Entity/Map.cs
new file mode 100644
index 0000000..0a2046e
--- /dev/null
+++ b/Entity/Map/Entity/Map.cs
@@ -0,0 +1,7 @@
+using Fantasy.Entitas;
+
+namespace NB.Map;
+
+public class Map : Entity
+{
+}
\ No newline at end of file
diff --git a/Entity/Map/MapRoom.cs b/Entity/Map/Entity/MapRoom.cs
similarity index 69%
rename from Entity/Map/MapRoom.cs
rename to Entity/Map/Entity/MapRoom.cs
index a088240..adaf556 100644
--- a/Entity/Map/MapRoom.cs
+++ b/Entity/Map/Entity/MapRoom.cs
@@ -1,4 +1,5 @@
using Fantasy.Entitas;
+using NB.Map;
namespace NB.Map;
@@ -7,10 +8,20 @@ namespace NB.Map;
///
public class MapRoom : Entity
{
+ ///
+ /// 房间序号id
+ ///
+ public int RoomId;
+
+ ///
+ /// 房间代码
+ ///
+ public string Code = string.Empty;
+
///
/// 房间密码
///
- public string Password;
+ public string Password = string.Empty;
///
/// 房间玩家
diff --git a/Entity/Map/MapUnit.cs b/Entity/Map/Entity/MapUnit.cs
similarity index 60%
rename from Entity/Map/MapUnit.cs
rename to Entity/Map/Entity/MapUnit.cs
index faa74a1..edf10b7 100644
--- a/Entity/Map/MapUnit.cs
+++ b/Entity/Map/Entity/MapUnit.cs
@@ -17,4 +17,16 @@ public class MapUnit : Entity
/// 旋转
///
public float4 Rotation;
+
+ ///
+ /// 当前所在地图id
+ ///
+ public int MapId;
+
+ ///
+ /// 当前所在房间id
+ ///
+ public int RoomId;
+
+ public long GateRouteId;
}
\ No newline at end of file
diff --git a/Entity/Model/Def/ErrorCode.cs b/Entity/Model/Def/ErrorCode.cs
index 636a0f8..d57c45b 100644
--- a/Entity/Model/Def/ErrorCode.cs
+++ b/Entity/Model/Def/ErrorCode.cs
@@ -49,4 +49,24 @@ public class ErrorCode
/// 没回复前不能再发消息
///
public const uint MailNotReply = 12021;
+
+ ///
+ /// 创建房间失败,不在地图中
+ ///
+ public const uint MapCreateRoomNotEnter = 13001;
+
+ ///
+ /// 创建房间失败,房间数量超限
+ ///
+ public const uint MapCreateRoomMax = 13002;
+
+ ///
+ /// 房间id 错误
+ ///
+ public const uint MapRoomIdError = 13003;
+
+ ///
+ /// 已在房间,不能加入另一个
+ ///
+ public const uint MapRoomHave = 13004;
}
\ No newline at end of file
diff --git a/Hotfix/Common/Handler/G2Common_EnterRequestHandler.cs b/Hotfix/Common/Handler/G2Common_EnterRequestHandler.cs
index 42c5e96..7aa9c4e 100644
--- a/Hotfix/Common/Handler/G2Common_EnterRequestHandler.cs
+++ b/Hotfix/Common/Handler/G2Common_EnterRequestHandler.cs
@@ -3,6 +3,7 @@ using Fantasy.Async;
using Fantasy.Network.Interface;
using NB.Chat;
using NB.Game;
+using NB.Map;
namespace NB.Common;
@@ -28,6 +29,7 @@ public class G2Common_EnterRequestHandler : RouteRPC();
- var account = await gameAccountManageComponent.Online(scene, request.AccountId, request.GateRouteId);
+ var account = await gameAccountManageComponent.Online(request.AccountId, request.GateRouteId);
if (account == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
- response.RoleRouteId = account.RuntimeId;
+ response.UnitRouteId = account.RuntimeId;
+ Log.Info($"登录到游戏服成功,id={response.UnitRouteId}");
}
private async FTask RunSocial(Scene scene, G2Common_EnterRequest request, G2Common_EnterResponse response)
@@ -61,6 +64,23 @@ public class G2Common_EnterRequestHandler : RouteRPC();
+ var account = await chatUnitManageComponent.Online(scene, request.AccountId, request.GateRouteId);
+
+ if (account == null)
+ {
+ response.ErrorCode = ErrorCode.ErrServer;
+ return;
+ }
+
+ response.UnitRouteId = account.RuntimeId;
+ Log.Info($"登录到地图服成功,id={response.UnitRouteId}");
}
}
\ No newline at end of file
diff --git a/Hotfix/Common/Handler/G2Common_ExitRequestHandler.cs b/Hotfix/Common/Handler/G2Common_ExitRequestHandler.cs
index 15b8568..6bb6aff 100644
--- a/Hotfix/Common/Handler/G2Common_ExitRequestHandler.cs
+++ b/Hotfix/Common/Handler/G2Common_ExitRequestHandler.cs
@@ -2,6 +2,8 @@
using Fantasy.Async;
using Fantasy.Network.Interface;
using NB.Chat;
+using NB.Game;
+using NB.Map;
namespace NB.Common;
@@ -25,6 +27,7 @@ public class G2Common_ExitRequestHandler : RouteRPC();
- // var account = await gameAccountManageComponent.Online(scene, request.AccountId, request.GateRouteId);
- // if (account == null)
- // {
- // response.ErrorCode = ErrorCode.ErrServer;
- // return;
- // }
- //
- // response.RoleRouteId = account.RuntimeId;
+ // 在缓存中检查该账号是否存在
+ var gameAccountManageComponent = scene.GetComponent();
+ await gameAccountManageComponent.Offline(request.AccountId, request.GateRouteId);
+ Log.Info("退出游戏服成功==");
}
private async FTask RunSocial(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
@@ -51,5 +48,14 @@ public class G2Common_ExitRequestHandler : RouteRPC();
await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
+ Log.Info("退出聊天服成功==");
+ }
+
+ private async FTask RunMap(Scene scene, G2Common_ExitRequest request, Common2G_ExitResponse response)
+ {
+ // 在缓存中检查该账号是否存在
+ var chatUnitManageComponent = scene.GetComponent();
+ await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
+ Log.Info("退出房间服成功==");
}
}
\ No newline at end of file
diff --git a/Hotfix/Common/Helper/SceneConfigHelper.cs b/Hotfix/Common/Helper/SceneConfigHelper.cs
index e12cb8d..f7f55c3 100644
--- a/Hotfix/Common/Helper/SceneConfigHelper.cs
+++ b/Hotfix/Common/Helper/SceneConfigHelper.cs
@@ -3,12 +3,38 @@ using Fantasy.Platform.Net;
namespace NB.Common;
-public class SceneConfigHelper
+public static class SceneConfigHelper
{
+ public static SceneConfig GetConfigByRouteType(int routeType)
+ {
+ var sceneType = SceneType.Game;
+ if (routeType == RouteType.GameRoute)
+ {
+ sceneType = SceneType.Game;
+ }
+ else if (routeType == RouteType.SocialRoute)
+ {
+ sceneType = SceneType.Social;
+ }
+ else if (routeType == RouteType.MapRoute)
+ {
+ sceneType = SceneType.Map;
+ }
+ else if (routeType == RouteType.GateRoute)
+ {
+ sceneType = SceneType.Gate;
+ }
+
+ return GetConfig(sceneType);
+ }
+
public static SceneConfig GetConfig(int sceneType)
{
+
var gameSceneConfigs = SceneConfigData.Instance.GetSceneBySceneType(sceneType);
return gameSceneConfigs.First();
}
+
+
}
\ No newline at end of file
diff --git a/Hotfix/Game/Handler/G2Game_EnterRequestHandler.cs b/Hotfix/Game/Handler/G2Game_EnterRequestHandler.cs
deleted file mode 100644
index d1033f8..0000000
--- a/Hotfix/Game/Handler/G2Game_EnterRequestHandler.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-// using Fantasy;
-// using Fantasy.Async;
-// using Fantasy.Entitas;
-// using Fantasy.Helper;
-// using Fantasy.Network;
-// using Fantasy.Network.Interface;
-// using NB;
-// using NB.Gate;
-//
-// namespace NB.Game;
-//
-// public class G2Game_EnterRequestHandler : RouteRPC
-// {
-// protected override async FTask Run(Scene scene, G2Game_EnterRequest request, Game2G_EnterResponse response,
-// Action reply)
-// {
-// Log.Debug("收到 G2Game_EnterRequestHandler");
-//
-//
-// // 在缓存中检查该账号是否存在
-// var gameAccountManageComponent = scene.GetComponent();
-//
-// var account = await gameAccountManageComponent.Online(scene, request.AccountId, request.GateRouteId);
-//
-// response.RoleRouteId = account.RuntimeId;
-// response.RoleInfo = account.GetRoleSimpleInfo();
-// await FTask.CompletedTask;
-// }
-// }
\ No newline at end of file
diff --git a/Hotfix/Game/Player/Components/PlayerManageComponentSystem.cs b/Hotfix/Game/Player/Components/PlayerManageComponentSystem.cs
index d94b893..cb411db 100644
--- a/Hotfix/Game/Player/Components/PlayerManageComponentSystem.cs
+++ b/Hotfix/Game/Player/Components/PlayerManageComponentSystem.cs
@@ -40,24 +40,22 @@ public static class PlayerManageComponentSystem
/// 玩家上线
///
///
- ///
///
///
- public static async FTask Online(this PlayerManageComponent self, Scene scene, long accountId,
- long gateRouteId)
+ public static async FTask Online(this PlayerManageComponent self, long accountId, long gateRouteId)
{
Log.Debug("检查账号是否在缓存中");
if (!self.TryGet(accountId, out var account))
{
// 首先要先到数据库中查询是否有这个账号
- account = await PlayerHelper.LoadDataBase(scene, accountId);
+ account = await PlayerHelper.LoadDataBase(self.Scene, accountId);
// 如果有的话,就直接加入在缓存中就可以了
if (account == null)
{
Log.Debug("检查到账号没有在数据库中,需要创建一个新的账号并且保存到数据库中");
// 如果没有,就要创建一个新的并且保存到数据库。
// 如果不存在,表示这是一个新的账号,需要创建一下这个账号。
- account = PlayerFactory.Create(scene, accountId);
+ account = PlayerFactory.Create(self.Scene, accountId);
account.Level = 99;
@@ -111,6 +109,19 @@ public static class PlayerManageComponentSystem
return account;
}
+ public static async FTask Offline(this PlayerManageComponent self, long accountId, long sessionId)
+ {
+ if (self.TryGet(accountId, out var account))
+ {
+ if (account.SessionRunTimeId == sessionId)
+ {
+ //退出的是当前的
+ await account.Save();
+ self.Remove(accountId);
+ }
+ }
+ }
+
#endregion
#region 获取&移除
diff --git a/Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs b/Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs
new file mode 100644
index 0000000..bd56c76
--- /dev/null
+++ b/Hotfix/Gate/Handler/Outer/C2G_EnterRoomRequestHandler.cs
@@ -0,0 +1,63 @@
+using Fantasy;
+using Fantasy.Async;
+using Fantasy.Network;
+using Fantasy.Network.Interface;
+using Fantasy.Platform.Net;
+using NB.Common;
+using NB.Map;
+
+namespace NB.Gate.Handler;
+
+public class C2G_EnterRoomRequestHandler : MessageRPC
+{
+ protected override async FTask Run(Session session, C2G_EnterRoomRequest request, G2C_EnterRoomResponse response,
+ Action reply)
+ {
+ if (string.IsNullOrEmpty(request.RoomCode))
+ {
+ response.ErrorCode = ErrorCode.MapRoomIdError;
+ return;
+ }
+
+ var gateUnitSessionComponent = session.GetComponent();
+ if (gateUnitSessionComponent == null)
+ {
+ response.ErrorCode = ErrorCode.ErrServer;
+ return;
+ }
+
+ // 在缓存中检查该账号是否存在
+ var gateUnitManageComponent = session.Scene.GetComponent();
+ if (gateUnitManageComponent == null)
+ {
+ response.ErrorCode = ErrorCode.ErrServer;
+ return;
+ }
+
+ var gateUnit = gateUnitManageComponent.Get(gateUnitSessionComponent.AccountID);
+ if (gateUnit == null)
+ {
+ response.ErrorCode = ErrorCode.ErrServer;
+ return;
+ }
+
+ RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
+ if (serviceId < 1 || roomId < 1)
+ {
+ response.ErrorCode = ErrorCode.MapRoomIdError;
+ return;
+ }
+
+ var sceneConfig = SceneConfigData.Instance.Get(serviceId);
+ if (sceneConfig == null)
+ {
+ response.ErrorCode = ErrorCode.MapRoomIdError;
+ return;
+ }
+
+ //先判断是否需要更好地图服务器
+ var mapRouteId = gateUnit.GetAddress(RouteType.MapRoute);
+
+ //执行进入房间操作
+ }
+}
\ No newline at end of file
diff --git a/Hotfix/Gate/Handler/Outer/C2G_LoginRequestHandler.cs b/Hotfix/Gate/Handler/Outer/C2G_LoginRequestHandler.cs
index d18b09f..7e77b22 100644
--- a/Hotfix/Gate/Handler/Outer/C2G_LoginRequestHandler.cs
+++ b/Hotfix/Gate/Handler/Outer/C2G_LoginRequestHandler.cs
@@ -5,7 +5,7 @@ using Fantasy.Network.Interface;
using Fantasy.Platform.Net;
using NB.Game;
-namespace NB.Gate.Handler;
+namespace NB.Gate;
public sealed class C2G_LoginRequestHandler : MessageRPC
{
diff --git a/Hotfix/Gate/System/GateUnitSystem.cs b/Hotfix/Gate/System/GateUnitSystem.cs
index b9d6757..6bbcc1e 100644
--- a/Hotfix/Gate/System/GateUnitSystem.cs
+++ b/Hotfix/Gate/System/GateUnitSystem.cs
@@ -21,7 +21,7 @@ public static class GateUnitSystem
{
#region Address
- private static void RemoveAddress(this GateUnit self, int routType, long routeId)
+ public static void RemoveAddress(this GateUnit self, int routType, long routeId)
{
if (self.SceneRoutes.TryGetValue(routType, out var route))
{
@@ -32,12 +32,12 @@ public static class GateUnitSystem
}
}
- private static void AddAddress(this GateUnit self, int routType, long routeId)
+ public static void AddAddress(this GateUnit self, int routType, long routeId)
{
self.SceneRoutes[routType] = routeId;
}
- private static long GetAddress(this GateUnit self, int routType)
+ public static long GetAddress(this GateUnit self, int routType)
{
return self.SceneRoutes.GetValueOrDefault(routType, 0);
}
@@ -69,10 +69,10 @@ public static class GateUnitSystem
{
routeComponent = session.AddComponent();
}
-
- var gameSceneConfig = SceneConfigHelper.GetConfig(routeType);
+
+ var gameSceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
var gameRouteId = gameSceneConfig.RouteId;
- //连接到游戏中心服
+
var gameResponse = (G2Common_EnterResponse)await self.Scene.NetworkMessagingComponent.CallInnerRoute(
gameRouteId, new G2Common_EnterRequest()
{
@@ -85,8 +85,8 @@ public static class GateUnitSystem
return gameResponse.ErrorCode;
}
- routeComponent.AddAddress(routeType, gameRouteId);
- self.AddAddress(routeType, gameRouteId);
+ routeComponent.AddAddress(routeType, gameResponse.UnitRouteId);
+ self.AddAddress(routeType, gameResponse.UnitRouteId);
return ErrorCode.Successful;
}
diff --git a/Hotfix/Hotfix.csproj b/Hotfix/Hotfix.csproj
index 34e133c..8ccc1aa 100644
--- a/Hotfix/Hotfix.csproj
+++ b/Hotfix/Hotfix.csproj
@@ -13,10 +13,8 @@
+
-
-
-
diff --git a/Hotfix/Map/Handler/C2Map_CreateRoomRequestHandler.cs b/Hotfix/Map/Handler/C2Map_CreateRoomRequestHandler.cs
index 6295c17..3d60f11 100644
--- a/Hotfix/Map/Handler/C2Map_CreateRoomRequestHandler.cs
+++ b/Hotfix/Map/Handler/C2Map_CreateRoomRequestHandler.cs
@@ -1,15 +1,44 @@
-// using Fantasy;
-// using Fantasy.Async;
-// using Fantasy.Network.Interface;
-//
-// namespace NB.Map;
-//
-// public class C2Map_CreateRoomRequestHandler : RouteRPC
-// {
-// protected override async FTask Run(Scene entity, C2Map_CreateRoomRequest request, Map2C_CreateRoomResponse response,
-// Action reply)
-// {
-// Log.Info($"创建房间=== map:{request.MapId} pass:{request.Password}");
-// await FTask.CompletedTask;
-// }
-// }
\ No newline at end of file
+using Fantasy;
+using Fantasy.Async;
+using Fantasy.Entitas;
+using Fantasy.Network.Interface;
+
+namespace NB.Map;
+
+public class C2Map_CreateRoomRequestHandler : RouteRPC
+{
+ protected override async FTask Run(MapUnit entity, C2Map_CreateRoomRequest request,
+ Map2C_CreateRoomResponse response,
+ Action reply)
+ {
+ if (entity.MapId != request.MapId)
+ {
+ response.ErrorCode = ErrorCode.MapCreateRoomNotEnter;
+ return;
+ }
+
+ var roomManageComponent = entity.Scene.GetComponent();
+ if (roomManageComponent == null)
+ {
+ response.ErrorCode = ErrorCode.ErrServer;
+ return;
+ }
+
+ var roomId = roomManageComponent.AllocateId();
+ if (roomId < 1)
+ {
+ response.ErrorCode = ErrorCode.MapCreateRoomMax;
+ return;
+ }
+
+ // roomManageComponent.on
+ var room = Entity.Create(entity.Scene, true, true);
+ room.Owner = entity.Id;
+ room.RoomId = roomId;
+ room.Code = RoomHelper.GenerateCode(entity.Scene.SceneConfigId, roomId);
+ roomManageComponent.Add(room);
+ Log.Info(
+ $"创建房间=== sId={entity.Scene.SceneConfigId} map:{request.MapId} id={room.RoomId} code={room.Code}");
+ await FTask.CompletedTask;
+ }
+}
\ No newline at end of file
diff --git a/Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs b/Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs
new file mode 100644
index 0000000..ba49003
--- /dev/null
+++ b/Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs
@@ -0,0 +1,33 @@
+using Fantasy;
+using Fantasy.Async;
+using Fantasy.Network.Interface;
+
+namespace NB.Map;
+
+public class C2Map_EnterMapRequestHandler : RouteRPC
+{
+ protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
+ Action reply)
+ {
+ var roomManageComponent = entity.Scene.GetComponent();
+ if (roomManageComponent == null)
+ {
+ response.ErrorCode = ErrorCode.ErrServer;
+ return;
+ }
+
+ // if (entity.RoomId > 0)
+ // {
+ // response.ErrorCode = ErrorCode.MapRoomHave;
+ // return;
+ // }
+ //
+ // roomManageComponent.Enter(entity, request.RoomId);
+
+ Log.Info($"进入地图=== map:{request.MapId}");
+ entity.MapId = request.MapId;
+ response.MapId = request.MapId;
+
+ await FTask.CompletedTask;
+ }
+}
\ No newline at end of file
diff --git a/Hotfix/Map/Handler/Inner/G2Map_EnterRequestHandler.cs b/Hotfix/Map/Handler/Inner/G2Map_EnterRequestHandler.cs
new file mode 100644
index 0000000..eeb03a6
--- /dev/null
+++ b/Hotfix/Map/Handler/Inner/G2Map_EnterRequestHandler.cs
@@ -0,0 +1,27 @@
+using Fantasy;
+using Fantasy.Async;
+using Fantasy.Network.Interface;
+
+namespace NB.Map.Inner;
+
+public class G2Map_EnterRequestHandler : RouteRPC
+{
+ protected override async FTask Run(Scene entity, G2Map_EnterRoomRequest request, Map2G_EnterRoomResponse response,
+ Action reply)
+ {
+ var roomManageComponent = entity.GetComponent();
+ if (roomManageComponent == null)
+ {
+ response.ErrorCode = ErrorCode.ErrServer;
+ return;
+ }
+
+ RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
+ if (serviceId < 1 || roomId < 1)
+ {
+ response.ErrorCode = ErrorCode.MapRoomIdError;
+ return;
+ }
+ // roomManageComponent.Enter();
+ }
+}
\ No newline at end of file
diff --git a/Hotfix/Map/Helper/MapUnitFactory.cs b/Hotfix/Map/Helper/MapUnitFactory.cs
new file mode 100644
index 0000000..7d7f980
--- /dev/null
+++ b/Hotfix/Map/Helper/MapUnitFactory.cs
@@ -0,0 +1,19 @@
+using Fantasy;
+using Fantasy.Entitas;
+
+namespace NB.Map;
+
+public static class MapUnitFactory
+{
+ ///
+ /// 创建一个新的Player
+ ///
+ ///
+ /// ToKen令牌传递过来的aId
+ ///
+ public static MapUnit Create(Scene scene, long aId)
+ {
+ var player = Entity.Create(scene, aId, true, true);
+ return player;
+ }
+}
\ No newline at end of file
diff --git a/Hotfix/Map/Helper/RoomHelper.cs b/Hotfix/Map/Helper/RoomHelper.cs
new file mode 100644
index 0000000..cf6f85b
--- /dev/null
+++ b/Hotfix/Map/Helper/RoomHelper.cs
@@ -0,0 +1,69 @@
+using System.Text;
+
+namespace NB.Map;
+
+public static class RoomHelper
+{
+ #region 房间id
+
+ private const string Base36Chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
+ private const int RoomSeqBits = 16; // 每个服务最多 65535 个房间
+
+ ///
+ /// 生成房间码(固定5位)
+ ///
+ ///
+ ///
+ ///
+ public static string GenerateCode(uint serviceId, int roomSeq)
+ {
+ long packed = ((long)serviceId << RoomSeqBits) | (uint)roomSeq;
+ string code = EncodeBase36(packed);
+
+ // 固定5位,不够左侧补0
+ return code.PadLeft(5, '0');
+ }
+
+ ///
+ /// 解析房间码
+ ///
+ ///
+ ///
+ ///
+ public static void ParseCode(string code, out uint serviceId, out int roomSeq)
+ {
+ long packed = DecodeBase36(code);
+ roomSeq = (int)(packed & ((1 << RoomSeqBits) - 1));
+ serviceId = (uint)(packed >> RoomSeqBits);
+ }
+
+ private static string EncodeBase36(long value)
+ {
+ if (value == 0) return "0";
+ StringBuilder sb = new StringBuilder();
+ while (value > 0)
+ {
+ int remainder = (int)(value % 36);
+ sb.Insert(0, Base36Chars[remainder]);
+ value /= 36;
+ }
+
+ return sb.ToString();
+ }
+
+ private static long DecodeBase36(string str)
+ {
+ long result = 0;
+ foreach (char c in str)
+ {
+ int val = Base36Chars.IndexOf(c);
+ if (val < 0) throw new ArgumentException("Invalid Base36 character: " + c);
+ result = result * 36 + val;
+ }
+
+ return result;
+ }
+
+ #endregion
+
+}
\ No newline at end of file
diff --git a/Hotfix/Map/System/MapRoomSystem.cs b/Hotfix/Map/System/MapRoomSystem.cs
new file mode 100644
index 0000000..2b4cdfb
--- /dev/null
+++ b/Hotfix/Map/System/MapRoomSystem.cs
@@ -0,0 +1,19 @@
+using Fantasy.Entitas.Interface;
+
+namespace NB.Map;
+
+public class MapRoomDestroySystem : DestroySystem
+{
+ protected override void Destroy(MapRoom self)
+ {
+ self.Map = 0;
+ self.Password = string.Empty;
+ self.CreateTime = 0;
+ self.Owner = 0;
+ self.Units.Clear();
+ }
+}
+
+public static class MapRoomSystem
+{
+}
\ No newline at end of file
diff --git a/Hotfix/Map/System/MapUnitManageComponentSystem.cs b/Hotfix/Map/System/MapUnitManageComponentSystem.cs
new file mode 100644
index 0000000..72af0a0
--- /dev/null
+++ b/Hotfix/Map/System/MapUnitManageComponentSystem.cs
@@ -0,0 +1,84 @@
+using Fantasy;
+using Fantasy.Async;
+
+namespace NB.Map;
+
+public static class MapUnitManageComponentSystem
+{
+ #region 上线下线
+
+ ///
+ /// 玩家上线
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static async FTask Online(this MapUnitManageComponent self, Scene scene,
+ long accountId,
+ long gateRouteId)
+ {
+ if (!self.TryGet(accountId, out var unit))
+ {
+ unit = MapUnitFactory.Create(scene, accountId);
+ self.Add(unit);
+ }
+
+ if (unit != null)
+ {
+ unit.GateRouteId = gateRouteId;
+ }
+
+ await FTask.CompletedTask;
+ return unit;
+ }
+
+ public static async FTask Offline(this MapUnitManageComponent self, Scene scene, long accountId, long gateRouteId)
+ {
+ if (self.TryGet(accountId, out var unit) && unit != null)
+ {
+ if (unit.GateRouteId == gateRouteId)
+ {
+ self.Remove(accountId); //如果当前网关和下线的网关一致
+ }
+ }
+
+ await FTask.CompletedTask;
+ }
+
+ #endregion
+
+ #region 获取&移除
+
+ public static void Add(this MapUnitManageComponent self, MapUnit unit)
+ {
+ self.Units.Add(unit.Id, unit);
+ }
+
+ public static MapUnit? Get(this MapUnitManageComponent self, long accountId)
+ {
+ return self.Units.GetValueOrDefault(accountId);
+ }
+
+ public static bool TryGet(this MapUnitManageComponent self, long accountId, out MapUnit? unit)
+ {
+ return self.Units.TryGetValue(accountId, out unit);
+ }
+
+ public static void Remove(this MapUnitManageComponent self, long accountId, bool isDispose = true)
+ {
+ if (!self.Units.Remove(accountId, out var account))
+ {
+ return;
+ }
+
+ if (!isDispose)
+ {
+ return;
+ }
+
+ account.Dispose();
+ }
+
+ #endregion
+}
\ No newline at end of file
diff --git a/Hotfix/Map/System/RoomManageComponentSystem.cs b/Hotfix/Map/System/RoomManageComponentSystem.cs
new file mode 100644
index 0000000..d759524
--- /dev/null
+++ b/Hotfix/Map/System/RoomManageComponentSystem.cs
@@ -0,0 +1,93 @@
+using Fantasy.Entitas;
+using Fantasy.Entitas.Interface;
+
+namespace NB.Map;
+
+public class RoomManageComponentAwakeSystem : AwakeSystem
+{
+ protected override void Awake(RoomManageComponent self)
+ {
+ for (int i = 1; i <= 65535; i++)
+ {
+ self.FreeIds.Enqueue(i, i);
+ }
+ }
+}
+
+public class RoomManageComponentDestroySystem : DestroySystem
+{
+ protected override void Destroy(RoomManageComponent self)
+ {
+ foreach (var (_, room) in self.Rooms)
+ {
+ room.Dispose();
+ }
+
+ self.Rooms.Clear();
+ }
+}
+
+public static class RoomManageComponentSystem
+{
+ #region 增删
+
+ public static void Add(this RoomManageComponent self, MapRoom room)
+ {
+ self.Rooms[room.RoomId] = room;
+ }
+
+ public static bool Remove(this RoomManageComponent self, int roomId)
+ {
+ if (self.Rooms.TryGetValue(roomId, out var room))
+ {
+ self.ReleaseId(room.RoomId);
+ room.Dispose();
+ }
+
+ return true;
+ }
+
+ #endregion
+
+ #region 房间Id
+
+ ///
+ /// 分配一个新的房间ID
+ ///
+ ///
+ ///
+ public static int AllocateId(this RoomManageComponent self)
+ {
+ if (self.FreeIds.Count == 0) return 0;
+ int id = self.FreeIds.Dequeue();
+ self.InUseID.Add(id);
+ return id;
+ }
+
+ ///
+ /// 释放房间ID
+ ///
+ ///
+ ///
+ public static void ReleaseId(this RoomManageComponent self, int id)
+ {
+ if (self.InUseID.Remove(id))
+ {
+ self.FreeIds.Enqueue(id, id);
+ }
+ }
+
+ #endregion
+
+ #region 进入退出
+
+ public static void Enter(this RoomManageComponent self, MapUnit unit, long roomId)
+ {
+ }
+
+ public static void Exit(this RoomManageComponent self, MapUnit unit)
+ {
+ }
+
+ #endregion
+}
\ No newline at end of file
diff --git a/Hotfix/OnCreateSceneEvent.cs b/Hotfix/OnCreateSceneEvent.cs
index 7322027..82d262e 100644
--- a/Hotfix/OnCreateSceneEvent.cs
+++ b/Hotfix/OnCreateSceneEvent.cs
@@ -6,6 +6,7 @@ using Fantasy.Event;
using Fantasy.Helper;
using Fantasy.Serialize;
using NB.Game;
+using NB.Map;
using ProtoBuf;
namespace NB;
@@ -66,6 +67,14 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem
case SceneType.Map:
{
Log.Debug($"Map Scene SceneRuntimeId:{scene.RuntimeId}");
+ // uint serverId = 25255;
+ // for (int i = 1; i < 65535; i++)
+ // {
+ // var roomId = RoomHelper.GenerateCode(serverId, i);
+ // RoomHelper.ParseCode(roomId, out var pId, out var rId);
+ // Log.Info($"生成id测试,房间id={roomId} 原始服务id:{serverId} 原始房间id={i} 解析={pId} {rId}");
+ // }
+
break;
}
case SceneType.Social:
@@ -74,7 +83,6 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem
}
case SceneType.Game:
{
-
// // Begins transaction
// using (var session = mongoClient.StartSession())
// {
@@ -131,8 +139,8 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem
//
// stopwatch.Stop();
// Log.Info($"创建100个号入库耗时={stopwatch.ElapsedMilliseconds}ms");
-
-
+
+
break;
}
case SceneType.Gate:
diff --git a/Hotfix/OnSceneCreate_Init.cs b/Hotfix/OnSceneCreate_Init.cs
index 4206cff..25f9913 100644
--- a/Hotfix/OnSceneCreate_Init.cs
+++ b/Hotfix/OnSceneCreate_Init.cs
@@ -5,6 +5,7 @@ using NB.Authentication;
using NB.Chat;
using NB.Game;
using NB.Gate;
+using NB.Map;
namespace NB;
@@ -50,6 +51,9 @@ public class OnSceneCreate_Init : AsyncEventSystem
case SceneType.Map:
{
Log.Info("创建地图场景===");
+ scene.AddComponent();
+ scene.AddComponent();
+ scene.AddComponent();
break;
}
}
diff --git a/Main/Properties/launchSettings.json b/Main/Properties/launchSettings.json
index cd8b993..b30e999 100644
--- a/Main/Properties/launchSettings.json
+++ b/Main/Properties/launchSettings.json
@@ -7,4 +7,4 @@
"commandLineArgs": "--m Develop"
}
}
-}
+}
\ No newline at end of file
diff --git a/Server.sln.DotSettings.user b/Server.sln.DotSettings.user
index b23042f..3d97d67 100644
--- a/Server.sln.DotSettings.user
+++ b/Server.sln.DotSettings.user
@@ -16,6 +16,7 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
@@ -55,6 +56,7 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
@@ -66,6 +68,7 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded