82 lines
1.4 KiB
C#
82 lines
1.4 KiB
C#
using UnityEngine;
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namespace DebuggingEssentials
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{
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public class SO_Window : SO_BaseWindow
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{
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public WindowSettings hierarchyWindow;
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public WindowSettings inspectorWindow;
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public bool showTooltip = true;
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public float selectionSphereRadius = 0.2f;
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public IntInputField searchAssemblyPerFrame = new IntInputField(4000);
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public IntInputField searchGameObjectsPerFrame = new IntInputField(250);
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public IntInputField searchInspectorPerFrame = new IntInputField(2000);
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public GUIChangeBool showChildCount = new GUIChangeBool(value: true);
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public Texture texToggleOn;
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public Texture texArrowFolded;
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public Texture texArrowUnfolded;
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public Texture texDot;
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public Texture texDot2;
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public Texture texScene;
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public Texture texAssembly;
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public Texture texMemory;
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public Texture texHierarchy;
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public Texture texInspector;
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public Texture texGameObject;
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public Texture texSearch;
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public Texture texSettings;
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public Texture texPause;
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public Texture texCamera;
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public Texture texCameraFollow;
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public Texture texHelp;
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public Texture texPrefab;
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public Texture texSave;
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public Texture texLoad;
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public Texture texEdit;
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public Texture texAlphabeticSort;
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public Texture texCountSort;
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public Texture texVisible;
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public Texture texInvisible;
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public Texture texDestroyed;
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public GUISkin skin;
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public GUISkin sourceSkin;
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public ComponentIcons componentIcons;
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}
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}
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