using UnityEngine; namespace DebuggingEssentials { public class SO_Window : SO_BaseWindow { public WindowSettings hierarchyWindow; public WindowSettings inspectorWindow; public bool showTooltip = true; public float selectionSphereRadius = 0.2f; public IntInputField searchAssemblyPerFrame = new IntInputField(4000); public IntInputField searchGameObjectsPerFrame = new IntInputField(250); public IntInputField searchInspectorPerFrame = new IntInputField(2000); public GUIChangeBool showChildCount = new GUIChangeBool(value: true); public Texture texToggleOn; public Texture texArrowFolded; public Texture texArrowUnfolded; public Texture texDot; public Texture texDot2; public Texture texScene; public Texture texAssembly; public Texture texMemory; public Texture texHierarchy; public Texture texInspector; public Texture texGameObject; public Texture texSearch; public Texture texSettings; public Texture texPause; public Texture texCamera; public Texture texCameraFollow; public Texture texHelp; public Texture texPrefab; public Texture texSave; public Texture texLoad; public Texture texEdit; public Texture texAlphabeticSort; public Texture texCountSort; public Texture texVisible; public Texture texInvisible; public Texture texDestroyed; public GUISkin skin; public GUISkin sourceSkin; public ComponentIcons componentIcons; } }