Files
Ultimate-Fishing-Simulator-…/Assets/Plugins/Assembly-CSharp-firstpass/DebuggingEssentials/SO_Window.cs
2026-03-04 09:37:33 +08:00

82 lines
1.4 KiB
C#

using UnityEngine;
namespace DebuggingEssentials
{
public class SO_Window : SO_BaseWindow
{
public WindowSettings hierarchyWindow;
public WindowSettings inspectorWindow;
public bool showTooltip = true;
public float selectionSphereRadius = 0.2f;
public IntInputField searchAssemblyPerFrame = new IntInputField(4000);
public IntInputField searchGameObjectsPerFrame = new IntInputField(250);
public IntInputField searchInspectorPerFrame = new IntInputField(2000);
public GUIChangeBool showChildCount = new GUIChangeBool(value: true);
public Texture texToggleOn;
public Texture texArrowFolded;
public Texture texArrowUnfolded;
public Texture texDot;
public Texture texDot2;
public Texture texScene;
public Texture texAssembly;
public Texture texMemory;
public Texture texHierarchy;
public Texture texInspector;
public Texture texGameObject;
public Texture texSearch;
public Texture texSettings;
public Texture texPause;
public Texture texCamera;
public Texture texCameraFollow;
public Texture texHelp;
public Texture texPrefab;
public Texture texSave;
public Texture texLoad;
public Texture texEdit;
public Texture texAlphabeticSort;
public Texture texCountSort;
public Texture texVisible;
public Texture texInvisible;
public Texture texDestroyed;
public GUISkin skin;
public GUISkin sourceSkin;
public ComponentIcons componentIcons;
}
}