房间创建和进入相关逻辑和协议
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33
Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs
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33
Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Map;
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public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
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{
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protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
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Action reply)
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{
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var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
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if (roomManageComponent == null)
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{
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response.ErrorCode = ErrorCode.ErrServer;
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return;
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}
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// if (entity.RoomId > 0)
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// {
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// response.ErrorCode = ErrorCode.MapRoomHave;
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// return;
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// }
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//
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// roomManageComponent.Enter(entity, request.RoomId);
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Log.Info($"进入地图=== map:{request.MapId}");
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entity.MapId = request.MapId;
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response.MapId = request.MapId;
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await FTask.CompletedTask;
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}
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}
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