房间创建和进入相关逻辑和协议
This commit is contained in:
@@ -1,15 +1,44 @@
|
||||
// using Fantasy;
|
||||
// using Fantasy.Async;
|
||||
// using Fantasy.Network.Interface;
|
||||
//
|
||||
// namespace NB.Map;
|
||||
//
|
||||
// public class C2Map_CreateRoomRequestHandler : RouteRPC<Scene, C2Map_CreateRoomRequest, Map2C_CreateRoomResponse>
|
||||
// {
|
||||
// protected override async FTask Run(Scene entity, C2Map_CreateRoomRequest request, Map2C_CreateRoomResponse response,
|
||||
// Action reply)
|
||||
// {
|
||||
// Log.Info($"创建房间=== map:{request.MapId} pass:{request.Password}");
|
||||
// await FTask.CompletedTask;
|
||||
// }
|
||||
// }
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Entitas;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class C2Map_CreateRoomRequestHandler : RouteRPC<MapUnit, C2Map_CreateRoomRequest, Map2C_CreateRoomResponse>
|
||||
{
|
||||
protected override async FTask Run(MapUnit entity, C2Map_CreateRoomRequest request,
|
||||
Map2C_CreateRoomResponse response,
|
||||
Action reply)
|
||||
{
|
||||
if (entity.MapId != request.MapId)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapCreateRoomNotEnter;
|
||||
return;
|
||||
}
|
||||
|
||||
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
|
||||
if (roomManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
var roomId = roomManageComponent.AllocateId();
|
||||
if (roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapCreateRoomMax;
|
||||
return;
|
||||
}
|
||||
|
||||
// roomManageComponent.on
|
||||
var room = Entity.Create<MapRoom>(entity.Scene, true, true);
|
||||
room.Owner = entity.Id;
|
||||
room.RoomId = roomId;
|
||||
room.Code = RoomHelper.GenerateCode(entity.Scene.SceneConfigId, roomId);
|
||||
roomManageComponent.Add(room);
|
||||
Log.Info(
|
||||
$"创建房间=== sId={entity.Scene.SceneConfigId} map:{request.MapId} id={room.RoomId} code={room.Code}");
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
33
Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs
Normal file
33
Hotfix/Map/Handler/C2Map_EnterMapRequestHandler.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequest, Map2C_EnterMapResponse>
|
||||
{
|
||||
protected override async FTask Run(MapUnit entity, C2Map_EnterMapRequest request, Map2C_EnterMapResponse response,
|
||||
Action reply)
|
||||
{
|
||||
var roomManageComponent = entity.Scene.GetComponent<RoomManageComponent>();
|
||||
if (roomManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
// if (entity.RoomId > 0)
|
||||
// {
|
||||
// response.ErrorCode = ErrorCode.MapRoomHave;
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// roomManageComponent.Enter(entity, request.RoomId);
|
||||
|
||||
Log.Info($"进入地图=== map:{request.MapId}");
|
||||
entity.MapId = request.MapId;
|
||||
response.MapId = request.MapId;
|
||||
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
27
Hotfix/Map/Handler/Inner/G2Map_EnterRequestHandler.cs
Normal file
27
Hotfix/Map/Handler/Inner/G2Map_EnterRequestHandler.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network.Interface;
|
||||
|
||||
namespace NB.Map.Inner;
|
||||
|
||||
public class G2Map_EnterRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequest, Map2G_EnterRoomResponse>
|
||||
{
|
||||
protected override async FTask Run(Scene entity, G2Map_EnterRoomRequest request, Map2G_EnterRoomResponse response,
|
||||
Action reply)
|
||||
{
|
||||
var roomManageComponent = entity.GetComponent<RoomManageComponent>();
|
||||
if (roomManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
// roomManageComponent.Enter();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user