房间创建和进入相关逻辑和协议

This commit is contained in:
2025-08-27 00:04:40 +08:00
parent 7325e268ce
commit f6d85a1e0a
45 changed files with 1246 additions and 729 deletions

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@@ -1,5 +1,6 @@
syntax = "proto3";
package Sining.Message;
///通知游戏服角色进入该游戏服
message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
{
@@ -10,7 +11,7 @@ message G2Common_EnterRequest // IRouteRequest,G2Common_EnterResponse
message G2Common_EnterResponse // IRouteResponse
{
int64 RoleRouteId = 1; //实体的路由id
int64 UnitRouteId = 1; //实体的路由id
int32 RouteType = 2; //登陆的场景类型
}
@@ -50,3 +51,19 @@ message Club2Chat_CreateChannel // IRouteMessage
{
int64 ChannelId = 1; //频道id
}
/// 请求进入房间
message G2Map_EnterRoomRequest // IRouteRequest,Map2G_EnterRoomResponse
{
string RoomCode = 1; //房间代码
int64 AccountId = 2; //账号id
}
/// 请求进入房间响应
message Map2G_EnterRoomResponse // IRouteResponse
{
string RoomCode = 1; //房间代码
repeated MapUnitInfo Units = 2; //房间玩家列表
}

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@@ -1,44 +1,3 @@
syntax = "proto3";
package Fantasy.Network.Message;
/// 请求创建房间
message C2Game_CreateRoomRequest // ICustomRouteRequest,Game2C_CreateRoomResponse,MapRoute
{
int32 MapId = 1;//地图id
string Password = 2;//进入密码
}
/// 请求创建房间成功
message Game2C_CreateRoomResponse // ICustomRouteResponse
{
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id
}
/// 请求进入地图
message C2Game_EnterMapRequest // ICustomRouteRequest,Game2C_EnterMapResponse,MapRoute
{
int32 MapId = 1; //房间id
int32 Type = 2; //进入地图方式
}
/// 请求进入地图响应
message Game2C_EnterMapResponse // ICustomRouteResponse
{
int32 MapId = 1; //地图id
int Pos = 2; //位置
}
/// 请求进入房间
message C2Game_EnterRoomRequest // ICustomRouteRequest,Game2C_EnterRoomResponse,MapRoute
{
int32 MapId = 1;//房间id
string Password = 2;//进入密码
}
/// 请求进入房间响应
message Game2C_EnterRoomResponse // ICustomRouteResponse
{
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id
}

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@@ -0,0 +1,40 @@
syntax = "proto3";
package Fantasy.Network.Message;
/// 请求创建房间
message C2Map_CreateRoomRequest // ICustomRouteRequest,Map2C_CreateRoomResponse,MapRoute
{
int32 MapId = 1;//地图id
}
/// 请求创建房间成功
message Map2C_CreateRoomResponse // ICustomRouteResponse
{
string RoomCode = 1; //房间代码
repeated MapUnitInfo Units = 2; //房间玩家列表
}
/// 请求网关进入房间
message C2G_EnterRoomRequest // IRequest,G2C_EnterRoomResponse
{
string RoomCode = 1; //房间代码
}
/// 请求网关进入房间响应
message G2C_EnterRoomResponse // IResponse
{
string RoomCode = 1; //房间代码
repeated MapUnitInfo Units = 2; //房间玩家列表
}
message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
{
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id如果联机则有
}
message Map2C_EnterMapResponse // ICustomRouteResponse
{
int32 MapId = 1; //地图id
}

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@@ -31,16 +31,7 @@ message G2C_LoginResponse // IResponse
int64 RoleId = 1;
}
/// 客户端登陆聊天服
message C2G_LoginChatRequest
{
int32 Type = 1;
}
/// 客户端登陆聊天服响应
message G2C_LoginChatResponse // IResponse
{
int64 RouteId = 1;
}
/// 通知客户端重复登录
message G2C_RepeatLogin // IMessage

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@@ -1,72 +1,6 @@
syntax = "proto3";
package Fantasy.Network.Message;
message UnitGearItemInfo
{
int64 Id = 1; //唯一id
int32 ConfigId = 2; //配置id
}
message UnitGearInfo
{
UnitGearItemInfo Rod = 1;
UnitGearItemInfo Reel = 2;
UnitGearItemInfo Bobber = 3;
UnitGearItemInfo Hook = 4;
UnitGearItemInfo Bait = 5;
UnitGearItemInfo Lure = 6;
UnitGearItemInfo Weight = 7;
UnitGearItemInfo Line = 8;
UnitGearItemInfo Leader = 9;
UnitGearItemInfo Feeder = 10;
}
message Vector3Info
{
float x = 1;
float y = 2;
float z = 3;
}
message QuaternionInfo
{
float x = 1;
float y = 2;
float z = 3;
float w = 4;
}
message UnitFishingInfo
{
float LineLength = 1;//线长度
float ReelSpeed = 2;//收线速度
bool OpenLight = 3;//打开手电筒
int RodSetting = 4;
}
message UnitStateInfo
{
int32 State = 1; //状态id
repeated string Args = 2; //状态参数
}
message MapUnitInfo
{
int64 Id = 1; //用户id
RoleSimpleInfo RoleInfo = 2; //基础信息
MapUnitPositionInfo Location = 3; //位置信息
UnitStateInfo State = 4; //状态信息
UnitGearInfo Gears = 5; //钓组数据
UnitFishingInfo FishingInfo = 6; //钓鱼状态信息
repeated KeyValueInt32 KV = 7; //属性信息
}
message MapUnitPositionInfo
{
Vector3Info Position = 1;
QuaternionInfo Rotation = 2;
}
message C2Map_EnterRoomRequest // ICustomRouteRequest,Map2C_EnterRoomResponse,MapRoute
{
@@ -80,17 +14,7 @@ message Map2C_EnterRoomResponse // ICustomRouteResponse
int64 RoomId = 2;//房间id
}
message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
{
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id如果联机则有
}
message Map2C_EnterMapResponse // ICustomRouteResponse
{
repeated MapUnitInfo Roles = 1; //地图玩家列表
int64 MapId = 2; //地图id
}
message C2Map_Move // ICustomRouteMessage,MapRoute

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@@ -0,0 +1,65 @@
message UnitGearItemInfo
{
int64 Id = 1; //唯一id
int32 ConfigId = 2; //配置id
}
message UnitGearInfo
{
UnitGearItemInfo Rod = 1;
UnitGearItemInfo Reel = 2;
UnitGearItemInfo Bobber = 3;
UnitGearItemInfo Hook = 4;
UnitGearItemInfo Bait = 5;
UnitGearItemInfo Lure = 6;
UnitGearItemInfo Weight = 7;
UnitGearItemInfo Line = 8;
UnitGearItemInfo Leader = 9;
UnitGearItemInfo Feeder = 10;
}
message Vector3Info
{
float x = 1;
float y = 2;
float z = 3;
}
message QuaternionInfo
{
float x = 1;
float y = 2;
float z = 3;
float w = 4;
}
message UnitFishingInfo
{
float LineLength = 1;//线长度
float ReelSpeed = 2;//收线速度
bool OpenLight = 3;//打开手电筒
int RodSetting = 4;
}
message UnitStateInfo
{
int32 State = 1; //状态id
repeated string Args = 2; //状态参数
}
message MapUnitInfo
{
int64 Id = 1; //用户id
RoleSimpleInfo RoleInfo = 2; //基础信息
MapUnitPositionInfo Location = 3; //位置信息
UnitStateInfo State = 4; //状态信息
UnitGearInfo Gears = 5; //钓组数据
UnitFishingInfo FishingInfo = 6; //钓鱼状态信息
repeated KeyValueInt32 KV = 7; //属性信息
}
message MapUnitPositionInfo
{
Vector3Info Position = 1;
QuaternionInfo Rotation = 2;
}