身份验证

This commit is contained in:
Bob.Song
2026-04-01 16:40:34 +08:00
parent d5dafd2bcf
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AGENTS.md Normal file
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# Fishing2Server 协作说明
## 项目概览
这是一个基于 Fantasy.Net 的游戏服务器项目,主要包含四个工程:
- `Main`:程序入口、启动流程、日志初始化、运行时配置加载。
- `Entity`:实体定义、组件定义、共享模型、生成代码、稳定契约。
- `Hotfix`业务逻辑、消息处理、HTTP API、辅助类、工厂类、System 扩展,以及可发布/可热更新的逻辑层。
- `ThirdParty`:本地第三方依赖代码。
以当前源码为准,不以旧文档为准。当前 `.csproj` 实际目标框架是 `net10.0`
## 最重要的架构规则
这个仓库最核心的规则是:
- `Entity` 负责定义。
- `Hotfix` 负责实际业务逻辑。
- 业务逻辑优先写成 `Hotfix` 中的静态扩展、`System``Helper``Factory``Handler`、工具类。
- `Entity` 尽量保持稳定,因为 `Hotfix` 才是后续发布、替换、热更新的主要承载层。
具体落地时:
- 新增或修改字段、组件、枚举、共享数据结构、协议承载类型,优先放在 `Entity`
- 新增或修改玩法流程、消息处理、校验、奖励结算、状态流转、跨模块编排,优先放在 `Hotfix`
- 不要把复杂业务直接塞进实体类实例方法里,除非有非常明确的理由,并且符合现有 Fantasy 项目模式。
## 目录职责
- `Main/Program.cs`:服务启动入口。
- `Main/NLog.config`:日志配置。
- `Main/configs.json`:配置相关源定义。
- `Main/cfg/`:运行时配置表 JSON。
- `Entity/Authentication``Entity/Game``Entity/Gate``Entity/Model``Entity/Modules`:实体和共享模型定义。
- `Entity/Generate/NetworkProtocol`:协议生成代码。
- `Entity/Generate/ConfigTable`:配置表生成代码。
- `Hotfix/Authentication``Hotfix/Game``Hotfix/Gate``Hotfix/Common``Hotfix/Api`:业务逻辑实现,其中 HTTP API 相关逻辑统一放在 `Hotfix/Api`
- `Tools/NetworkProtocol`:协议定义源文件。
- `Tools/ProtocolExportTool`:协议导出工具。
## 修改代码时的基本判断
处理需求时,先判断它属于哪一类:
- 如果是“数据长什么样、有哪些字段、有哪些共享结构”,改 `Entity`
- 如果是“数据怎么流转、怎么校验、怎么处理、怎么响应”,改 `Hotfix`
默认原则:
- 业务变更默认落在 `Hotfix`
- 目录结构尽量与现有模块保持对称。
- 如果实体在 `Entity/Game/Player`,对应逻辑通常应放在 `Hotfix/Game/Player`
- 优先复用现有模块,不要随意新起一套平行抽象。
## 命名和组织约定
遵循现有源码习惯:
- `*System`静态扩展逻辑、Fantasy 系统逻辑。
- `*Helper`:流程编排、模块辅助逻辑。
- `*Factory`:对象创建、初始化组装逻辑。
- `*Handler`消息处理、RPC 处理、HTTP 处理。
命名空间尽量沿用项目现有风格,主要是 `NB.*`
## Entity 与 Hotfix 的边界
适合放在 `Entity` 的内容:
- Entity / Component 类型定义。
- 持久化字段和共享字段。
- 枚举、共享模型、基础契约。
- `Main``Hotfix` 都要依赖的公共类型。
- 生成代码产物。
适合放在 `Hotfix` 的内容:
- `MessageRPC<,>` 等消息处理器。
- HTTP API 的 `Controller`、API `Handler`、API `Helper`、中间件及相关业务流程。
- 对实体/组件的静态扩展方法。
- 玩法规则、条件校验、奖励发放、状态变化。
- 场景生命周期逻辑。
- 登录/JWT/网关业务流程。
- 工厂、帮助类、缓存协作、跨模块调度。
尽量避免:
-`Entity` 中直接编写大量玩法逻辑。
- 直接手改 `Entity/Generate` 下的生成文件。
- 一边改协议源文件,一边又手工改生成后的协议代码。
## 生成代码与源文件规则
以下内容默认视为“产物”而不是“手工主编辑区”:
- 协议源文件:`Tools/NetworkProtocol/**`
- 协议生成输出:`Entity/Generate/NetworkProtocol/**`
- 配置表生成输出:`Entity/Generate/ConfigTable/**`
- 运行时配置 JSON`Main/cfg/**`
推荐流程:
1. 先改源定义。
2. 再执行生成。
3. 只有在用户明确要求,或生成链路不可用时,才直接改生成产物。
## 常见任务处理方式
### 新增玩法或业务功能
1. 只有在数据结构必须变化时,才修改 `Entity`
2. 实际功能实现放到 `Hotfix`
3. 请求入口放在对应模块的 `Handler` 目录。
4. 跨场景或跨模块编排优先写在 `Helper``System`,不要堆到 `Main`
### 新增或修改 HTTP API
1. HTTP API 相关实现统一放在 `Hotfix/Api`
2. 控制器放在 `Hotfix/Api/Controllers`
3. API 相关服务注册、处理入口、辅助逻辑分别沿用现有 `Handler``Helper``Middlewares` 目录结构。
4. API 只是入口层,真正的业务规则仍应复用 `Hotfix` 内已有模块逻辑,不要在 Controller 中堆积大量业务代码。
### 新增或修改网络消息
1. 修改 `Tools/NetworkProtocol` 下的协议定义。
2. 生成到 `Entity/Generate/NetworkProtocol`
3.`Hotfix` 中补齐对应处理逻辑。
4. 非必要不要直接维护 Opcode 或生成消息文件。
### 新增或修改配置表
1. 先修改配置源。
2. 如有需要,重新生成 `Entity/Generate/ConfigTable`
3. 确保 `Main/cfg` 中的运行时 JSON 与生成类型一致。
## 构建与验证
仓库根目录常用命令:
```powershell
dotnet build Server.sln
dotnet build Main/Main.csproj
dotnet build Entity/Entity.csproj
dotnet build Hotfix/Hotfix.csproj
dotnet run --project Main/Main.csproj
```
完成较大改动前,建议至少做这些检查:
- 优先构建受影响最小的项目。
- 如果公共契约变了,构建整个解决方案。
- 如果动了协议或配置生成链路,确认生成代码和 `Hotfix` 使用方都能正常编译。
## 额外注意事项
- 工作区可能已经有用户自己的未提交改动,不要回滚无关内容。
- 仓库中已有 `bin/``obj/` 等构建产物目录,除非任务明确要求,否则忽略它们。
- `CODELY.md` 可以作为背景参考,但其中部分信息已经滞后;若与源码冲突,以源码和项目文件为准。
- 当需求描述不够明确时,优先按本项目既有架构理解:稳定定义放 `Entity`,可变业务放 `Hotfix`

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<RootNamespace>Entity</RootNamespace>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<TargetFramework>net10.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

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namespace NBF;
public enum ErrorCode
{
/// <summary>
/// 成功
/// </summary>
Success = 0,
ArgsError = 1,
Busy = 2,
/// <summary>
/// 安装包不存在
/// </summary>
AppNotFound = 404
}

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namespace NBF;
public class RequestArgs
{
}

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using Microsoft.AspNetCore.Mvc;
namespace NBF;
public abstract class NBControllerBase : ControllerBase
{
protected static readonly string BaseRootPath = $"{AppContext.BaseDirectory}wwwroot/";
public IActionResult Html(string fileName)
{
var filePath = Path.Combine(BaseRootPath, $"{fileName}.html");
if (System.IO.File.Exists(filePath))
{
return PhysicalFile(filePath, "text/html");
}
return Content($"{fileName}.html not found");
}
public OkObjectResult Error(ErrorCode code, string msg = "")
{
var res = new ResponseData<string>
{
Code = (int)code,
Data = msg
};
return Ok(res);
}
public OkObjectResult Success()
{
var res = new ResponseData<string>
{
Code = 0,
Data = string.Empty
};
return Ok(res);
}
public OkObjectResult Success<T>(T data)
{
var res = new ResponseData<T>
{
Code = 0,
Data = data
};
return Ok(res);
}
#region
/// <summary>
/// 获得请求url参数
/// </summary>
/// <returns></returns>
protected Dictionary<string, string> GetQuery()
{
Dictionary<string, string> paramMap = new Dictionary<string, string>();
var request = HttpContext.Request;
foreach (var keyValuePair in request.Query)
paramMap.Add(keyValuePair.Key, keyValuePair.Value[0]);
return paramMap;
}
protected Dictionary<string, string> GetHeaders()
{
Dictionary<string, string> paramMap = new Dictionary<string, string>();
var request = HttpContext.Request;
foreach (var keyValuePair in request.Headers)
paramMap.Add(keyValuePair.Key, keyValuePair.Value[0]);
return paramMap;
}
protected static void TryCreateDir(string path)
{
if (string.IsNullOrEmpty(path)) return;
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
}
#endregion
}

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using System.Text.Json.Serialization;
namespace NBF;
public class ResponseData<T>
{
[JsonPropertyName("code")] public int Code { get; set; }
[JsonPropertyName("data")] public T Data { get; set; }
}

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using System.Threading;
using System.Collections.Concurrent;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
using System.Security.Cryptography;
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.HTTP;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.IdentityModel.Tokens;
namespace NBF;
[ApiController]
[Route("api/[controller]")]
[ServiceFilter(typeof(SceneContextFilter))]
public class AuthController : ControllerBase
public class AuthController : NBControllerBase
{
private static readonly ConcurrentDictionary<string, CaptchaInfo> CaptchaCache = new();
private static readonly TimeSpan CaptchaLifetime = TimeSpan.FromMinutes(10);
private readonly Scene _scene;
/// <summary>
/// 构造函数依赖注入
/// </summary>
/// <param name="scene"></param>
public AuthController(Scene scene)
{
_scene = scene;
}
[HttpGet("login")]
public async FTask<IActionResult> Login()
[AllowAnonymous]
public async FTask<IActionResult> Login([FromQuery] string account, [FromQuery] string code)
{
await DingTalkHelper.SendCAPTCHA("123456");
if (string.IsNullOrWhiteSpace(account) || string.IsNullOrWhiteSpace(code))
{
await FTask.CompletedTask;
return Error(ErrorCode.ArgsError, "account or code is empty");
}
var key = account.Trim();
if (!CaptchaCache.TryGetValue(key, out var captchaInfo))
{
await FTask.CompletedTask;
return Error(ErrorCode.ArgsError, "captcha not found");
}
if (captchaInfo.ExpireAtUtc <= DateTime.UtcNow)
{
CaptchaCache.TryRemove(key, out _);
await FTask.CompletedTask;
return Error(ErrorCode.ArgsError, "captcha expired");
}
if (!string.Equals(captchaInfo.Code, code.Trim(), StringComparison.Ordinal))
{
await FTask.CompletedTask;
return Error(ErrorCode.ArgsError, "captcha invalid");
}
CaptchaCache.TryRemove(key, out _);
var (token, expireAtUtc) = GenerateJwtToken(key);
await FTask.CompletedTask;
return Ok($"Hello from the Fantasy controller! _scene.SceneType:{_scene.SceneType} _scene.SceneType:{_scene.SceneConfigId}");
return Success(new
{
token,
expireAtUtc
});
}
[HttpGet("code")]
public async FTask<IActionResult> SendCode()
[AllowAnonymous]
public async FTask<IActionResult> SendCode([FromQuery] string account)
{
await DingTalkHelper.SendCAPTCHA("123456");
await FTask.CompletedTask;
return Ok($"Hello from the Fantasy controller! _scene.SceneType:{_scene.SceneType} _scene.SceneType:{_scene.SceneConfigId}");
if (string.IsNullOrWhiteSpace(account))
{
await FTask.CompletedTask;
return Error(ErrorCode.ArgsError, "account is empty");
}
var key = account.Trim();
var captchaCode = RandomNumberGenerator.GetInt32(0, 1_000_000).ToString("D6");
var expireAtUtc = DateTime.UtcNow.Add(CaptchaLifetime);
CaptchaCache[key] = new CaptchaInfo
{
Code = captchaCode,
ExpireAtUtc = expireAtUtc
};
await DingTalkHelper.SendCAPTCHA(account, captchaCode);
return Success();
}
[HttpGet("me")]
[Authorize(AuthenticationSchemes = JwtBearerDefaults.AuthenticationScheme)]
public IActionResult Me()
{
var account = User.FindFirstValue(ClaimTypes.NameIdentifier) ?? string.Empty;
return Success(new
{
account
});
}
private static (string Token, DateTime ExpireAtUtc) GenerateJwtToken(string account)
{
var now = DateTime.UtcNow;
var expireAtUtc = now.Add(ApiJwtHelper.TokenLifetime);
var tokenHandler = new JwtSecurityTokenHandler();
var claims = new[]
{
new Claim(ClaimTypes.NameIdentifier, account),
new Claim(ClaimTypes.Name, account),
new Claim(ClaimTypes.Role, "Player")
};
var token = tokenHandler.CreateToken(new SecurityTokenDescriptor
{
Subject = new ClaimsIdentity(claims),
Expires = expireAtUtc,
NotBefore = now,
Issuer = ApiJwtHelper.Issuer,
Audience = ApiJwtHelper.Audience,
SigningCredentials = new SigningCredentials(
ApiJwtHelper.CreateSigningKey(),
SecurityAlgorithms.HmacSha256)
});
return (tokenHandler.WriteToken(token), expireAtUtc);
}
private sealed class CaptchaInfo
{
public string Code { get; init; } = string.Empty;
public DateTime ExpireAtUtc { get; init; }
}
}

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using System.Threading;
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.HTTP;
using Microsoft.AspNetCore.Mvc;
namespace NBF;
/// <summary>
/// 用户api
/// </summary>
[ApiController]
[Route("api/[controller]")]
[ServiceFilter(typeof(SceneContextFilter))]
public class UserController : NBControllerBase
{
private readonly Scene _scene;
/// <summary>
/// 构造函数依赖注入
/// </summary>
/// <param name="scene"></param>
public UserController(Scene scene)
{
_scene = scene;
}
[HttpGet("test")]
public async FTask<IActionResult> SendCode()
{
return Success("test");
}
}

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using System;
using Fantasy;
using Fantasy.Async;
using Fantasy.Event;
using Fantasy.Network.HTTP;
using Microsoft.AspNetCore.Builder;
using System;
using Fantasy;
namespace NBF
namespace NBF;
public class GameHttpApplicationHandler : AsyncEventSystem<OnConfigureHttpApplication>
{
public class GameHttpApplicationHandler : AsyncEventSystem<OnConfigureHttpApplication>
protected override async FTask Handler(OnConfigureHttpApplication self)
{
protected override async FTask Handler(OnConfigureHttpApplication self)
var app = self.Application;
app.UseCors("GameClient");
app.Use(async (context, next) =>
{
var app = self.Application;
var requestId = Guid.NewGuid().ToString("N");
context.Items["RequestId"] = requestId;
// 1. CORS必须在认证之前
app.UseCors("GameClient");
var start = DateTime.UtcNow;
var method = context.Request.Method;
var path = context.Request.Path;
var ip = context.Connection.RemoteIpAddress?.ToString();
// 2. 请求日志中间件
app.Use(async (context, next) =>
Log.Info($"[HTTP-{requestId}] {method} {path} - IP: {ip}");
try
{
var requestId = Guid.NewGuid().ToString("N");
context.Items["RequestId"] = requestId;
var start = DateTime.UtcNow;
var method = context.Request.Method;
var path = context.Request.Path;
var ip = context.Connection.RemoteIpAddress?.ToString();
Log.Info($"[HTTP-{requestId}] {method} {path} - IP: {ip}");
try
{
await next.Invoke();
var duration = (DateTime.UtcNow - start).TotalMilliseconds;
var status = context.Response.StatusCode;
Log.Info($"[HTTP-{requestId}] {status} - {duration}ms");
}
catch (Exception e)
{
Log.Error($"[HTTP-{requestId}] 异常: {e.Message}");
throw;
}
});
// 3. 认证
app.UseAuthentication();
// 4. 授权
app.UseAuthorization();
// 5. 自定义响应头
app.Use(async (context, next) =>
{
context.Response.Headers.Add("X-Game-Server", "NBF");
context.Response.Headers.Add("X-Server-Version", "1.0.0");
await next.Invoke();
});
Log.Info($"[HTTP] 游戏应用配置完成: Scene {self.Scene.SceneConfigId}");
var duration = (DateTime.UtcNow - start).TotalMilliseconds;
var status = context.Response.StatusCode;
Log.Info($"[HTTP-{requestId}] {status} - {duration}ms");
}
catch (Exception e)
{
Log.Error($"[HTTP-{requestId}] exception: {e.Message}");
throw;
}
});
await FTask.CompletedTask;
}
app.UseAuthentication();
app.UseApiJwtGuard();
app.UseAuthorization();
app.Use(async (context, next) =>
{
context.Response.Headers["X-Game-Server"] = "NBF";
context.Response.Headers["X-Server-Version"] = "1.0.0";
await next.Invoke();
});
Log.Info($"[HTTP] game application configured: Scene {self.Scene.SceneConfigId}");
await FTask.CompletedTask;
}
}
}

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using Fantasy;
using Fantasy.Async;
using Fantasy.Event;
using Fantasy.Network.HTTP;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.IdentityModel.Tokens;
using System.Text;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
using Fantasy;
namespace NBF;
@@ -15,25 +16,39 @@ public class GameHttpServicesHandler : AsyncEventSystem<OnConfigureHttpServices>
{
protected override async FTask Handler(OnConfigureHttpServices self)
{
// 1. 配置 JSON 序列化
self.MvcBuilder.AddJsonOptions(options =>
{
options.JsonSerializerOptions.PropertyNamingPolicy = JsonNamingPolicy.CamelCase;
options.JsonSerializerOptions.WriteIndented = true;
options.JsonSerializerOptions.DefaultIgnoreCondition =
JsonIgnoreCondition.WhenWritingNull;
options.JsonSerializerOptions.DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull;
options.JsonSerializerOptions.Converters.Add(new JsonStringEnumConverter());
});
// 2. 添加全局过滤器
self.MvcBuilder.AddMvcOptions(options =>
{
// options.Filters.Add<GameExceptionFilter>();
// options.Filters.Add<ModelValidationFilter>();
});
// 3. 配置 JWT 认证
var jwtSecret = "YourSuperSecretKeyForJwtTokenGeneration123!";
self.MvcBuilder.ConfigureApiBehaviorOptions(options =>
{
options.InvalidModelStateResponseFactory = context =>
{
var errorText = string.Join("; ", context.ModelState
.Where(kv => kv.Value is { Errors.Count: > 0 })
.Select(kv => $"{kv.Key}: {string.Join(", ", kv.Value!.Errors.Select(e => e.ErrorMessage))}"));
var response = new ResponseData<string>
{
Code = (int)ErrorCode.ArgsError,
Data = string.IsNullOrWhiteSpace(errorText) ? "args error" : errorText
};
// Keep API error style consistent with NBControllerBase.Error(): HTTP 200 + business code.
return new OkObjectResult(response);
};
});
self.Builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
.AddJwtBearer(options =>
{
@@ -43,26 +58,20 @@ public class GameHttpServicesHandler : AsyncEventSystem<OnConfigureHttpServices>
ValidateAudience = true,
ValidateLifetime = true,
ValidateIssuerSigningKey = true,
ValidIssuer = "GameServer",
ValidAudience = "GameClient",
IssuerSigningKey = new SymmetricSecurityKey(
Encoding.UTF8.GetBytes(jwtSecret)),
ValidIssuer = ApiJwtHelper.Issuer,
ValidAudience = ApiJwtHelper.Audience,
IssuerSigningKey = ApiJwtHelper.CreateSigningKey(),
ClockSkew = TimeSpan.Zero
};
});
// 4. 配置授权策略
self.Builder.Services.AddAuthorization(options =>
{
options.AddPolicy("Player", policy =>
policy.RequireRole("Player", "Admin"));
options.AddPolicy("Admin", policy =>
policy.RequireRole("Admin"));
options.AddPolicy("VIP", policy =>
policy.RequireClaim("VIPLevel"));
options.AddPolicy("Player", policy => policy.RequireRole("Player", "Admin"));
options.AddPolicy("Admin", policy => policy.RequireRole("Admin"));
options.AddPolicy("VIP", policy => policy.RequireClaim("VIPLevel"));
});
// 5. 配置 CORS
self.Builder.Services.AddCors(options =>
{
options.AddPolicy("GameClient", builder =>
@@ -77,14 +86,7 @@ public class GameHttpServicesHandler : AsyncEventSystem<OnConfigureHttpServices>
});
});
// // 6. 注册游戏服务
// self.Builder.Services.AddSingleton<IPlayerService, PlayerService>();
// self.Builder.Services.AddSingleton<IGuildService, GuildService>();
// self.Builder.Services.AddScoped<IAuthService, AuthService>();
// self.Builder.Services.AddScoped<IGameRepository, GameRepository>();
Log.Info($"[HTTP] 游戏服务配置完成: Scene {self.Scene.SceneConfigId}");
Log.Info($"[HTTP] game service configured: Scene {self.Scene.SceneConfigId}");
await FTask.CompletedTask;
}
}
}

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using System.Text;
using Microsoft.IdentityModel.Tokens;
namespace NBF;
public static class ApiJwtHelper
{
public const string Issuer = "GameServer";
public const string Audience = "GameClient";
public const string Secret = "YourSuperSecretKeyForJwtTokenGeneration123!";
public static readonly TimeSpan TokenLifetime = TimeSpan.FromDays(1);
public static SymmetricSecurityKey CreateSigningKey()
{
return new SymmetricSecurityKey(Encoding.UTF8.GetBytes(Secret));
}
}

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{
private static readonly HttpClient _httpClient = new HttpClient();
public static async Task SendCAPTCHA(string code)
public static async Task SendCAPTCHA(string account, string code)
{
DingTalkMarkdownData dingTalkTestData = new DingTalkMarkdownData
{
markdown = new DingTalkMarkdownItem
{
title = "NB验证码",
text = $"验证码:{code}"
text = $"账号:{account}\n验证码:{code}"
}
};
await SendMessageAsync("23457f9c93ac0ae909e1cbf8bcfeb7e0573968ac2d4c4b2c3a961b2f0c9247cb", dingTalkTestData);

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using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
namespace NBF;
public sealed class ApiJwtGuardMiddleware
{
private readonly RequestDelegate _next;
public ApiJwtGuardMiddleware(RequestDelegate next)
{
_next = next;
}
public async Task InvokeAsync(HttpContext context)
{
if (HttpMethods.IsOptions(context.Request.Method))
{
await _next(context);
return;
}
var path = context.Request.Path.Value ?? string.Empty;
var normalizedPath = path.Length > 1 ? path.TrimEnd('/') : path;
if (!normalizedPath.StartsWith("/api/", StringComparison.OrdinalIgnoreCase))
{
await _next(context);
return;
}
// Endpoint carries AllowAnonymous metadata when action/controller has [AllowAnonymous].
var endpoint = context.GetEndpoint();
if (endpoint?.Metadata.GetMetadata<IAllowAnonymous>() != null)
{
await _next(context);
return;
}
if (context.User?.Identity?.IsAuthenticated != true)
{
context.Response.StatusCode = StatusCodes.Status401Unauthorized;
await context.Response.WriteAsJsonAsync(new ResponseData<string>
{
Code = StatusCodes.Status401Unauthorized,
Data = "unauthorized"
});
return;
}
await _next(context);
}
}
public static class ApiJwtGuardMiddlewareExtensions
{
public static IApplicationBuilder UseApiJwtGuard(this IApplicationBuilder app)
{
return app.UseMiddleware<ApiJwtGuardMiddleware>();
}
}

View File

@@ -1,11 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<RootNamespace>Hotfix</RootNamespace>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<TargetFramework>net10.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View File

@@ -2,13 +2,13 @@
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<RootNamespace>Main</RootNamespace>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<PublishAot>false</PublishAot>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TargetFramework>net10.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Entity\Entity.csproj" />

View File

@@ -5,6 +5,7 @@
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAssembly_002Ecs_002Fl_003AC_0021_003FUsers_003FFIREBAT_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb241c378a97f4447a2e6baf64e656013e8e910_003F9f_003Fab186807_003FAssembly_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAwakeSystem_00601_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F3cbbaf32e578423d8d0163d75da8233f87e00_003Fd6_003F72740830_003FAwakeSystem_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABsonPackHelper_002Ecs_002Fl_003AC_0021_003FUsers_003FFIREBAT_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F199e3c534d1e41cbb9a3a30bbf9ac93bde200_003Fa9_003F662c90bf_003FBsonPackHelper_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AControllerBase_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fc6518e768ca041e8ab72bb5924c784811d7910_003F3a_003F088081be_003FControllerBase_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADestroySystem_00601_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F3cbbaf32e578423d8d0163d75da8233f87e00_003Fbd_003Fcd9cb7f1_003FDestroySystem_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F76803a04e31b4fee99d90bcbfc5a6bdde8e930_003F33_003F170c5f2b_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEntity_002Ecs_002Fl_003AC_0021_003FUsers_003FFIREBAT_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F199e3c534d1e41cbb9a3a30bbf9ac93bde200_003F7f_003F8a76c302_003FEntity_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>

View File

@@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<TargetFramework>net10.0</TargetFramework>
</PropertyGroup>
<ItemGroup>