Files
Fishing2Server/Hotfix/Api/Handler/GameHttpApplicationHandler.cs
2026-04-01 16:40:34 +08:00

61 lines
1.7 KiB
C#

using System;
using Fantasy;
using Fantasy.Async;
using Fantasy.Event;
using Fantasy.Network.HTTP;
using Microsoft.AspNetCore.Builder;
namespace NBF;
public class GameHttpApplicationHandler : AsyncEventSystem<OnConfigureHttpApplication>
{
protected override async FTask Handler(OnConfigureHttpApplication self)
{
var app = self.Application;
app.UseCors("GameClient");
app.Use(async (context, next) =>
{
var requestId = Guid.NewGuid().ToString("N");
context.Items["RequestId"] = requestId;
var start = DateTime.UtcNow;
var method = context.Request.Method;
var path = context.Request.Path;
var ip = context.Connection.RemoteIpAddress?.ToString();
Log.Info($"[HTTP-{requestId}] {method} {path} - IP: {ip}");
try
{
await next.Invoke();
var duration = (DateTime.UtcNow - start).TotalMilliseconds;
var status = context.Response.StatusCode;
Log.Info($"[HTTP-{requestId}] {status} - {duration}ms");
}
catch (Exception e)
{
Log.Error($"[HTTP-{requestId}] exception: {e.Message}");
throw;
}
});
app.UseAuthentication();
app.UseApiJwtGuard();
app.UseAuthorization();
app.Use(async (context, next) =>
{
context.Response.Headers["X-Game-Server"] = "NBF";
context.Response.Headers["X-Server-Version"] = "1.0.0";
await next.Invoke();
});
Log.Info($"[HTTP] game application configured: Scene {self.Scene.SceneConfigId}");
await FTask.CompletedTask;
}
}