提交进入地图和创建房间相关逻辑和协议
This commit is contained in:
@@ -4,4 +4,5 @@
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(ë"MultiThread*Gate2KCP8 ś@ŤVH
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ě"MultiThread*Game@—VH
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î"MultiThread*Chat@«VH
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ď"MultiThread*Map@µVH
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ď"MultiThread*Map@µVH
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đ"MultiThread*Map@¶VH
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Binary file not shown.
@@ -1 +1 @@
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{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1756213540397,"-1088042625810372120":1753532052628,"1720330851179383898":1753711757684,"3730651590607244245":1753532052629,"5812538452563588342":1753532052630}}
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{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,3730651590607244245],"Tables":{"-3495952183970875596":1756269765285,"-1088042625810372120":1748918712210,"1720330851179383898":1753770985781,"3730651590607244245":1748918712210,"5812538452563588342":1751250727840}}
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@@ -4,5 +4,6 @@
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{"Id":1003,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Gate","NetworkProtocol":"KCP","OuterPort":20000,"InnerPort":11021,"SceneType":3},
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{"Id":1004,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Game","NetworkProtocol":null,"OuterPort":0,"InnerPort":11031,"SceneType":4},
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{"Id":1006,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Chat","NetworkProtocol":null,"OuterPort":0,"InnerPort":11051,"SceneType":8},
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{"Id":1007,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Map","NetworkProtocol":null,"OuterPort":0,"InnerPort":11061,"SceneType":5}
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{"Id":1007,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Map","NetworkProtocol":null,"OuterPort":0,"InnerPort":11061,"SceneType":5},
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{"Id":1008,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Map","NetworkProtocol":null,"OuterPort":0,"InnerPort":11062,"SceneType":5}
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]}
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@@ -66,4 +66,25 @@ message Map2G_EnterRoomResponse // IRouteResponse
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{
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string RoomCode = 1; //房间代码
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repeated MapUnitInfo Units = 2; //房间玩家列表
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}
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/// 请求离开房间
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message G2Map_ExitRoomRequest // IRouteRequest,Map2G_ExiRoomResponse
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{
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string RoomCode = 1; //房间代码
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int64 AccountId = 2; //账号id
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}
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/// 请求离开房间响应
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message Map2G_ExiRoomResponse // IRouteResponse
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{
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}
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/// 通知网关切换地图
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message Map2G_ChangeMapMessage // IRouteMessage
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{
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int32 MapId = 1;
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int32 Node = 2; //站位节点
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}
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@@ -27,6 +27,17 @@ message G2C_EnterRoomResponse // IResponse
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}
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/// 请求网关离开房间
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message C2G_ExitRoomRequest // IRequest,G2C_ExitRoomResponse
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{
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string RoomCode = 1; //房间代码
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}
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/// 请求网关进入离开响应
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message G2C_ExitRoomResponse // IResponse
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{
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string RoomCode = 1; //房间代码
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}
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message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
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{
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@@ -36,5 +47,5 @@ message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapR
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message Map2C_EnterMapResponse // ICustomRouteResponse
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{
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int32 MapId = 1; //地图id
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}
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@@ -40,6 +40,14 @@ message G2C_RepeatLogin // IMessage
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}
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/// 通知客户端切换地图
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message G2C_ChangeMap // IMessage
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{
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int32 MapId = 1; //地图id
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int32 Node = 2; //站位节点
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}
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message C2Game_GetRoleInfoRequest // ICustomRouteRequest,Game2C_GetRoleInfoResponse,GameRoute
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{
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@@ -5,9 +5,9 @@ namespace NB.Gate;
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public class GateUnit : Entity
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{
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public bool Kick;
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public long AccountID;
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public int Region;
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public string RoomCode = string.Empty;
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public Dictionary<int,long> SceneRoutes = new Dictionary<int, long>();
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public EntityReference<Session> Session;
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}
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@@ -253,4 +253,75 @@ namespace Fantasy
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求离开房间
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/// </summary>
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[ProtoContract]
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public partial class G2Map_ExitRoomRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Map_ExitRoomRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Map_ExitRoomRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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AccountId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Map_ExitRoomRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Map2G_ExiRoomResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Map_ExitRoomRequest; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public long AccountId { get; set; }
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}
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/// <summary>
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/// 请求离开房间响应
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/// </summary>
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[ProtoContract]
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public partial class Map2G_ExiRoomResponse : AMessage, IRouteResponse, IProto
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{
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public static Map2G_ExiRoomResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2G_ExiRoomResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2G_ExiRoomResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Map2G_ExiRoomResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 通知网关切换地图
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/// </summary>
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[ProtoContract]
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public partial class Map2G_ChangeMapMessage : AMessage, IRouteMessage, IProto
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{
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public static Map2G_ChangeMapMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2G_ChangeMapMessage>();
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}
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public override void Dispose()
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{
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MapId = default;
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Node = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2G_ChangeMapMessage>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Map2G_ChangeMapMessage; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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public int Node { get; set; }
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}
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}
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@@ -12,5 +12,8 @@ namespace Fantasy
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public const uint Club2Chat_CreateChannel = 939534098;
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public const uint G2Map_EnterRoomRequest = 1073751828;
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public const uint Map2G_EnterRoomResponse = 1207969556;
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public const uint G2Map_ExitRoomRequest = 1073751829;
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public const uint Map2G_ExiRoomResponse = 1207969557;
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public const uint Map2G_ChangeMapMessage = 939534099;
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}
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}
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@@ -119,6 +119,53 @@ namespace Fantasy
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关离开房间
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/// </summary>
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[ProtoContract]
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public partial class C2G_ExitRoomRequest : AMessage, IRequest, IProto
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{
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public static C2G_ExitRoomRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_ExitRoomRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_ExitRoomRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_ExitRoomResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_ExitRoomRequest; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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}
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/// <summary>
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/// 请求网关进入离开响应
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/// </summary>
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[ProtoContract]
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public partial class G2C_ExitRoomResponse : AMessage, IResponse, IProto
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{
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public static G2C_ExitRoomResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_ExitRoomResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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RoomCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_ExitRoomResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_ExitRoomResponse; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
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{
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@@ -154,15 +201,12 @@ namespace Fantasy
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public override void Dispose()
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{
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ErrorCode = default;
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MapId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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}
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@@ -129,6 +129,30 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; }
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}
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/// <summary>
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/// 通知客户端切换地图
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/// </summary>
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[ProtoContract]
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public partial class G2C_ChangeMap : AMessage, IMessage, IProto
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{
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public static G2C_ChangeMap Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_ChangeMap>();
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}
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public override void Dispose()
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{
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MapId = default;
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Node = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_ChangeMap>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_ChangeMap; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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public int Node { get; set; }
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}
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[ProtoContract]
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public partial class C2Game_GetRoleInfoRequest : AMessage, ICustomRouteRequest, IProto
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{
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@@ -6,13 +6,16 @@ namespace Fantasy
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public const uint Map2C_CreateRoomResponse = 2415929105;
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public const uint C2G_EnterRoomRequest = 268445457;
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public const uint G2C_EnterRoomResponse = 402663185;
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public const uint C2G_ExitRoomRequest = 268445458;
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public const uint G2C_ExitRoomResponse = 402663186;
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public const uint C2Map_EnterMapRequest = 2281711378;
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public const uint Map2C_EnterMapResponse = 2415929106;
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public const uint C2A_LoginRequest = 268445458;
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public const uint A2C_LoginResponse = 402663186;
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public const uint C2G_LoginRequest = 268445459;
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public const uint G2C_LoginResponse = 402663187;
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public const uint C2A_LoginRequest = 268445459;
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public const uint A2C_LoginResponse = 402663187;
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public const uint C2G_LoginRequest = 268445460;
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public const uint G2C_LoginResponse = 402663188;
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public const uint G2C_RepeatLogin = 134227729;
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public const uint G2C_ChangeMap = 134227730;
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public const uint C2Game_GetRoleInfoRequest = 2281711379;
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public const uint Game2C_GetRoleInfoResponse = 2415929107;
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public const uint C2Map_EnterRoomRequest = 2281711380;
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@@ -4,4 +4,13 @@ namespace NB.Map;
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public class Map : Entity
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{
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/// <summary>
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/// 地图配置id
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/// </summary>
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public int MapId;
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/// <summary>
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/// 地图玩家
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/// </summary>
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public Dictionary<long, MapUnit> Units = new Dictionary<long, MapUnit>();
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}
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@@ -23,10 +23,5 @@ public class MapUnit : Entity
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/// </summary>
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public int MapId;
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/// <summary>
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/// 当前所在房间id
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/// </summary>
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public int RoomId;
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public long GateRouteId;
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}
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@@ -69,4 +69,19 @@ public class ErrorCode
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/// 已在房间,不能加入另一个
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/// </summary>
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public const uint MapRoomHave = 13004;
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/// <summary>
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/// 加入服务失败
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/// </summary>
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public const uint MapRoomEnterError = 13005;
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/// <summary>
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/// 重复加入失败
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/// </summary>
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public const uint MapRoomEnterRepeated = 13006;
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/// <summary>
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/// 地图id错误
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/// </summary>
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public const uint MapIdError = 13007;
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}
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@@ -3,10 +3,9 @@ using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using Fantasy.Platform.Net;
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using NB.Common;
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using NB.Map;
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namespace NB.Gate.Handler;
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namespace NB.Gate;
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public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_EnterRoomResponse>
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{
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@@ -41,6 +40,13 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
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return;
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}
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if (gateUnit.RoomCode == request.RoomCode)
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{
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response.ErrorCode = ErrorCode.MapRoomEnterRepeated;
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return;
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}
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RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
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if (serviceId < 1 || roomId < 1)
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{
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@@ -55,9 +61,44 @@ public class C2G_EnterRoomRequestHandler : MessageRPC<C2G_EnterRoomRequest, G2C_
|
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return;
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||||
}
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||||
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||||
//先判断是否需要更好地图服务器
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var mapRouteId = gateUnit.GetAddress(RouteType.MapRoute);
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//先判断是否需要更换地图服务器
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var oldServerRouteId = gateUnit.GetAddress(sceneConfig.SceneType);
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Log.Info($"进入房间信息,mapRouteId={oldServerRouteId}-{sceneConfig.RouteId} serviceId={serviceId}");
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if (oldServerRouteId != sceneConfig.RouteId)
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{
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//先退出旧的服务
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var ret = await gateUnit.Offline(session.RuntimeId, RouteType.MapRoute);
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if (ret != 0)
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||||
{
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response.ErrorCode = ErrorCode.MapRoomIdError;
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||||
return;
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||||
}
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||||
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//再进入新的服务
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ret = await gateUnit.Online(RouteType.MapRoute, sceneConfig);
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if (ret != 0)
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{
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response.ErrorCode = ErrorCode.MapRoomIdError;
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return;
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||||
}
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||||
}
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||||
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||||
//执行进入房间操作
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var roomResponse = (Map2G_EnterRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
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sceneConfig.RouteId, new G2Map_EnterRoomRequest()
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||||
{
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AccountId = gateUnit.Id,
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RoomCode = request.RoomCode,
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||||
});
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||||
if (roomResponse.ErrorCode != 0)
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||||
{
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response.ErrorCode = ErrorCode.MapRoomIdError;
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return;
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||||
}
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||||
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||||
gateUnit.RoomCode = request.RoomCode;
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||||
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response.RoomCode = request.RoomCode;
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||||
response.ErrorCode = ErrorCode.Successful;
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||||
}
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||||
}
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||||
82
Hotfix/Gate/Handler/Outer/C2G_ExitRoomRequestHandler.cs
Normal file
82
Hotfix/Gate/Handler/Outer/C2G_ExitRoomRequestHandler.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Network;
|
||||
using Fantasy.Network.Interface;
|
||||
using Fantasy.Platform.Net;
|
||||
using NB.Map;
|
||||
|
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namespace NB.Gate;
|
||||
|
||||
public class C2G_ExitRoomRequestHandler : MessageRPC<C2G_ExitRoomRequest, G2C_ExitRoomResponse>
|
||||
{
|
||||
protected override async FTask Run(Session session, C2G_ExitRoomRequest request, G2C_ExitRoomResponse response,
|
||||
Action reply)
|
||||
{
|
||||
if (string.IsNullOrEmpty(request.RoomCode))
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
var gateUnitSessionComponent = session.GetComponent<GateUnitSessionComponent>();
|
||||
if (gateUnitSessionComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
// 在缓存中检查该账号是否存在
|
||||
var gateUnitManageComponent = session.Scene.GetComponent<GateUnitManageComponent>();
|
||||
if (gateUnitManageComponent == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
var gateUnit = gateUnitManageComponent.Get(gateUnitSessionComponent.AccountID);
|
||||
if (gateUnit == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gateUnit.RoomCode != request.RoomCode)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
var sceneConfig = SceneConfigData.Instance.Get(serviceId);
|
||||
if (sceneConfig == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
//执行退出房间操作
|
||||
var roomResponse = (Map2G_ExiRoomResponse)await session.Scene.NetworkMessagingComponent.CallInnerRoute(
|
||||
sceneConfig.RouteId, new G2Map_ExitRoomRequest()
|
||||
{
|
||||
AccountId = gateUnit.Id,
|
||||
RoomCode = request.RoomCode,
|
||||
});
|
||||
if (roomResponse.ErrorCode != 0)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
gateUnit.RoomCode = string.Empty;
|
||||
|
||||
response.RoomCode = request.RoomCode;
|
||||
response.ErrorCode = ErrorCode.Successful;
|
||||
}
|
||||
}
|
||||
@@ -62,10 +62,6 @@ public static class GateLoginHelper
|
||||
//通知服务器下线
|
||||
Log.Info($"断线的session id={sessionId}");
|
||||
var ret = await gateUnit.Offline(sessionId, RouteType.GameRoute, RouteType.SocialRoute, RouteType.MapRoute);
|
||||
|
||||
// await GameSceneHelper.Offline(gateUnit.Scene, gateUnit.AccountID, sessionId);
|
||||
// await SocialSceneHelper.Offline(gateUnit.Scene, gateUnit.AccountID, sessionId,
|
||||
// gateUnit.ChatSceneRouteId);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Entitas.Interface;
|
||||
using Fantasy.Network;
|
||||
using Fantasy.Platform.Net;
|
||||
using NB.Common;
|
||||
|
||||
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||||
@@ -13,7 +14,9 @@ public class GateUnitDestroySystem : DestroySystem<GateUnit>
|
||||
protected override void Destroy(GateUnit self)
|
||||
{
|
||||
self.AccountID = 0;
|
||||
self.Kick = false;
|
||||
self.Region = 0;
|
||||
self.SceneRoutes.Clear();
|
||||
self.RoomCode = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,15 +24,9 @@ public static class GateUnitSystem
|
||||
{
|
||||
#region Address
|
||||
|
||||
public static void RemoveAddress(this GateUnit self, int routType, long routeId)
|
||||
public static void RemoveAddress(this GateUnit self, int routType)
|
||||
{
|
||||
if (self.SceneRoutes.TryGetValue(routType, out var route))
|
||||
{
|
||||
if (route == routeId)
|
||||
{
|
||||
self.SceneRoutes.Remove(routType);
|
||||
}
|
||||
}
|
||||
self.SceneRoutes.Remove(routType);
|
||||
}
|
||||
|
||||
public static void AddAddress(this GateUnit self, int routType, long routeId)
|
||||
@@ -61,7 +58,7 @@ public static class GateUnitSystem
|
||||
return ErrorCode.Successful;
|
||||
}
|
||||
|
||||
public static async FTask<uint> Online(this GateUnit self, int routeType)
|
||||
public static async FTask<uint> Online(this GateUnit self, int routeType, SceneConfig? sceneConfig = null)
|
||||
{
|
||||
Session session = self.Session;
|
||||
var routeComponent = session.GetComponent<RouteComponent>();
|
||||
@@ -69,9 +66,13 @@ public static class GateUnitSystem
|
||||
{
|
||||
routeComponent = session.AddComponent<RouteComponent>();
|
||||
}
|
||||
|
||||
var gameSceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
|
||||
var gameRouteId = gameSceneConfig.RouteId;
|
||||
|
||||
if (sceneConfig == null)
|
||||
{
|
||||
sceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
|
||||
}
|
||||
|
||||
var gameRouteId = sceneConfig.RouteId;
|
||||
|
||||
var gameResponse = (G2Common_EnterResponse)await self.Scene.NetworkMessagingComponent.CallInnerRoute(
|
||||
gameRouteId, new G2Common_EnterRequest()
|
||||
@@ -85,8 +86,10 @@ public static class GateUnitSystem
|
||||
return gameResponse.ErrorCode;
|
||||
}
|
||||
|
||||
routeComponent.RemoveAddress(routeType);
|
||||
routeComponent.AddAddress(routeType, gameResponse.UnitRouteId);
|
||||
self.AddAddress(routeType, gameResponse.UnitRouteId);
|
||||
self.AddAddress(sceneConfig.SceneType, gameRouteId);
|
||||
|
||||
return ErrorCode.Successful;
|
||||
}
|
||||
@@ -111,7 +114,8 @@ public static class GateUnitSystem
|
||||
|
||||
public static async FTask<uint> Offline(this GateUnit self, long sessionId, int routeType)
|
||||
{
|
||||
var sceneRouteId = self.GetAddress(routeType);
|
||||
var sceneConfig = SceneConfigHelper.GetConfigByRouteType(routeType);
|
||||
var sceneRouteId = sceneConfig.RouteId;
|
||||
if (sceneRouteId < 1) return ErrorCode.Successful;
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
@@ -123,7 +127,9 @@ public static class GateUnitSystem
|
||||
});
|
||||
if (gameResponse.ErrorCode == 0)
|
||||
{
|
||||
self.RemoveAddress(routeType, sceneRouteId);
|
||||
//TODO:这里需要清理掉记录的数据
|
||||
self.RemoveAddress(routeType);
|
||||
self.RemoveAddress(sceneConfig.SceneType);
|
||||
return ErrorCode.Successful;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,6 +39,9 @@ public class C2Map_CreateRoomRequestHandler : RouteRPC<MapUnit, C2Map_CreateRoom
|
||||
roomManageComponent.Add(room);
|
||||
Log.Info(
|
||||
$"创建房间=== sId={entity.Scene.SceneConfigId} map:{request.MapId} id={room.RoomId} code={room.Code}");
|
||||
|
||||
response.RoomCode = room.Code;
|
||||
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
@@ -15,19 +15,7 @@ public class C2Map_EnterMapRequestHandler : RouteRPC<MapUnit, C2Map_EnterMapRequ
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
// if (entity.RoomId > 0)
|
||||
// {
|
||||
// response.ErrorCode = ErrorCode.MapRoomHave;
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// roomManageComponent.Enter(entity, request.RoomId);
|
||||
|
||||
Log.Info($"进入地图=== map:{request.MapId}");
|
||||
entity.MapId = request.MapId;
|
||||
response.MapId = request.MapId;
|
||||
|
||||
await FTask.CompletedTask;
|
||||
response.ErrorCode = await entity.EnterMap(request.MapId);
|
||||
}
|
||||
}
|
||||
@@ -15,13 +15,48 @@ public class G2Map_EnterRequestHandler : RouteRPC<Scene, G2Map_EnterRoomRequest,
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var mapUnitManage = entity.GetComponent<MapUnitManageComponent>();
|
||||
if (mapUnitManage == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
var mapUnit = mapUnitManage.Get(request.AccountId);
|
||||
if (mapUnit == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.ErrServer;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
RoomHelper.ParseCode(request.RoomCode, out var serviceId, out var roomId);
|
||||
if (serviceId < 1 || roomId < 1)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
// roomManageComponent.Enter();
|
||||
|
||||
var room = roomManageComponent.Get(roomId);
|
||||
if (room == null)
|
||||
{
|
||||
response.ErrorCode = ErrorCode.MapRoomIdError;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mapUnit.MapId != room.Map)
|
||||
{
|
||||
//切换地图
|
||||
response.ErrorCode = await mapUnit.EnterMap(mapUnit.MapId);
|
||||
if (response.ErrorCode != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
response.ErrorCode = await room.Enter(request.AccountId);
|
||||
response.RoomCode = room.Code;
|
||||
}
|
||||
}
|
||||
20
Hotfix/Map/Helper/MapFactory.cs
Normal file
20
Hotfix/Map/Helper/MapFactory.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Entitas;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class MapFactory
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建一个地图
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="mapId"></param>
|
||||
/// <returns></returns>
|
||||
public static Map? Create(Scene scene, int mapId)
|
||||
{
|
||||
var map = Entity.Create<Map>(scene, true, true);
|
||||
map.MapId = mapId;
|
||||
return map;
|
||||
}
|
||||
}
|
||||
61
Hotfix/Map/System/MapManageComponentSystem.cs
Normal file
61
Hotfix/Map/System/MapManageComponentSystem.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using Fantasy.Entitas;
|
||||
using Fantasy.Entitas.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class MapManageComponentDestroySystem : DestroySystem<MapManageComponent>
|
||||
{
|
||||
protected override void Destroy(MapManageComponent self)
|
||||
{
|
||||
foreach (var (_, map) in self.Maps)
|
||||
{
|
||||
map.Dispose();
|
||||
}
|
||||
|
||||
self.Maps.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public class MapManageComponentAwakeSystem : AwakeSystem<MapManageComponent>
|
||||
{
|
||||
protected override void Awake(MapManageComponent self)
|
||||
{
|
||||
//初始化所有地图
|
||||
for (int i = 1; i < 100; i++)
|
||||
{
|
||||
//初始化100个地图
|
||||
var map = MapFactory.Create(self.Scene, i);
|
||||
if (map != null)
|
||||
{
|
||||
self.Add(map);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class MapManageComponentSystem
|
||||
{
|
||||
#region 增删
|
||||
|
||||
public static void Add(this MapManageComponent self, Map map)
|
||||
{
|
||||
self.Maps[map.MapId] = map;
|
||||
}
|
||||
|
||||
public static bool Remove(this MapManageComponent self, int mapId)
|
||||
{
|
||||
if (self.Maps.TryGetValue(mapId, out var map))
|
||||
{
|
||||
map.Dispose();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Map? Get(this MapManageComponent self, int mapId)
|
||||
{
|
||||
return self.Maps.GetValueOrDefault(mapId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
using Fantasy.Entitas.Interface;
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Entitas.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
@@ -16,4 +18,9 @@ public class MapRoomDestroySystem : DestroySystem<MapRoom>
|
||||
|
||||
public static class MapRoomSystem
|
||||
{
|
||||
public static async FTask<uint> Enter(this MapRoom self, long unitId)
|
||||
{
|
||||
await FTask.CompletedTask;
|
||||
return ErrorCode.Successful;
|
||||
}
|
||||
}
|
||||
16
Hotfix/Map/System/MapSystem.cs
Normal file
16
Hotfix/Map/System/MapSystem.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Fantasy.Entitas.Interface;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class MapDestroySystem : DestroySystem<Map>
|
||||
{
|
||||
protected override void Destroy(Map self)
|
||||
{
|
||||
self.MapId = 0;
|
||||
self.Units.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static class MapSystem
|
||||
{
|
||||
}
|
||||
38
Hotfix/Map/System/MapUnitSystem.cs
Normal file
38
Hotfix/Map/System/MapUnitSystem.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Fantasy;
|
||||
using Fantasy.Async;
|
||||
using Fantasy.Entitas.Interface;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class MapUnitSystemDestroySystem : DestroySystem<MapUnit>
|
||||
{
|
||||
protected override void Destroy(MapUnit self)
|
||||
{
|
||||
self.MapId = 0;
|
||||
self.Position = float3.zero;
|
||||
self.Rotation = float4.zero;
|
||||
self.GateRouteId = 0L;
|
||||
}
|
||||
}
|
||||
|
||||
public static class MapUnitSystem
|
||||
{
|
||||
public static async FTask<uint> EnterMap(this MapUnit self, int mapId)
|
||||
{
|
||||
var mapManageComponent = self.Scene.GetComponent<MapManageComponent>();
|
||||
|
||||
var map = mapManageComponent.Get(mapId);
|
||||
if (map == null)
|
||||
{
|
||||
return ErrorCode.MapIdError;
|
||||
}
|
||||
|
||||
// map.en
|
||||
|
||||
await FTask.CompletedTask;
|
||||
|
||||
|
||||
return ErrorCode.Successful;
|
||||
}
|
||||
}
|
||||
@@ -46,7 +46,10 @@ public static class RoomManageComponentSystem
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static MapRoom? Get(this RoomManageComponent self, int roomId)
|
||||
{
|
||||
return self.Rooms.GetValueOrDefault(roomId);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 房间Id
|
||||
@@ -79,15 +82,5 @@ public static class RoomManageComponentSystem
|
||||
|
||||
#endregion
|
||||
|
||||
#region 进入退出
|
||||
|
||||
public static void Enter(this RoomManageComponent self, MapUnit unit, long roomId)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Exit(this RoomManageComponent self, MapUnit unit)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
"profiles": {
|
||||
"Main": {
|
||||
"commandName": "Project",
|
||||
"workingDirectory": "$(OutputPath)",
|
||||
"environmentVariables": {},
|
||||
"commandLineArgs": "--m Develop"
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F77fc0eb92b774686bbae91cb92331703d83600_003Feb_003F3472606c_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnumerable_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe8241d251b32455eb32cf531792be2de95400_003F8d_003F7f127f2d_003FEnumerable_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AExceptionDispatchInfo_002Ecs_002Fl_003AC_0021_003FUsers_003Fbob_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fbd1d5c50194fea68ff3559c160230b0ab50f5acf4ce3061bffd6d62958e2182_003FExceptionDispatchInfo_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AExceptionDispatchInfo_002Ecs_002Fl_003AC_0021_003FUsers_003FFIREBAT_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb241c378a97f4447a2e6baf64e656013e8e910_003Fe2_003F09fd5ce3_003FExceptionDispatchInfo_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AFileStream_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F77fc0eb92b774686bbae91cb92331703d83600_003Fd1_003Fe3244183_003FFileStream_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AFilterDefinition_00601_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FLibrary_003FApplication_0020Support_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F8ea7d078decf4c90ba8835b5c94f73f224de00_003Fbb_003F26ba78ed_003FFilterDefinition_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
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|
||||
|
||||
Reference in New Issue
Block a user