Files
Fishing2Server/Config/NetworkProtocol/Outer/MapMessage.proto

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syntax = "proto3";
package Fantasy.Network.Message;
/// 请求创建房间
message C2Map_CreateRoomRequest // ICustomRouteRequest,Map2C_CreateRoomResponse,MapRoute
{
int32 MapId = 1;//地图id
}
/// 请求创建房间成功
message Map2C_CreateRoomResponse // ICustomRouteResponse
{
string RoomCode = 1; //房间代码
repeated MapUnitInfo Units = 2; //房间玩家列表
}
/// 请求网关进入房间
message C2G_EnterRoomRequest // IRequest,G2C_EnterRoomResponse
{
string RoomCode = 1; //房间代码
}
/// 请求网关进入房间响应
message G2C_EnterRoomResponse // IResponse
{
string RoomCode = 1; //房间代码
repeated MapUnitInfo Units = 2; //房间玩家列表
}
/// 请求网关离开房间
message C2G_ExitRoomRequest // IRequest,G2C_ExitRoomResponse
{
string RoomCode = 1; //房间代码
}
/// 请求网关进入离开响应
message G2C_ExitRoomResponse // IResponse
{
string RoomCode = 1; //房间代码
}
message C2Map_EnterMapRequest // ICustomRouteRequest,Map2C_EnterMapResponse,MapRoute
{
int32 MapId = 1;//地图id
int64 RoomId = 2;//房间id如果联机则有
}
message Map2C_EnterMapResponse // ICustomRouteResponse
{
}