修改为joint
This commit is contained in:
@@ -12,12 +12,12 @@ GameObject:
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|||||||
- component: {fileID: 114581403422500557}
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- component: {fileID: 114581403422500557}
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- component: {fileID: 991521994724602848}
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- component: {fileID: 991521994724602848}
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m_Layer: 19
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m_Layer: 19
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||||||
m_Name: Fishing Line
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m_Name: Line1
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||||||
m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &4439867113915692
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--- !u!4 &4439867113915692
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||||||
Transform:
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Transform:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -31,7 +31,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children: []
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m_Children: []
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||||||
m_Father: {fileID: 4283454774123242}
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m_Father: {fileID: 7692770133466116076}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &114581403422500557
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--- !u!114 &114581403422500557
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MonoBehaviour:
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MonoBehaviour:
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||||||
@@ -45,7 +45,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 98ba9d435a0e49c9bb527c34cc91894d, type: 3}
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m_Script: {fileID: 11500000, guid: 98ba9d435a0e49c9bb527c34cc91894d, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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startAnchor: {fileID: 0}
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startAnchor: {fileID: 5597807613657979793}
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endAnchor: {fileID: 54298866000586118}
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endAnchor: {fileID: 54298866000586118}
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LineMultiple: 5
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LineMultiple: 5
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||||||
physicsSegmentLen: 0.1
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physicsSegmentLen: 0.1
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||||||
@@ -55,6 +55,7 @@ MonoBehaviour:
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velocityDampen: 0.95
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velocityDampen: 0.95
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stiffness: 0.8
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stiffness: 0.8
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iterations: 10
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iterations: 10
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hardTightenIterations: 2
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initialLength: 0
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initialLength: 0
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||||||
lengthSmoothTime: 0.15
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lengthSmoothTime: 0.15
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lengthChangeVelocityKill: 0.4
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lengthChangeVelocityKill: 0.4
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@@ -71,16 +72,30 @@ MonoBehaviour:
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groundSampleStep: 3
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groundSampleStep: 3
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groundInterpolate: 1
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groundInterpolate: 1
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groundUpdateEvery: 1
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groundUpdateEvery: 1
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groundPostConstraintIterations: 2
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constrainToWaterSurface: 1
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waterLevelY: 0
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waterSurfaceOffset: 0.002
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waterSampleStep: 2
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waterInterpolate: 1
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waterUpdateEvery: 1
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waterLiftStrength: 0.25
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keepStartAdjacentNodeFollow: 1
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waterPostConstraintIterations: 2
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renderSubdivisionsIdle: 6
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renderSubdivisionsIdle: 6
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renderSubdivisionsMoving: 2
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renderSubdivisionsMoving: 2
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movingSpeedThreshold: 2
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movingSpeedThreshold: 2
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smooth: 1
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smooth: 1
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lineWidth: 0.001
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lineWidth: 0.001
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cullRemoteRopeWhenInvisible: 1
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localOwnerAlwaysSimulate: 1
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visibilityCheckEvery: 10
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visibilityViewportPadding: 0.08
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airDrag: 0.2
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airDrag: 0.2
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airDragXZ: 0.6
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airDragXZ: 0.6
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||||||
--- !u!120 &991521994724602848
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--- !u!120 &991521994724602848
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LineRenderer:
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LineRenderer:
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serializedVersion: 2
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -126,6 +141,7 @@ LineRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_Positions:
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m_Positions:
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- {x: 0, y: 0, z: 0}
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- {x: 0, y: 0, z: 0}
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- {x: 0, y: 0, z: 1}
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- {x: 0, y: 0, z: 1}
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@@ -184,7 +200,6 @@ LineRenderer:
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textureScale: {x: 1, y: 1}
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textureScale: {x: 1, y: 1}
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shadowBias: 0.5
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shadowBias: 0.5
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generateLightingData: 0
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generateLightingData: 0
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m_MaskInteraction: 0
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m_UseWorldSpace: 1
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m_UseWorldSpace: 1
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m_Loop: 0
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m_Loop: 0
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m_ApplyActiveColorSpace: 1
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m_ApplyActiveColorSpace: 1
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@@ -198,16 +213,17 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 4026445325167852}
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- component: {fileID: 4026445325167852}
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- component: {fileID: 54679398375713381}
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- component: {fileID: 54679398375713381}
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- component: {fileID: 153611279189314279}
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- component: {fileID: 135844594273256032}
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- component: {fileID: 135844594273256032}
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- component: {fileID: 1923684598771359451}
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- component: {fileID: 4840064090904105689}
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- component: {fileID: 2305106969988397276}
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- component: {fileID: 6377942246174119720}
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m_Layer: 7
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m_Layer: 7
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m_Name: Lure
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m_Name: End
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &4026445325167852
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--- !u!4 &4026445325167852
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -250,108 +266,6 @@ Rigidbody:
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_Constraints: 0
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m_CollisionDetection: 2
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m_CollisionDetection: 2
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--- !u!153 &153611279189314279
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ConfigurableJoint:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1035052809208993}
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serializedVersion: 4
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m_ConnectedBody: {fileID: 54298866000586118}
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m_ConnectedArticulationBody: {fileID: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Axis: {x: 0, y: 0, z: 0}
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m_AutoConfigureConnectedAnchor: 0
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m_ConnectedAnchor: {x: 0, y: 0, z: 0}
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m_SecondaryAxis: {x: 0, y: 0, z: 0}
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m_XMotion: 1
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m_YMotion: 1
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m_ZMotion: 1
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m_AngularXMotion: 2
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m_AngularYMotion: 2
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m_AngularZMotion: 2
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m_LinearLimitSpring:
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spring: 0
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damper: 0
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m_LinearLimit:
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limit: 0.5
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bounciness: 0
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contactDistance: 0
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m_AngularXLimitSpring:
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spring: 0
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damper: 0
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m_LowAngularXLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_HighAngularXLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_AngularYZLimitSpring:
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spring: 0
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damper: 0
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m_AngularYLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_AngularZLimit:
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limit: 0
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bounciness: 0
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contactDistance: 0
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m_TargetPosition: {x: 0, y: 0, z: 0}
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m_TargetVelocity: {x: 0, y: 0, z: 0}
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m_XDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_YDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_ZDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_TargetRotation: {x: 0, y: 0, z: 0, w: 1}
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m_TargetAngularVelocity: {x: 0, y: 0, z: 0}
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m_RotationDriveMode: 0
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m_AngularXDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_AngularYZDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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useAcceleration: 0
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m_SlerpDrive:
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serializedVersion: 4
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positionSpring: 0
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positionDamper: 0
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maximumForce: 3.4028233e+38
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||||||
useAcceleration: 0
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||||||
m_ProjectionMode: 1
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m_ProjectionDistance: 0
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m_ProjectionAngle: 0
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m_ConfiguredInWorldSpace: 0
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m_SwapBodies: 0
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||||||
m_BreakForce: Infinity
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m_BreakTorque: Infinity
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m_EnableCollision: 0
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m_EnablePreprocessing: 0
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m_MassScale: 1
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m_ConnectedMassScale: 1
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||||||
--- !u!135 &135844594273256032
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--- !u!135 &135844594273256032
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||||||
SphereCollider:
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SphereCollider:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
@@ -373,7 +287,31 @@ SphereCollider:
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|||||||
serializedVersion: 3
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serializedVersion: 3
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||||||
m_Radius: 0.003
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m_Radius: 0.003
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||||||
m_Center: {x: 0, y: -0.0015, z: 0}
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m_Center: {x: 0, y: -0.0015, z: 0}
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||||||
--- !u!114 &1923684598771359451
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--- !u!145 &4840064090904105689
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||||||
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SpringJoint:
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||||||
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1035052809208993}
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serializedVersion: 4
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m_ConnectedBody: {fileID: 54298866000586118}
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m_ConnectedArticulationBody: {fileID: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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m_AutoConfigureConnectedAnchor: 1
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||||||
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m_ConnectedAnchor: {x: 0, y: 0, z: 0}
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||||||
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m_Spring: 10000
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||||||
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m_Damper: 1
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||||||
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m_MinDistance: 0
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||||||
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m_MaxDistance: 0
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||||||
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m_Tolerance: 0.025
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||||||
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m_BreakForce: Infinity
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||||||
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m_BreakTorque: Infinity
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||||||
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m_EnableCollision: 1
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||||||
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m_EnablePreprocessing: 1
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||||||
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m_MassScale: 1
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||||||
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m_ConnectedMassScale: 1
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||||||
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--- !u!114 &2305106969988397276
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -382,11 +320,25 @@ MonoBehaviour:
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m_GameObject: {fileID: 1035052809208993}
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m_GameObject: {fileID: 1035052809208993}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ed5bbbc032ec4ca1bb56991d9141e311, type: 3}
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m_Script: {fileID: 11500000, guid: 7f840e1966fd4c2aafe2f37ca260cdd2, type: 3}
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||||||
m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier: Assembly-CSharp::NBF.LureController
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m_EditorClassIdentifier: Assembly-CSharp::NBF.FLineLogicNode
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||||||
rBody: {fileID: 54679398375713381}
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NodeType: 3
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||||||
joint: {fileID: 153611279189314279}
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rope: {fileID: 114504105083509877}
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||||||
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--- !u!114 &6377942246174119720
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1035052809208993}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 1de1bec90e454664a860c5248170ff95, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::NBF.JointPinchController
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moveSpeed: 5
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||||||
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snapDistance: 0.1
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--- !u!1 &1387836627839849
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--- !u!1 &1387836627839849
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -417,10 +369,10 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 4439867113915692}
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- {fileID: 7692770133466116076}
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- {fileID: 4530253318796540}
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- {fileID: 4026445325167852}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &114112904742580403
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--- !u!114 &114112904742580403
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@@ -435,13 +387,18 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c0403ffd74ce46fab8bd4ef057e51432, type: 3}
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m_Script: {fileID: 11500000, guid: c0403ffd74ce46fab8bd4ef057e51432, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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ConfigId: 0
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LineType: 0
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LineType: 0
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anchorTransform: {fileID: 0}
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lineNodes:
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- {fileID: 3463242999848273700}
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- {fileID: 8491405271793597799}
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||||||
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- {fileID: 2305106969988397276}
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||||||
isLureConnect: 0
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isLureConnect: 0
|
||||||
rodLine: {fileID: 0}
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rodLine: {fileID: 0}
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||||||
fishingRope: {fileID: 114581403422500557}
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fishingRope: {fileID: 114581403422500557}
|
||||||
bobberRope: {fileID: 114504105083509877}
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bobberRope: {fileID: 114504105083509877}
|
||||||
Lure: {fileID: 1923684598771359451}
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LinelenghtDiferent: 0
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||||||
Bobber: {fileID: 2717383850592950062}
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--- !u!1 &1858052053854210
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--- !u!1 &1858052053854210
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -452,16 +409,15 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 4530253318796540}
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- component: {fileID: 4530253318796540}
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- component: {fileID: 54298866000586118}
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- component: {fileID: 153691655494134957}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7f840e1966fd4c2aafe2f37ca260cdd2, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::NBF.FLineLogicNode
|
||||||
|
NodeType: 1
|
||||||
|
rope: {fileID: 0}
|
||||||
|
--- !u!1 &3739175077773299312
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
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||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 7692770133466116076}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Ropes
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
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|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &7692770133466116076
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3739175077773299312}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
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|
- {fileID: 4439867113915692}
|
||||||
|
- {fileID: 4110509859352936}
|
||||||
|
m_Father: {fileID: 4283454774123242}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|||||||
@@ -1,40 +1,40 @@
|
|||||||
using UnityEngine;
|
// using UnityEngine;
|
||||||
|
//
|
||||||
namespace NBF
|
// namespace NBF
|
||||||
{
|
// {
|
||||||
public class BobberController : MonoBehaviour
|
// public class BobberController : MonoBehaviour
|
||||||
{
|
// {
|
||||||
[SerializeField] private Rigidbody _rbody;
|
// [SerializeField] private Rigidbody _rbody;
|
||||||
|
//
|
||||||
[SerializeField] private ConfigurableJoint joint;
|
// [SerializeField] private ConfigurableJoint joint;
|
||||||
// [SerializeField] private Buoyancy _buoyancy;
|
// // [SerializeField] private Buoyancy _buoyancy;
|
||||||
public Rigidbody rbody => _rbody;
|
// public Rigidbody rbody => _rbody;
|
||||||
|
//
|
||||||
public Rigidbody JointRb => joint.connectedBody;
|
// public Rigidbody JointRb => joint.connectedBody;
|
||||||
|
//
|
||||||
public void SetJoint(Rigidbody rb)
|
// public void SetJoint(Rigidbody rb)
|
||||||
{
|
// {
|
||||||
joint = joint == null ? GetComponent<ConfigurableJoint>() : joint;
|
// joint = joint == null ? GetComponent<ConfigurableJoint>() : joint;
|
||||||
joint.connectedBody = rb;
|
// joint.connectedBody = rb;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
public void SetJointDistance(float limit)
|
// public void SetJointDistance(float limit)
|
||||||
{
|
// {
|
||||||
joint.linearLimit = new SoftJointLimit
|
// joint.linearLimit = new SoftJointLimit
|
||||||
{
|
// {
|
||||||
limit = limit
|
// limit = limit
|
||||||
};
|
// };
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
public void SetDetectCollisionEnabled(bool en)
|
// public void SetDetectCollisionEnabled(bool en)
|
||||||
{
|
// {
|
||||||
_rbody.detectCollisions = en;
|
// _rbody.detectCollisions = en;
|
||||||
// _buoyancy.EnablePhysics(en);
|
// // _buoyancy.EnablePhysics(en);
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
public void SetVelocity(Vector3 velocity)
|
// public void SetVelocity(Vector3 velocity)
|
||||||
{
|
// {
|
||||||
_rbody.linearVelocity = velocity;
|
// _rbody.linearVelocity = velocity;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
3
Assets/Scripts/Fishing/New/View/Player/FishingLine.meta
Normal file
3
Assets/Scripts/Fishing/New/View/Player/FishingLine.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab0e597ee4744959abdc5dc66546dacb
|
||||||
|
timeCreated: 1777211780
|
||||||
@@ -20,6 +20,9 @@ namespace NBF
|
|||||||
{
|
{
|
||||||
public LineType LineType;
|
public LineType LineType;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("连接点配置")] [SerializeField] private Transform anchorTransform;
|
||||||
|
[SerializeField] private List<FLineLogicNode> lineNodes = new List<FLineLogicNode>();
|
||||||
[SerializeField] private bool isLureConnect;
|
[SerializeField] private bool isLureConnect;
|
||||||
[SerializeField] private RodLine rodLine;
|
[SerializeField] private RodLine rodLine;
|
||||||
|
|
||||||
@@ -33,10 +36,14 @@ namespace NBF
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
[SerializeField] private Rope bobberRope;
|
[SerializeField] private Rope bobberRope;
|
||||||
|
|
||||||
public LureController Lure;
|
// public LureController Lure;
|
||||||
public BobberController Bobber;
|
// public BobberController Bobber;
|
||||||
|
//
|
||||||
|
// public JointPinchController PinchController;
|
||||||
|
|
||||||
public JointPinchController PinchController;
|
public FLineLogicNode StartNode { get; private set; }
|
||||||
|
public FLineLogicNode BobberNode => GetNode(FLineLogicNodeType.Bobber);
|
||||||
|
public FLineLogicNode EndNode { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
public float LinelenghtDiferent;
|
public float LinelenghtDiferent;
|
||||||
@@ -46,17 +53,17 @@ namespace NBF
|
|||||||
var tipRb = Rod.Asset.LineConnectorRigidbody;
|
var tipRb = Rod.Asset.LineConnectorRigidbody;
|
||||||
if (isLureConnect)
|
if (isLureConnect)
|
||||||
{
|
{
|
||||||
Lure.SetJoint(tipRb);
|
// Lure.SetJoint(tipRb);
|
||||||
Lure.EnableCollision(false);
|
// Lure.EnableCollision(false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
fishingRope.startAnchor = tipRb;
|
fishingRope.startAnchor = tipRb;
|
||||||
Bobber.SetJoint(tipRb);
|
// Bobber.SetJoint(tipRb);
|
||||||
Lure.SetJoint(Bobber.rbody);
|
// Lure.SetJoint(Bobber.rbody);
|
||||||
Lure.gameObject.SetActive(true);
|
// Lure.gameObject.SetActive(true);
|
||||||
Lure.EnableCollision(false);
|
// Lure.EnableCollision(false);
|
||||||
Lure.SetKinematic(false);
|
// Lure.SetKinematic(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
|
GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
|
||||||
@@ -78,47 +85,13 @@ namespace NBF
|
|||||||
// rodLine.GenerateLineRendererRope(guides.ToArray(), _LineThickness);
|
// rodLine.GenerateLineRendererRope(guides.ToArray(), _LineThickness);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitTest(Rigidbody tipRb)
|
|
||||||
{
|
|
||||||
if (isLureConnect)
|
|
||||||
{
|
|
||||||
Lure.SetJoint(tipRb);
|
|
||||||
Lure.EnableCollision(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fishingRope.startAnchor = tipRb;
|
|
||||||
Bobber.SetJoint(tipRb);
|
|
||||||
Lure.SetJoint(Bobber.rbody);
|
|
||||||
Lure.gameObject.SetActive(true);
|
|
||||||
Lure.EnableCollision(false);
|
|
||||||
Lure.SetKinematic(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
|
|
||||||
{
|
|
||||||
i.gameObject.SetActive(true);
|
|
||||||
});
|
|
||||||
|
|
||||||
StartCoroutine(LureUseGravity());
|
|
||||||
if (isLureConnect)
|
|
||||||
{
|
|
||||||
fishingRope.Init(Rod);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fishingRope.Init(Rod);
|
|
||||||
bobberRope.Init(Rod);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator LureUseGravity()
|
private IEnumerator LureUseGravity()
|
||||||
{
|
{
|
||||||
yield return 1;
|
yield return 1;
|
||||||
Lure.gameObject.SetActive(false);
|
EndNode.gameObject.SetActive(false);
|
||||||
Lure.gameObject.SetActive(true);
|
EndNode.gameObject.SetActive(true);
|
||||||
yield return 1;
|
yield return 1;
|
||||||
Lure.RBody.useGravity = true;
|
EndNode.Rigidbody.useGravity = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTargetLength(float value)
|
public void SetTargetLength(float value)
|
||||||
@@ -138,6 +111,11 @@ namespace NBF
|
|||||||
bobberRope.SetTargetLength(value);
|
bobberRope.SetTargetLength(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
StartNode = GetNode(FLineLogicNodeType.Start);
|
||||||
|
EndNode = GetNode(FLineLogicNodeType.End);
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
@@ -147,19 +125,65 @@ namespace NBF
|
|||||||
Rod.PlayerItem.Tension = Mathf.Clamp(LinelenghtDiferent, 0f, 0.05f);
|
Rod.PlayerItem.Tension = Mathf.Clamp(LinelenghtDiferent, 0f, 0.05f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
UpdateAnchorNode();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 连接点
|
||||||
|
|
||||||
|
private void UpdateAnchorNode()
|
||||||
|
{
|
||||||
|
if (anchorTransform == null || lineNodes.Count < 1)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var startNode = lineNodes[0].Rigidbody;
|
||||||
|
startNode.transform.SetPositionAndRotation(anchorTransform.position, anchorTransform.rotation);
|
||||||
|
|
||||||
|
if (!startNode.isKinematic)
|
||||||
|
{
|
||||||
|
startNode.linearVelocity = Vector3.zero;
|
||||||
|
startNode.angularVelocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取一个节点
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public FLineLogicNode GetNode(FLineLogicNodeType type)
|
||||||
|
{
|
||||||
|
foreach (var node in lineNodes)
|
||||||
|
{
|
||||||
|
if (node.NodeType == type)
|
||||||
|
{
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetLenght(float lenght, FLineLogicNodeType type = FLineLogicNodeType.Bobber)
|
||||||
|
{
|
||||||
|
var node = GetNode(type);
|
||||||
|
if (node != null)
|
||||||
|
{
|
||||||
|
node.SetLenght(lenght);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region Tension
|
#region Tension
|
||||||
|
|
||||||
private float GetLineDistance()
|
private float GetLineDistance()
|
||||||
{
|
{
|
||||||
if (!Bobber.JointRb)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// return 0;
|
|
||||||
|
|
||||||
//第一个节点到竿稍的位置-第一段鱼线长度
|
//第一个节点到竿稍的位置-第一段鱼线长度
|
||||||
return Vector3.Distance(Bobber.transform.position, Bobber.JointRb.transform.position) -
|
return Vector3.Distance(StartNode.transform.position, bobberRope.transform.position) -
|
||||||
fishingRope.GetCurrentLength();
|
fishingRope.GetCurrentLength();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace NBF
|
||||||
|
{
|
||||||
|
public enum FLineLogicNodeType
|
||||||
|
{
|
||||||
|
Start,
|
||||||
|
Bobber,
|
||||||
|
Weight,
|
||||||
|
End
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FLineLogicNode : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("节点设置")] public FLineLogicNodeType NodeType = FLineLogicNodeType.Bobber;
|
||||||
|
[SerializeField] private Rope rope;
|
||||||
|
|
||||||
|
private Rigidbody _rb;
|
||||||
|
private SpringJoint _joint;
|
||||||
|
private FLine _parentCable;
|
||||||
|
|
||||||
|
private float _lenght;
|
||||||
|
|
||||||
|
public Rigidbody Rigidbody => _rb;
|
||||||
|
public FLine ParentCable => _parentCable;
|
||||||
|
public SpringJoint Joint => _joint;
|
||||||
|
|
||||||
|
public float Lenght => _lenght;
|
||||||
|
|
||||||
|
public Rope Rope => rope;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_rb = GetComponent<Rigidbody>();
|
||||||
|
_parentCable = GetComponentInParent<FLine>();
|
||||||
|
_joint = GetComponent<SpringJoint>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetLenght(float lenght)
|
||||||
|
{
|
||||||
|
_lenght = lenght;
|
||||||
|
if (_joint)
|
||||||
|
{
|
||||||
|
_joint.maxDistance = lenght;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f840e1966fd4c2aafe2f37ca260cdd2
|
||||||
|
timeCreated: 1777211794
|
||||||
@@ -13,7 +13,7 @@ namespace NBF
|
|||||||
|
|
||||||
public struct ThrowAnimationRequest
|
public struct ThrowAnimationRequest
|
||||||
{
|
{
|
||||||
public LureController Lure;
|
public FLineLogicNode EndNode;
|
||||||
public Vector3 ThrowOriginPosition;
|
public Vector3 ThrowOriginPosition;
|
||||||
public Vector3 StartPosition;
|
public Vector3 StartPosition;
|
||||||
public Vector3 Forward;
|
public Vector3 Forward;
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ namespace NBF
|
|||||||
private float _castElapsedTime;
|
private float _castElapsedTime;
|
||||||
private Vector3 _castStartPos;
|
private Vector3 _castStartPos;
|
||||||
private Vector3 _castTargetPos;
|
private Vector3 _castTargetPos;
|
||||||
private LureController _castingLure;
|
private FLineLogicNode _castingLure;
|
||||||
|
|
||||||
public bool IsPlaying => _castingLure != null;
|
public bool IsPlaying => _castingLure != null;
|
||||||
|
|
||||||
@@ -40,18 +40,18 @@ namespace NBF
|
|||||||
|
|
||||||
public void Play(ThrowAnimationRequest request)
|
public void Play(ThrowAnimationRequest request)
|
||||||
{
|
{
|
||||||
if (request.Lure == null)
|
if (request.EndNode == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Stop(snapToTarget: false);
|
Stop(snapToTarget: false);
|
||||||
|
|
||||||
_castingLure = request.Lure;
|
_castingLure = request.EndNode;
|
||||||
_chargedProgress = Mathf.Clamp01(request.ChargedProgress);
|
_chargedProgress = Mathf.Clamp01(request.ChargedProgress);
|
||||||
_castElapsedTime = 0f;
|
_castElapsedTime = 0f;
|
||||||
|
|
||||||
var lureBody = request.Lure.RBody;
|
var lureBody = request.EndNode.Rigidbody;
|
||||||
_castStartPos = request.StartPosition;
|
_castStartPos = request.StartPosition;
|
||||||
|
|
||||||
Vector3 forward = GetHorizontalForward(request.Forward);
|
Vector3 forward = GetHorizontalForward(request.Forward);
|
||||||
@@ -81,7 +81,7 @@ namespace NBF
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var lureBody = _castingLure.RBody;
|
var lureBody = _castingLure.Rigidbody;
|
||||||
if (snapToTarget)
|
if (snapToTarget)
|
||||||
{
|
{
|
||||||
_castingLure.transform.position = _castTargetPos;
|
_castingLure.transform.position = _castTargetPos;
|
||||||
@@ -150,4 +150,4 @@ namespace NBF
|
|||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -101,9 +101,11 @@ namespace NBF
|
|||||||
var handItemView = Player.HandItem.GetComponent<PlayerItemView>();
|
var handItemView = Player.HandItem.GetComponent<PlayerItemView>();
|
||||||
if (handItemView != null && handItemView.Rod != null)
|
if (handItemView != null && handItemView.Rod != null)
|
||||||
{
|
{
|
||||||
if (handItemView.Rod.Line.PinchController != null)
|
var endNode = handItemView.Rod.Line.EndNode;
|
||||||
|
var pinch = endNode.GetComponent<JointPinchController>();
|
||||||
|
if (pinch != null)
|
||||||
{
|
{
|
||||||
handItemView.Rod.Line.PinchController.StartPinch(view.Unity.ModelAsset.Pinch);
|
pinch.StartPinch(view.Unity.ModelAsset.Pinch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -118,9 +120,11 @@ namespace NBF
|
|||||||
var handItemView = Player.HandItem.GetComponent<PlayerItemView>();
|
var handItemView = Player.HandItem.GetComponent<PlayerItemView>();
|
||||||
if (handItemView != null && handItemView.Rod != null)
|
if (handItemView != null && handItemView.Rod != null)
|
||||||
{
|
{
|
||||||
if (handItemView.Rod.Line.PinchController != null)
|
var endNode = handItemView.Rod.Line.EndNode;
|
||||||
|
var pinch = endNode.GetComponent<JointPinchController>();
|
||||||
|
if (pinch != null)
|
||||||
{
|
{
|
||||||
handItemView.Rod.Line.PinchController.ReleasePinch();
|
pinch.ReleasePinch();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ namespace NBF
|
|||||||
PlayerView.Unity.ModelAsset.PlayerAnimator.StartThrow = false;
|
PlayerView.Unity.ModelAsset.PlayerAnimator.StartThrow = false;
|
||||||
|
|
||||||
var rod = GetRod();
|
var rod = GetRod();
|
||||||
if (rod == null || rod.Line == null || rod.Line.Lure == null)
|
if (rod == null || rod.Line == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -70,9 +70,9 @@ namespace NBF
|
|||||||
_throwAnimation.Player = Player;
|
_throwAnimation.Player = Player;
|
||||||
_throwAnimation?.Play(new ThrowAnimationRequest
|
_throwAnimation?.Play(new ThrowAnimationRequest
|
||||||
{
|
{
|
||||||
Lure = rod.Line.Lure,
|
EndNode = rod.Line.EndNode,
|
||||||
ThrowOriginPosition = PlayerView.Unity.transform.position,
|
ThrowOriginPosition = PlayerView.Unity.transform.position,
|
||||||
StartPosition = rod.Line.Lure.RBody.position,
|
StartPosition = rod.Line.EndNode.Rigidbody.position,
|
||||||
Forward = PlayerView.Unity.transform.forward,
|
Forward = PlayerView.Unity.transform.forward,
|
||||||
ChargedProgress = ChargedProgress
|
ChargedProgress = ChargedProgress
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ namespace NBF
|
|||||||
protected override void OnInit()
|
protected override void OnInit()
|
||||||
{
|
{
|
||||||
// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
|
// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
|
||||||
SetParent(Rod.Line.Bobber.transform);
|
var endNode = Rod.Line.GetNode(FLineLogicNodeType.Bobber);
|
||||||
|
SetParent(endNode.transform);
|
||||||
transform.localPosition = Vector3.zero;
|
transform.localPosition = Vector3.zero;
|
||||||
// var buoyancy = GetComponentInParent<CapsuleBuoyancyStable>();
|
// var buoyancy = GetComponentInParent<CapsuleBuoyancyStable>();
|
||||||
// buoyancy.InitBobber();
|
// buoyancy.InitBobber();
|
||||||
|
|||||||
@@ -18,8 +18,8 @@ namespace NBF
|
|||||||
// transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
|
// transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
|
||||||
// SetParent(Rod.lineHandler.LineConnector_2.transform);
|
// SetParent(Rod.lineHandler.LineConnector_2.transform);
|
||||||
|
|
||||||
|
var endNode = Rod.Line.GetNode(FLineLogicNodeType.End);
|
||||||
SetParent(Rod.Line.Lure.transform);
|
SetParent(endNode.transform);
|
||||||
transform.localPosition = Vector3.zero;
|
transform.localPosition = Vector3.zero;
|
||||||
|
|
||||||
// var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
|
// var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
|
||||||
|
|||||||
@@ -14,7 +14,8 @@ namespace NBF
|
|||||||
|
|
||||||
// SetParent(Rod.lineHandler.LineConnector_1.transform);
|
// SetParent(Rod.lineHandler.LineConnector_1.transform);
|
||||||
|
|
||||||
SetParent(Rod.Line.Lure.transform);
|
var endNode = Rod.Line.GetNode(FLineLogicNodeType.End);
|
||||||
|
SetParent(endNode.transform);
|
||||||
transform.localPosition = Vector3.zero;
|
transform.localPosition = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -72,24 +72,27 @@ namespace NBF
|
|||||||
if (Line.LineType == LineType.Spinning)
|
if (Line.LineType == LineType.Spinning)
|
||||||
{
|
{
|
||||||
//没有浮漂类型
|
//没有浮漂类型
|
||||||
Line.Lure.SetJointDistance(PlayerItem.LineLength);
|
Line.SetLenght(PlayerItem.LineLength);
|
||||||
if (PlayerItem.StretchRope)
|
|
||||||
{
|
// if (PlayerItem.StretchRope)
|
||||||
// Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength);
|
// {
|
||||||
Line.SetTargetLength(PlayerItem.LineLength);
|
// // Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength);
|
||||||
}
|
// Line.SetTargetLength(PlayerItem.LineLength);
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//有浮漂
|
//有浮漂
|
||||||
Line.Lure.SetJointDistance(PlayerItem.FloatLength);
|
Line.SetLenght(PlayerItem.LineLength - PlayerItem.FloatLength);
|
||||||
Line.Bobber.SetJointDistance(PlayerItem.LineLength - PlayerItem.FloatLength);
|
Line.SetLenght(PlayerItem.FloatLength, FLineLogicNodeType.End);
|
||||||
if (PlayerItem.StretchRope)
|
|
||||||
{
|
|
||||||
// Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength - PlayerItem.FloatLength);
|
// if (PlayerItem.StretchRope)
|
||||||
Line.SetTargetLength(PlayerItem.LineLength - PlayerItem.FloatLength);
|
// {
|
||||||
Line.SetLureLength(PlayerItem.FloatLength);
|
// // Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength - PlayerItem.FloatLength);
|
||||||
}
|
// Line.SetTargetLength(PlayerItem.LineLength - PlayerItem.FloatLength);
|
||||||
|
// Line.SetLureLength(PlayerItem.FloatLength);
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -339,11 +342,11 @@ namespace NBF
|
|||||||
var state = PlayerItem.Owner.State;
|
var state = PlayerItem.Owner.State;
|
||||||
|
|
||||||
|
|
||||||
Vector3 vector = Line.Lure.transform.position;
|
Vector3 vector = Line.EndNode.transform.position;
|
||||||
|
|
||||||
// 当前物体的朝向与指向 Lure 的方向之间的夹角,在 0(完全对齐)到 1(完全相反)之间的一个比例值
|
// 当前物体的朝向与指向 Lure 的方向之间的夹角,在 0(完全对齐)到 1(完全相反)之间的一个比例值
|
||||||
float headingAlignment = Vector3.Angle(base.transform.forward,
|
float headingAlignment = Vector3.Angle(base.transform.forward,
|
||||||
(Line.Lure.transform.position - transform.position).normalized) / 180f;
|
(Line.EndNode.transform.position - transform.position).normalized) / 180f;
|
||||||
// 经过朝向调制后的有效张力
|
// 经过朝向调制后的有效张力
|
||||||
var effectiveTension = Mathf.Clamp(CurrentTension01 * headingAlignment, 0f, 1f);
|
var effectiveTension = Mathf.Clamp(CurrentTension01 * headingAlignment, 0f, 1f);
|
||||||
|
|
||||||
|
|||||||
65570
replay_pid33344.log
Normal file
65570
replay_pid33344.log
Normal file
File diff suppressed because one or more lines are too long
60665
replay_pid6528.log
Normal file
60665
replay_pid6528.log
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user