Files
Fishing2/Assets/Scripts/Fishing/New/View/Player/Tackle/FLure.cs
2026-04-26 23:18:26 +08:00

22 lines
745 B
C#

using UnityEngine;
namespace NBF
{
public class FLure : FGearBase
{
protected override void OnInit()
{
// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
// SetParent(Rod.lineHandler.LineConnector_1.transform);
var endNode = Rod.Line.GetNode(FLineLogicNodeType.End);
SetParent(endNode.transform);
transform.localPosition = Vector3.zero;
}
}
}