协议更新

This commit is contained in:
2025-08-14 00:09:11 +08:00
parent 15fe3326b8
commit 774fe07e3d
9 changed files with 84 additions and 524 deletions

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@@ -1,12 +0,0 @@
using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
}

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@@ -252,6 +252,52 @@ namespace NBC
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取离线时的未读私聊
/// </summary>
[ProtoContract]
public partial class C2Chat_GetOfflineMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_GetOfflineMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_GetOfflineMessageRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_GetOfflineMessageRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_GetOfflineMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_GetOfflineMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
}
/// <summary>
/// 发送聊天响应
/// </summary>
[ProtoContract]
public partial class Caht2C_GetOfflineMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_GetOfflineMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Caht2C_GetOfflineMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Message.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Caht2C_GetOfflineMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_GetOfflineMessageResponse; }
[ProtoMember(1)]
public List<ChatMessageInfo> Message = new List<ChatMessageInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d7ddd93076e86d249a0cd3f37f357e31

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@@ -1,468 +0,0 @@
using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
[ProtoContract]
public partial class ClubInfo : AMessage, IProto
{
public static ClubInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ClubInfo>();
}
public override void Dispose()
{
Id = default;
Name = default;
CreateTime = default;
OwnerId = default;
MemberCount = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ClubInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
[ProtoMember(3)]
public long CreateTime { get; set; }
[ProtoMember(4)]
public long OwnerId { get; set; }
[ProtoMember(5)]
public int MemberCount { get; set; }
}
/// <summary>
/// 请求创建工会
/// </summary>
[ProtoContract]
public partial class C2Club_CreateRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Club_CreateRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Club_CreateRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Club_CreateRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_GetChatRecordResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Club_CreateRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建工会响应
/// </summary>
[ProtoContract]
public partial class Club2C_CreateResponse : AMessage, ICustomRouteResponse, IProto
{
public static Club2C_CreateResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_CreateResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_CreateResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_CreateResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求工会信息
/// </summary>
[ProtoContract]
public partial class C2Club_GetClubInfoRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Club_GetClubInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Club_GetClubInfoRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Club_GetClubInfoRequest>(this);
#endif
}
[ProtoIgnore]
public Club2C_GetClubInfoResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Club_GetClubInfoRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会信息
/// </summary>
[ProtoContract]
public partial class Club2C_GetClubInfoResponse : AMessage, ICustomRouteResponse, IProto
{
public static Club2C_GetClubInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_GetClubInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_GetClubInfoResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_GetClubInfoResponse; }
[ProtoMember(1)]
public string Name { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求工会成员列表
/// </summary>
[ProtoContract]
public partial class C2Club_GetMemberListRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Club_GetMemberListRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Club_GetMemberListRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Club_GetMemberListRequest>(this);
#endif
}
[ProtoIgnore]
public Club2C_GetMemberListResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Club_GetMemberListRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会成员列表
/// </summary>
[ProtoContract]
public partial class Club2C_GetMemberListResponse : AMessage, ICustomRouteResponse, IProto
{
public static Club2C_GetMemberListResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_GetMemberListResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Members.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_GetMemberListResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_GetMemberListResponse; }
[ProtoMember(1)]
public List<RoleSimpleInfo> Members = new List<RoleSimpleInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取工会列表请求
/// </summary>
[ProtoContract]
public partial class C2Club_GetClubListRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Club_GetClubListRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Club_GetClubListRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Club_GetClubListRequest>(this);
#endif
}
[ProtoIgnore]
public Club2C_GetClubListResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Club_GetClubListRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
}
/// <summary>
/// 获取工会列表响应
/// </summary>
[ProtoContract]
public partial class Club2C_GetClubListResponse : AMessage, ICustomRouteResponse, IProto
{
public static Club2C_GetClubListResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_GetClubListResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Clubs.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_GetClubListResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_GetClubListResponse; }
[ProtoMember(1)]
public List<ClubInfo> Clubs = new List<ClubInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求加入工会
/// </summary>
[ProtoContract]
public partial class C2Club_JoinClubRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Club_JoinClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Club_JoinClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Club_JoinClubRequest>(this);
#endif
}
[ProtoIgnore]
public Club2C_JoinClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Club_JoinClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应加入工会
/// </summary>
[ProtoContract]
public partial class Club2C_JoinClubResponse : AMessage, ICustomRouteResponse, IProto
{
public static Club2C_JoinClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_JoinClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_JoinClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_JoinClubResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求退出工会
/// </summary>
[ProtoContract]
public partial class C2Club_LeaveClubRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Club_LeaveClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Club_LeaveClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Club_LeaveClubRequest>(this);
#endif
}
[ProtoIgnore]
public Club2C_LeaveClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Club_LeaveClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应退出工会
/// </summary>
[ProtoContract]
public partial class Club2C_LeaveClubResponse : AMessage, ICustomRouteResponse, IProto
{
public static Club2C_LeaveClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_LeaveClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_LeaveClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_LeaveClubResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求解散工会
/// </summary>
[ProtoContract]
public partial class C2Club_DissolveClubRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Club_DissolveClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Club_DissolveClubRequest>();
}
public override void Dispose()
{
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Club_DissolveClubRequest>(this);
#endif
}
[ProtoIgnore]
public Club2C_DissolveClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Club_DissolveClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应解散工会
/// </summary>
[ProtoContract]
public partial class Club2C_DissolveClubResponse : AMessage, ICustomRouteResponse, IProto
{
public static Club2C_DissolveClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_DissolveClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_DissolveClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_DissolveClubResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求操作申请
/// </summary>
[ProtoContract]
public partial class C2Club_DisposeJoinRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Club_DisposeJoinRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Club_DisposeJoinRequest>();
}
public override void Dispose()
{
ClubId = default;
ApplicantId = default;
Agree = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Club_DisposeJoinRequest>(this);
#endif
}
[ProtoIgnore]
public Club2C_DisposeJoinResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Club_DisposeJoinRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
}
/// <summary>
/// 响应操作申请
/// </summary>
[ProtoContract]
public partial class Club2C_DisposeJoinResponse : AMessage, ICustomRouteResponse, IProto
{
public static Club2C_DisposeJoinResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_DisposeJoinResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ClubId = default;
ApplicantId = default;
Agree = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_DisposeJoinResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_DisposeJoinResponse; }
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class Club2C_ClubChange : AMessage, ICustomRouteMessage, IProto
{
public static Club2C_ClubChange Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Club2C_ClubChange>();
}
public override void Dispose()
{
Club = default;
ChangeType = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Club2C_ClubChange>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Club2C_ClubChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ClubRoute;
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public int ChangeType { get; set; }
}
}

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@@ -49,7 +49,7 @@ namespace NBC
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public int Source { get; set; }
public long Source { get; set; }
[ProtoMember(3)]
public ChatUserInfo Trigger { get; set; }
[ProtoMember(4)]

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@@ -12,32 +12,34 @@ namespace Fantasy
public const uint Caht2C_JoinChannelResponse = 2415929107;
public const uint C2Chat_SendMessageRequest = 2281711380;
public const uint Caht2C_SendMessageResponse = 2415929108;
public const uint C2Chat_GetOfflineMessageRequest = 2281711381;
public const uint Caht2C_GetOfflineMessageResponse = 2415929109;
public const uint Chat2C_Message = 2147493651;
public const uint C2Chat_GetChatRecordRequest = 2281711381;
public const uint Caht2C_GetChatRecordResponse = 2415929109;
public const uint C2Chat_GetChatRecordRequest = 2281711382;
public const uint Caht2C_GetChatRecordResponse = 2415929110;
public const uint C2A_LoginRequest = 268445457;
public const uint A2C_LoginResponse = 402663185;
public const uint C2G_LoginRequest = 268445458;
public const uint G2C_LoginResponse = 402663186;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711382;
public const uint Game2C_GetRoleInfoResponse = 2415929110;
public const uint C2S_CreateRequest = 2281711383;
public const uint S2C_CreateResponse = 2415929111;
public const uint C2S_GetClubInfoRequest = 2281711384;
public const uint S2C_GetClubInfoResponse = 2415929112;
public const uint C2S_GetMemberListRequest = 2281711385;
public const uint S2C_GetMemberListResponse = 2415929113;
public const uint C2S_GetClubListRequest = 2281711386;
public const uint S2C_GetClubListResponse = 2415929114;
public const uint C2S_JoinClubRequest = 2281711387;
public const uint S2C_JoinClubResponse = 2415929115;
public const uint C2S_LeaveClubRequest = 2281711388;
public const uint S2C_LeaveClubResponse = 2415929116;
public const uint C2S_DissolveClubRequest = 2281711389;
public const uint S2C_DissolveClubResponse = 2415929117;
public const uint C2S_DisposeJoinRequest = 2281711390;
public const uint S2C_DisposeJoinResponse = 2415929118;
public const uint C2Game_GetRoleInfoRequest = 2281711383;
public const uint Game2C_GetRoleInfoResponse = 2415929111;
public const uint C2S_CreateClubRequest = 2281711384;
public const uint S2C_CreateClubResponse = 2415929112;
public const uint C2S_GetClubInfoRequest = 2281711385;
public const uint S2C_GetClubInfoResponse = 2415929113;
public const uint C2S_GetMemberListRequest = 2281711386;
public const uint S2C_GetMemberListResponse = 2415929114;
public const uint C2S_GetClubListRequest = 2281711387;
public const uint S2C_GetClubListResponse = 2415929115;
public const uint C2S_JoinClubRequest = 2281711388;
public const uint S2C_JoinClubResponse = 2415929116;
public const uint C2S_LeaveClubRequest = 2281711389;
public const uint S2C_LeaveClubResponse = 2415929117;
public const uint C2S_DissolveClubRequest = 2281711390;
public const uint S2C_DissolveClubResponse = 2415929118;
public const uint C2S_DisposeJoinRequest = 2281711391;
public const uint S2C_DisposeJoinResponse = 2415929119;
public const uint S2C_ClubChange = 2147493652;
}
}

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@@ -1,12 +0,0 @@
using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
}

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@@ -42,22 +42,22 @@ namespace NBC
/// 请求创建工会
/// </summary>
[ProtoContract]
public partial class C2S_CreateRequest : AMessage, ICustomRouteRequest, IProto
public partial class C2S_CreateClubRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_CreateRequest Create(Scene scene)
public static C2S_CreateClubRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_CreateRequest>();
return scene.MessagePoolComponent.Rent<C2S_CreateClubRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_CreateRequest>(this);
GetScene().MessagePoolComponent.Return<C2S_CreateClubRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_GetChatRecordResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_CreateRequest; }
public S2C_CreateClubResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_CreateClubRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
@@ -67,21 +67,21 @@ namespace NBC
/// 创建工会响应
/// </summary>
[ProtoContract]
public partial class S2C_CreateResponse : AMessage, ICustomRouteResponse, IProto
public partial class S2C_CreateClubResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_CreateResponse Create(Scene scene)
public static S2C_CreateClubResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_CreateResponse>();
return scene.MessagePoolComponent.Rent<S2C_CreateClubResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Club = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_CreateResponse>(this);
GetScene().MessagePoolComponent.Return<S2C_CreateClubResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_CreateResponse; }
public uint OpCode() { return OuterOpcode.S2C_CreateClubResponse; }
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 08db1b30625cd6a43864fb852261885f