协议定义
This commit is contained in:
12
Assets/Scripts/Generate/NetworkProtocol/ActivityMessage.cs
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12
Assets/Scripts/Generate/NetworkProtocol/ActivityMessage.cs
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@@ -0,0 +1,12 @@
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using ProtoBuf;
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using System.Collections.Generic;
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using Fantasy;
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using NBC;
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using NBC.Network.Interface;
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using NBC.Serialize;
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#pragma warning disable CS8618
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namespace NBC
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{
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}
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329
Assets/Scripts/Generate/NetworkProtocol/ChatMessage.cs
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329
Assets/Scripts/Generate/NetworkProtocol/ChatMessage.cs
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@@ -0,0 +1,329 @@
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using ProtoBuf;
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using System.Collections.Generic;
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using Fantasy;
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using NBC;
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using NBC.Network.Interface;
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using NBC.Serialize;
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#pragma warning disable CS8618
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namespace NBC
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{
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/// <summary>
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/// 请求邮件列表
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Game_GetMailsRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GetMailsRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GetMailsRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetMailsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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}
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/// <summary>
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/// 获取邮件列表响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_GetMailsResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GetMailsResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Mail.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GetMailsResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; }
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[ProtoMember(1)]
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public List<MailInfo> Mail = new List<MailInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 新邮件推送
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/// </summary>
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[ProtoContract]
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public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_HaveMail Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_HaveMail>();
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}
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public override void Dispose()
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{
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Mail = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_HaveMail>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_HaveMail; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public MailInfo Mail { get; set; }
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}
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[ProtoContract]
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public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_MailState Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_MailState>();
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}
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public override void Dispose()
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{
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MailState = default;
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MailId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_MailState>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_MailState; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int MailState { get; set; }
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[ProtoMember(2)]
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public long MailId { get; set; }
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}
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/// <summary>
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/// /////////// ******** 聊天 *******/////////////
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/// </summary>
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/// <summary>
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/// 创建频道
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/// </summary>
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[ProtoContract]
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public partial class C2Chat_CreateChannelRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Chat_CreateChannelRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Chat_CreateChannelRequest>();
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}
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public override void Dispose()
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{
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Name = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Chat_CreateChannelRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Caht2C_CreateChannelResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Chat_CreateChannelRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public string Name { get; set; }
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}
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/// <summary>
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/// 创建频道响应
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/// </summary>
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[ProtoContract]
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public partial class Caht2C_CreateChannelResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Caht2C_CreateChannelResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Caht2C_CreateChannelResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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ChannelId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Caht2C_CreateChannelResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Caht2C_CreateChannelResponse; }
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[ProtoMember(1)]
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public long ChannelId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求进入频道
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/// </summary>
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[ProtoContract]
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public partial class C2Chat_JoinChannelRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Chat_JoinChannelRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Chat_JoinChannelRequest>();
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}
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public override void Dispose()
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{
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Target = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Chat_JoinChannelRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Caht2C_JoinChannelResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Chat_JoinChannelRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public long Target { get; set; }
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}
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/// <summary>
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/// 进入频道响应
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/// </summary>
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[ProtoContract]
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public partial class Caht2C_JoinChannelResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Caht2C_JoinChannelResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Caht2C_JoinChannelResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Caht2C_JoinChannelResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Caht2C_JoinChannelResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送聊天
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/// </summary>
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[ProtoContract]
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public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Chat_SendMessageRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Chat_SendMessageRequest>();
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}
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public override void Dispose()
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{
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Type = default;
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Message = default;
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Target = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Chat_SendMessageRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Caht2C_SendMessageResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public string Message { get; set; }
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[ProtoMember(3)]
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public long Target { get; set; }
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}
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/// <summary>
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/// 发送聊天响应
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/// </summary>
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[ProtoContract]
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public partial class Caht2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Caht2C_SendMessageResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Caht2C_SendMessageResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Caht2C_SendMessageResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Caht2C_SendMessageResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 推送消息
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/// </summary>
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[ProtoContract]
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public partial class Chat2C_Message : AMessage, ICustomRouteMessage, IProto
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{
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public static Chat2C_Message Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2C_Message>();
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}
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public override void Dispose()
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{
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Message = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2C_Message>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Chat2C_Message; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public ChatMessageInfo Message { get; set; }
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}
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/// <summary>
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/// 获取聊天记录请求
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/// </summary>
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[ProtoContract]
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public partial class C2Chat_GetChatRecordRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2Chat_GetChatRecordRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Chat_GetChatRecordRequest>();
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}
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public override void Dispose()
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{
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Target = default;
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Type = default;
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#if FANTASY_NET || FANTASY_UNITY
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||||
GetScene().MessagePoolComponent.Return<C2Chat_GetChatRecordRequest>(this);
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||||
#endif
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||||
}
|
||||
[ProtoIgnore]
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||||
public Caht2C_GetChatRecordResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Chat_GetChatRecordRequest; }
|
||||
[ProtoIgnore]
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||||
public int RouteType => Fantasy.RouteType.ChatRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Target { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int Type { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取聊天记录响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Caht2C_GetChatRecordResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Caht2C_GetChatRecordResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Caht2C_GetChatRecordResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Messages.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Caht2C_GetChatRecordResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Caht2C_GetChatRecordResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<ChatMessageInfo> Messages = new List<ChatMessageInfo>();
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
468
Assets/Scripts/Generate/NetworkProtocol/ClubMessage.cs
Normal file
468
Assets/Scripts/Generate/NetworkProtocol/ClubMessage.cs
Normal file
@@ -0,0 +1,468 @@
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using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Fantasy;
|
||||
using NBC;
|
||||
using NBC.Network.Interface;
|
||||
using NBC.Serialize;
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
[ProtoContract]
|
||||
public partial class ClubInfo : AMessage, IProto
|
||||
{
|
||||
public static ClubInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ClubInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
Name = default;
|
||||
CreateTime = default;
|
||||
OwnerId = default;
|
||||
MemberCount = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ClubInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public long CreateTime { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public long OwnerId { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public int MemberCount { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求创建工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Club_CreateRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Club_CreateRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Club_CreateRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Name = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Club_CreateRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Caht2C_GetChatRecordResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Club_CreateRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
[ProtoMember(1)]
|
||||
public string Name { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 创建工会响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_CreateResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Club2C_CreateResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_CreateResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Club = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_CreateResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_CreateResponse; }
|
||||
[ProtoMember(1)]
|
||||
public ClubInfo Club { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求工会信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Club_GetClubInfoRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Club_GetClubInfoRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Club_GetClubInfoRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Club_GetClubInfoRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Club2C_GetClubInfoResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Club_GetClubInfoRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应工会信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_GetClubInfoResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Club2C_GetClubInfoResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_GetClubInfoResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Name = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_GetClubInfoResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_GetClubInfoResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string Name { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求工会成员列表
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Club_GetMemberListRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Club_GetMemberListRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Club_GetMemberListRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Club_GetMemberListRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Club2C_GetMemberListResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Club_GetMemberListRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应工会成员列表
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_GetMemberListResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Club2C_GetMemberListResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_GetMemberListResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Members.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_GetMemberListResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_GetMemberListResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<RoleSimpleInfo> Members = new List<RoleSimpleInfo>();
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取工会列表请求
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Club_GetClubListRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Club_GetClubListRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Club_GetClubListRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Club_GetClubListRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Club2C_GetClubListResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Club_GetClubListRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取工会列表响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_GetClubListResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Club2C_GetClubListResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_GetClubListResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Clubs.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_GetClubListResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_GetClubListResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<ClubInfo> Clubs = new List<ClubInfo>();
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求加入工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Club_JoinClubRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Club_JoinClubRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Club_JoinClubRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Club_JoinClubRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Club2C_JoinClubResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Club_JoinClubRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应加入工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_JoinClubResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Club2C_JoinClubResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_JoinClubResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Club = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_JoinClubResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_JoinClubResponse; }
|
||||
[ProtoMember(1)]
|
||||
public ClubInfo Club { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求退出工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Club_LeaveClubRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Club_LeaveClubRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Club_LeaveClubRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Club_LeaveClubRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Club2C_LeaveClubResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Club_LeaveClubRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应退出工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_LeaveClubResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Club2C_LeaveClubResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_LeaveClubResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_LeaveClubResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_LeaveClubResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求解散工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Club_DissolveClubRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Club_DissolveClubRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Club_DissolveClubRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Club_DissolveClubRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Club2C_DissolveClubResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Club_DissolveClubRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应解散工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_DissolveClubResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Club2C_DissolveClubResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_DissolveClubResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_DissolveClubResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_DissolveClubResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求操作申请
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Club_DisposeJoinRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Club_DisposeJoinRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Club_DisposeJoinRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
ApplicantId = default;
|
||||
Agree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Club_DisposeJoinRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Club2C_DisposeJoinResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Club_DisposeJoinRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long ApplicantId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int Agree { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应操作申请
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_DisposeJoinResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Club2C_DisposeJoinResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_DisposeJoinResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
ClubId = default;
|
||||
ApplicantId = default;
|
||||
Agree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_DisposeJoinResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_DisposeJoinResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long ApplicantId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int Agree { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 推送消息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Club2C_ClubChange : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Club2C_ClubChange Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Club2C_ClubChange>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Club = default;
|
||||
ChangeType = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Club2C_ClubChange>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Club2C_ClubChange; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ClubRoute;
|
||||
[ProtoMember(1)]
|
||||
public ClubInfo Club { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int ChangeType { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -173,248 +173,15 @@ namespace NBC
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Name = default;
|
||||
RoleId = default;
|
||||
Roles = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Game2C_GetRoleInfoResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Game2C_GetRoleInfoResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string Name { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string RoleId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求邮件列表
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Game_GetMailsRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Game_GetMailsRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Game_GetMailsRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Game2C_GetMailsResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取邮件列表响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Game2C_GetMailsResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Game2C_GetMailsResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Mail.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Game2C_GetMailsResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<MailInfo> Mail = new List<MailInfo>();
|
||||
public RoleSimpleInfo Roles { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 新邮件推送
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Game2C_HaveMail Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Game2C_HaveMail>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Mail = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Game2C_HaveMail>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Game2C_HaveMail; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public MailInfo Mail { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Game2C_MailState Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Game2C_MailState>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
MailState = default;
|
||||
MailId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Game2C_MailState>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Game2C_MailState; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public int MailState { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long MailId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Chat_JoinChannelRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Chat_JoinChannelRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Chat_JoinChannelRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Target = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Chat_JoinChannelRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Caht2C_JoinChannelResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Chat_JoinChannelRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ChatRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Target { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 进入频道响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Caht2C_JoinChannelResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Caht2C_JoinChannelResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Caht2C_JoinChannelResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Caht2C_JoinChannelResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Caht2C_JoinChannelResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送聊天
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Chat_SendMessageRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Chat_SendMessageRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Type = default;
|
||||
Message = default;
|
||||
Target = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Chat_SendMessageRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Caht2C_SendMessageResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ChatRoute;
|
||||
[ProtoMember(1)]
|
||||
public int Type { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string Message { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public long Target { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送聊天响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Caht2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Caht2C_SendMessageResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Caht2C_SendMessageResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Caht2C_SendMessageResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Caht2C_SendMessageResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 推送消息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Chat2C_Message : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Chat2C_Message Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2C_Message>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Message = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2C_Message>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Chat2C_Message; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ChatRoute;
|
||||
[ProtoMember(1)]
|
||||
public ChatMessageInfo Message { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2G_LoginRequest1 : AMessage, IRequest, IProto
|
||||
{
|
||||
public static C2G_LoginRequest1 Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_LoginRequest1>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ToKen = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2G_LoginRequest1>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_LoginResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_LoginRequest1; }
|
||||
[ProtoMember(1)]
|
||||
public string ToKen { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,22 +2,42 @@ namespace Fantasy
|
||||
{
|
||||
public static partial class OuterOpcode
|
||||
{
|
||||
public const uint C2A_LoginRequest = 268445457;
|
||||
public const uint A2C_LoginResponse = 402663185;
|
||||
public const uint C2G_LoginRequest = 268445458;
|
||||
public const uint G2C_LoginResponse = 402663186;
|
||||
public const uint G2C_RepeatLogin = 134227729;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711377;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929105;
|
||||
public const uint C2Game_GetMailsRequest = 2281711378;
|
||||
public const uint Game2C_GetMailsResponse = 2415929106;
|
||||
public const uint C2Game_GetMailsRequest = 2281711377;
|
||||
public const uint Game2C_GetMailsResponse = 2415929105;
|
||||
public const uint Game2C_HaveMail = 2147493649;
|
||||
public const uint Game2C_MailState = 2147493650;
|
||||
public const uint C2Chat_CreateChannelRequest = 2281711378;
|
||||
public const uint Caht2C_CreateChannelResponse = 2415929106;
|
||||
public const uint C2Chat_JoinChannelRequest = 2281711379;
|
||||
public const uint Caht2C_JoinChannelResponse = 2415929107;
|
||||
public const uint C2Chat_SendMessageRequest = 2281711380;
|
||||
public const uint Caht2C_SendMessageResponse = 2415929108;
|
||||
public const uint Chat2C_Message = 2147493651;
|
||||
public const uint C2G_LoginRequest1 = 268445459;
|
||||
public const uint C2Chat_GetChatRecordRequest = 2281711381;
|
||||
public const uint Caht2C_GetChatRecordResponse = 2415929109;
|
||||
public const uint C2A_LoginRequest = 268445457;
|
||||
public const uint A2C_LoginResponse = 402663185;
|
||||
public const uint C2G_LoginRequest = 268445458;
|
||||
public const uint G2C_LoginResponse = 402663186;
|
||||
public const uint G2C_RepeatLogin = 134227729;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711382;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929110;
|
||||
public const uint C2S_CreateRequest = 2281711383;
|
||||
public const uint S2C_CreateResponse = 2415929111;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711384;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929112;
|
||||
public const uint C2S_GetMemberListRequest = 2281711385;
|
||||
public const uint S2C_GetMemberListResponse = 2415929113;
|
||||
public const uint C2S_GetClubListRequest = 2281711386;
|
||||
public const uint S2C_GetClubListResponse = 2415929114;
|
||||
public const uint C2S_JoinClubRequest = 2281711387;
|
||||
public const uint S2C_JoinClubResponse = 2415929115;
|
||||
public const uint C2S_LeaveClubRequest = 2281711388;
|
||||
public const uint S2C_LeaveClubResponse = 2415929116;
|
||||
public const uint C2S_DissolveClubRequest = 2281711389;
|
||||
public const uint S2C_DissolveClubResponse = 2415929117;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711390;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929118;
|
||||
public const uint S2C_ClubChange = 2147493652;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,5 +6,6 @@ namespace Fantasy
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int ChatRoute = 1002; // Chat
|
||||
public const int GameRoute = 1003; // Game
|
||||
public const int SocialRoute = 1004; // Social
|
||||
}
|
||||
}
|
||||
|
||||
12
Assets/Scripts/Generate/NetworkProtocol/ShopMessage.cs
Normal file
12
Assets/Scripts/Generate/NetworkProtocol/ShopMessage.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Fantasy;
|
||||
using NBC;
|
||||
using NBC.Network.Interface;
|
||||
using NBC.Serialize;
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
}
|
||||
468
Assets/Scripts/Generate/NetworkProtocol/SocialMessage.cs
Normal file
468
Assets/Scripts/Generate/NetworkProtocol/SocialMessage.cs
Normal file
@@ -0,0 +1,468 @@
|
||||
using ProtoBuf;
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Fantasy;
|
||||
using NBC;
|
||||
using NBC.Network.Interface;
|
||||
using NBC.Serialize;
|
||||
#pragma warning disable CS8618
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
[ProtoContract]
|
||||
public partial class ClubInfo : AMessage, IProto
|
||||
{
|
||||
public static ClubInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<ClubInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
Name = default;
|
||||
CreateTime = default;
|
||||
OwnerId = default;
|
||||
MemberCount = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<ClubInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string Name { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public long CreateTime { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public long OwnerId { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public int MemberCount { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求创建工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_CreateRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_CreateRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_CreateRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Name = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_CreateRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Caht2C_GetChatRecordResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_CreateRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public string Name { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 创建工会响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_CreateResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_CreateResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_CreateResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Club = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_CreateResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_CreateResponse; }
|
||||
[ProtoMember(1)]
|
||||
public ClubInfo Club { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求工会信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_GetClubInfoRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_GetClubInfoRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_GetClubInfoRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_GetClubInfoRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_GetClubInfoResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_GetClubInfoRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应工会信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_GetClubInfoResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_GetClubInfoResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_GetClubInfoResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Name = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_GetClubInfoResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_GetClubInfoResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string Name { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求工会成员列表
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_GetMemberListRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_GetMemberListRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_GetMemberListRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_GetMemberListRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_GetMemberListResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_GetMemberListRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应工会成员列表
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_GetMemberListResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_GetMemberListResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_GetMemberListResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Members.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_GetMemberListResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_GetMemberListResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<RoleSimpleInfo> Members = new List<RoleSimpleInfo>();
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取工会列表请求
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_GetClubListRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_GetClubListRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_GetClubListRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_GetClubListRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_GetClubListResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_GetClubListRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取工会列表响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_GetClubListResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_GetClubListResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_GetClubListResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Clubs.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_GetClubListResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_GetClubListResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<ClubInfo> Clubs = new List<ClubInfo>();
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求加入工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_JoinClubRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_JoinClubRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_JoinClubRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_JoinClubRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_JoinClubResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_JoinClubRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应加入工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_JoinClubResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_JoinClubResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_JoinClubResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Club = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_JoinClubResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_JoinClubResponse; }
|
||||
[ProtoMember(1)]
|
||||
public ClubInfo Club { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求退出工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_LeaveClubRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_LeaveClubRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_LeaveClubRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_LeaveClubRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_LeaveClubResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_LeaveClubRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应退出工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_LeaveClubResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_LeaveClubResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_LeaveClubResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_LeaveClubResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_LeaveClubResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求解散工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_DissolveClubRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_DissolveClubRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_DissolveClubRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_DissolveClubRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_DissolveClubResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_DissolveClubRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应解散工会
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_DissolveClubResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_DissolveClubResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_DissolveClubResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
ClubId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_DissolveClubResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_DissolveClubResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求操作申请
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_DisposeJoinRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_DisposeJoinRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_DisposeJoinRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ClubId = default;
|
||||
ApplicantId = default;
|
||||
Agree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_DisposeJoinRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_DisposeJoinResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_DisposeJoinRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long ApplicantId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int Agree { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 响应操作申请
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_DisposeJoinResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_DisposeJoinResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_DisposeJoinResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
ClubId = default;
|
||||
ApplicantId = default;
|
||||
Agree = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_DisposeJoinResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_DisposeJoinResponse; }
|
||||
[ProtoMember(1)]
|
||||
public long ClubId { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public long ApplicantId { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public int Agree { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 推送消息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_ClubChange : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static S2C_ClubChange Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_ClubChange>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Club = default;
|
||||
ChangeType = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_ClubChange>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_ClubChange; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public ClubInfo Club { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int ChangeType { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -76,7 +76,7 @@ QualitySettings:
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 8
|
||||
antiAliasing: 2
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
|
||||
Reference in New Issue
Block a user