23 lines
374 B
C#
23 lines
374 B
C#
using UnityEngine;
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[ExecuteInEditMode]
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public class VolumeParticleShadePDM : MonoBehaviour
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{
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public Light Sun;
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public Material Particle_Mat;
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private void Start()
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{
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}
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private void Update()
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{
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if ((Sun != null) & (Particle_Mat != null))
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{
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Particle_Mat.SetVector("_SunColor", Sun.color);
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Particle_Mat.SetFloat("_SunLightIntensity", Sun.intensity);
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}
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}
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}
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