using UnityEngine; [ExecuteInEditMode] public class VolumeParticleShadePDM : MonoBehaviour { public Light Sun; public Material Particle_Mat; private void Start() { } private void Update() { if ((Sun != null) & (Particle_Mat != null)) { Particle_Mat.SetVector("_SunColor", Sun.color); Particle_Mat.SetFloat("_SunLightIntensity", Sun.intensity); } } }