36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[AddComponentMenu("")]
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public class ImageEffects
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{
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public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius)
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{
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if (source.texelSize.y < 0f)
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{
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center.y = 1f - center.y;
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angle = 0f - angle;
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}
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Matrix4x4 value = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, angle), Vector3.one);
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material.SetMatrix("_RotationMatrix", value);
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material.SetVector("_CenterRadius", new Vector4(center.x, center.y, radius.x, radius.y));
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material.SetFloat("_Angle", angle * (MathF.PI / 180f));
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Graphics.Blit(source, destination, material);
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}
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[Obsolete("Use Graphics.Blit(source,dest) instead")]
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public static void Blit(RenderTexture source, RenderTexture dest)
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{
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Graphics.Blit(source, dest);
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}
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[Obsolete("Use Graphics.Blit(source, destination, material) instead")]
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public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest)
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{
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Graphics.Blit(source, dest, material);
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}
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}
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}
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