Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/UnityStandardAssets/ImageEffects/ImageEffects.cs
2026-03-04 10:03:45 +08:00

36 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[AddComponentMenu("")]
public class ImageEffects
{
public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius)
{
if (source.texelSize.y < 0f)
{
center.y = 1f - center.y;
angle = 0f - angle;
}
Matrix4x4 value = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, angle), Vector3.one);
material.SetMatrix("_RotationMatrix", value);
material.SetVector("_CenterRadius", new Vector4(center.x, center.y, radius.x, radius.y));
material.SetFloat("_Angle", angle * (MathF.PI / 180f));
Graphics.Blit(source, destination, material);
}
[Obsolete("Use Graphics.Blit(source,dest) instead")]
public static void Blit(RenderTexture source, RenderTexture dest)
{
Graphics.Blit(source, dest);
}
[Obsolete("Use Graphics.Blit(source, destination, material) instead")]
public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest)
{
Graphics.Blit(source, dest, material);
}
}
}