31 lines
470 B
C#
31 lines
470 B
C#
using UnityEngine;
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public class UnderwaterLight : MonoBehaviour
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{
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private Light _UnderwaterLight;
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private void Awake()
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{
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_UnderwaterLight = GetComponent<Light>();
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_UnderwaterLight.enabled = false;
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}
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private void OnEnable()
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{
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}
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private void OnDisable()
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{
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}
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private void GameCameraControllerOnOnExitFromWater()
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{
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_UnderwaterLight.enabled = false;
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}
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private void GameCameraControllerOnOnEnterInToWater()
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{
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_UnderwaterLight.enabled = true;
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}
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}
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