using UnityEngine; public class UnderwaterLight : MonoBehaviour { private Light _UnderwaterLight; private void Awake() { _UnderwaterLight = GetComponent(); _UnderwaterLight.enabled = false; } private void OnEnable() { } private void OnDisable() { } private void GameCameraControllerOnOnExitFromWater() { _UnderwaterLight.enabled = false; } private void GameCameraControllerOnOnEnterInToWater() { _UnderwaterLight.enabled = true; } }