Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/TimerSoundExecute.cs
2026-03-04 10:03:45 +08:00

22 lines
438 B
C#

using System.Collections.Generic;
using UnityEngine;
public class TimerSoundExecute : MonoBehaviour
{
[SerializeField]
private float executeTimeInSeconds;
[SerializeField]
private string soundName;
[SerializeField]
private List<Weather> weathers = new List<Weather>();
[SerializeField]
private List<TimeOfDay> timeOfDays = new List<TimeOfDay>();
private GameWeatherManager _gameWeatherManager;
private float actualTime;
}