22 lines
438 B
C#
22 lines
438 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class TimerSoundExecute : MonoBehaviour
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{
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[SerializeField]
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private float executeTimeInSeconds;
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[SerializeField]
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private string soundName;
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[SerializeField]
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private List<Weather> weathers = new List<Weather>();
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[SerializeField]
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private List<TimeOfDay> timeOfDays = new List<TimeOfDay>();
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private GameWeatherManager _gameWeatherManager;
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private float actualTime;
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}
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