Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/RuntimeRopeGenerator.cs
2026-03-04 10:03:45 +08:00

32 lines
488 B
C#

using System.Collections;
using Obi;
using UnityEngine;
public class RuntimeRopeGenerator
{
private ObiSolver solver;
private int pinnedParticle = -1;
public IEnumerator MakeRope(Transform anchoredTo, Vector3 attachmentOffset, float ropeLength)
{
yield return 0;
}
public void AddPendulum(ObiCollider pendulum, Vector3 attachmentOffset)
{
}
public void RemovePendulum()
{
}
public void ChangeRopeLength(float changeAmount)
{
}
private void UpdateTethers()
{
}
}