32 lines
488 B
C#
32 lines
488 B
C#
using System.Collections;
|
|
using Obi;
|
|
using UnityEngine;
|
|
|
|
public class RuntimeRopeGenerator
|
|
{
|
|
private ObiSolver solver;
|
|
|
|
private int pinnedParticle = -1;
|
|
|
|
public IEnumerator MakeRope(Transform anchoredTo, Vector3 attachmentOffset, float ropeLength)
|
|
{
|
|
yield return 0;
|
|
}
|
|
|
|
public void AddPendulum(ObiCollider pendulum, Vector3 attachmentOffset)
|
|
{
|
|
}
|
|
|
|
public void RemovePendulum()
|
|
{
|
|
}
|
|
|
|
public void ChangeRopeLength(float changeAmount)
|
|
{
|
|
}
|
|
|
|
private void UpdateTethers()
|
|
{
|
|
}
|
|
}
|