using System.Collections; using Obi; using UnityEngine; public class RuntimeRopeGenerator { private ObiSolver solver; private int pinnedParticle = -1; public IEnumerator MakeRope(Transform anchoredTo, Vector3 attachmentOffset, float ropeLength) { yield return 0; } public void AddPendulum(ObiCollider pendulum, Vector3 attachmentOffset) { } public void RemovePendulum() { } public void ChangeRopeLength(float changeAmount) { } private void UpdateTethers() { } }