Files
2026-03-04 10:03:45 +08:00

28 lines
518 B
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Rewired.UI.ControlMapper
{
[AddComponentMenu("")]
public abstract class UIElementInfo : MonoBehaviour, ISelectHandler, IEventSystemHandler
{
public string identifier;
public int intData;
public Text text;
public event Action<GameObject> OnSelectedEvent;
public void OnSelect(BaseEventData eventData)
{
if (this.OnSelectedEvent != null)
{
this.OnSelectedEvent(base.gameObject);
}
}
}
}