using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Rewired.UI.ControlMapper { [AddComponentMenu("")] public abstract class UIElementInfo : MonoBehaviour, ISelectHandler, IEventSystemHandler { public string identifier; public int intData; public Text text; public event Action OnSelectedEvent; public void OnSelect(BaseEventData eventData) { if (this.OnSelectedEvent != null) { this.OnSelectedEvent(base.gameObject); } } } }