43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System.Text;
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using Rewired.UI;
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using UnityEngine.EventSystems;
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namespace Rewired.Integration.UnityUI
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{
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public class PlayerPointerEventData : PointerEventData
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{
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public int playerId { get; set; }
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public int inputSourceIndex { get; set; }
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public IMouseInputSource mouseSource { get; set; }
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public ITouchInputSource touchSource { get; set; }
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public PointerEventType sourceType { get; set; }
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public int buttonIndex { get; set; }
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public PlayerPointerEventData(EventSystem eventSystem)
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: base(eventSystem)
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{
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playerId = -1;
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inputSourceIndex = -1;
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buttonIndex = -1;
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}
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public override string ToString()
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{
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.AppendLine("<b>Player Id</b>: " + playerId);
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stringBuilder.AppendLine("<b>Mouse Source</b>: " + mouseSource);
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stringBuilder.AppendLine("<b>Input Source Index</b>: " + inputSourceIndex);
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stringBuilder.AppendLine("<b>Touch Source/b>: " + touchSource);
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stringBuilder.AppendLine("<b>Source Type</b>: " + sourceType);
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stringBuilder.AppendLine("<b>Button Index</b>: " + buttonIndex);
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stringBuilder.Append(base.ToString());
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return stringBuilder.ToString();
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}
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}
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}
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