Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/Rewired/Integration/UnityUI/PlayerPointerEventData.cs
2026-03-04 10:03:45 +08:00

43 lines
1.2 KiB
C#

using System.Text;
using Rewired.UI;
using UnityEngine.EventSystems;
namespace Rewired.Integration.UnityUI
{
public class PlayerPointerEventData : PointerEventData
{
public int playerId { get; set; }
public int inputSourceIndex { get; set; }
public IMouseInputSource mouseSource { get; set; }
public ITouchInputSource touchSource { get; set; }
public PointerEventType sourceType { get; set; }
public int buttonIndex { get; set; }
public PlayerPointerEventData(EventSystem eventSystem)
: base(eventSystem)
{
playerId = -1;
inputSourceIndex = -1;
buttonIndex = -1;
}
public override string ToString()
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine("<b>Player Id</b>: " + playerId);
stringBuilder.AppendLine("<b>Mouse Source</b>: " + mouseSource);
stringBuilder.AppendLine("<b>Input Source Index</b>: " + inputSourceIndex);
stringBuilder.AppendLine("<b>Touch Source/b>: " + touchSource);
stringBuilder.AppendLine("<b>Source Type</b>: " + sourceType);
stringBuilder.AppendLine("<b>Button Index</b>: " + buttonIndex);
stringBuilder.Append(base.ToString());
return stringBuilder.ToString();
}
}
}