Files
2026-03-04 10:03:45 +08:00

20 lines
426 B
C#

using System;
using UnityEngine;
[Serializable]
public class RainSettings
{
public bool RainEnabled;
[Tooltip("Whether each rain drop should have a random force.")]
public bool RandomRainForce;
[Tooltip("Number of rain drops per second.")]
[Range(1f, 60f)]
public float RainSpeed = 30f;
[Tooltip("Force multiplier for Rain drops when not using random force.")]
[Range(0.01f, 1f)]
public float RainForce = 0.5f;
}