using System; using UnityEngine; [Serializable] public class RainSettings { public bool RainEnabled; [Tooltip("Whether each rain drop should have a random force.")] public bool RandomRainForce; [Tooltip("Number of rain drops per second.")] [Range(1f, 60f)] public float RainSpeed = 30f; [Tooltip("Force multiplier for Rain drops when not using random force.")] [Range(0.01f, 1f)] public float RainForce = 0.5f; }