27 lines
682 B
C#
27 lines
682 B
C#
using UnityEngine;
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using UnityStandardAssets.Characters.FirstPerson;
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public class PlayerCharacter : MonoBehaviour
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{
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public Camera mCamera;
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public Transform headCameraPoint;
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[HideInInspector]
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public FirstPersonController firstPersonController;
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private void Start()
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{
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firstPersonController = GetComponent<FirstPersonController>();
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}
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private void Update()
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{
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mCamera.transform.position = headCameraPoint.position;
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firstPersonController.horizontal = InputManager.movementAxis.x;
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firstPersonController.vertical = InputManager.movementAxis.y;
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firstPersonController.isJumping = InputManager.isJumping;
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firstPersonController.isRuning = InputManager.isRunning;
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}
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}
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