using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; public class PlayerCharacter : MonoBehaviour { public Camera mCamera; public Transform headCameraPoint; [HideInInspector] public FirstPersonController firstPersonController; private void Start() { firstPersonController = GetComponent(); } private void Update() { mCamera.transform.position = headCameraPoint.position; firstPersonController.horizontal = InputManager.movementAxis.x; firstPersonController.vertical = InputManager.movementAxis.y; firstPersonController.isJumping = InputManager.isJumping; firstPersonController.isRuning = InputManager.isRunning; } }