22 lines
485 B
C#
22 lines
485 B
C#
using UnityEngine;
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public class ObjectLimit : MonoBehaviour
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{
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public float minX;
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public float maxX = 1f;
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public float minY;
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public float maxY = 1f;
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public float minZ;
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public float maxZ = 1f;
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private void Update()
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{
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base.transform.localPosition = new Vector3(Mathf.Clamp(base.gameObject.transform.localPosition.x, minX, maxX), Mathf.Clamp(base.gameObject.transform.localPosition.y, minY, maxY), Mathf.Clamp(base.gameObject.transform.localPosition.z, minZ, maxZ));
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}
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}
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