using UnityEngine; public class ObjectLimit : MonoBehaviour { public float minX; public float maxX = 1f; public float minY; public float maxY = 1f; public float minZ; public float maxZ = 1f; private void Update() { base.transform.localPosition = new Vector3(Mathf.Clamp(base.gameObject.transform.localPosition.x, minX, maxX), Mathf.Clamp(base.gameObject.transform.localPosition.y, minY, maxY), Mathf.Clamp(base.gameObject.transform.localPosition.z, minZ, maxZ)); } }