Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/ObjectLimit.cs
2026-03-04 10:03:45 +08:00

22 lines
485 B
C#

using UnityEngine;
public class ObjectLimit : MonoBehaviour
{
public float minX;
public float maxX = 1f;
public float minY;
public float maxY = 1f;
public float minZ;
public float maxZ = 1f;
private void Update()
{
base.transform.localPosition = new Vector3(Mathf.Clamp(base.gameObject.transform.localPosition.x, minX, maxX), Mathf.Clamp(base.gameObject.transform.localPosition.y, minY, maxY), Mathf.Clamp(base.gameObject.transform.localPosition.z, minZ, maxZ));
}
}