Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/MultiplayerPlayerAvatar.cs
2026-03-04 10:03:45 +08:00

25 lines
712 B
C#

using Photon.Pun;
using UnityEngine;
public class MultiplayerPlayerAvatar : MonoBehaviour
{
[SerializeField]
private MultiplayerAvatarControler playerAvatar_prefab;
private void MultiplayerManager_On_EnterRoomLocation()
{
FPlayer playerMain = FScriptsHandler.Instance.m_PlayerMain;
PhotonNetwork.Instantiate(playerAvatar_prefab.name, playerMain.transform.position, playerMain.transform.rotation, 0).GetComponent<MultiplayerAvatarControler>().Init(playerMain);
}
private void OnEnable()
{
MultiplayerManager.On_EnterRoomLocation += MultiplayerManager_On_EnterRoomLocation;
}
private void OnDisable()
{
MultiplayerManager.On_EnterRoomLocation -= MultiplayerManager_On_EnterRoomLocation;
}
}