25 lines
712 B
C#
25 lines
712 B
C#
using Photon.Pun;
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using UnityEngine;
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public class MultiplayerPlayerAvatar : MonoBehaviour
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{
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[SerializeField]
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private MultiplayerAvatarControler playerAvatar_prefab;
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private void MultiplayerManager_On_EnterRoomLocation()
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{
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FPlayer playerMain = FScriptsHandler.Instance.m_PlayerMain;
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PhotonNetwork.Instantiate(playerAvatar_prefab.name, playerMain.transform.position, playerMain.transform.rotation, 0).GetComponent<MultiplayerAvatarControler>().Init(playerMain);
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}
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private void OnEnable()
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{
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MultiplayerManager.On_EnterRoomLocation += MultiplayerManager_On_EnterRoomLocation;
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}
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private void OnDisable()
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{
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MultiplayerManager.On_EnterRoomLocation -= MultiplayerManager_On_EnterRoomLocation;
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}
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}
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