using Photon.Pun; using UnityEngine; public class MultiplayerPlayerAvatar : MonoBehaviour { [SerializeField] private MultiplayerAvatarControler playerAvatar_prefab; private void MultiplayerManager_On_EnterRoomLocation() { FPlayer playerMain = FScriptsHandler.Instance.m_PlayerMain; PhotonNetwork.Instantiate(playerAvatar_prefab.name, playerMain.transform.position, playerMain.transform.rotation, 0).GetComponent().Init(playerMain); } private void OnEnable() { MultiplayerManager.On_EnterRoomLocation += MultiplayerManager_On_EnterRoomLocation; } private void OnDisable() { MultiplayerManager.On_EnterRoomLocation -= MultiplayerManager_On_EnterRoomLocation; } }