Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/LightningGenerator.cs
2026-03-04 10:03:45 +08:00

26 lines
549 B
C#

using UnityEngine;
public class LightningGenerator : MonoBehaviour
{
public Transform prefab;
public int LightingFigures = 10;
private void Start()
{
for (int i = 0; i < LightingFigures; i++)
{
float num = Random.value - 0.5f;
float y = Random.value - 0.5f;
float z = Random.value - 0.5f;
Vector3 position = new Vector3(num, y, z) * 3f;
position.y *= 0.2f;
Object.Instantiate(prefab, position, prefab.rotation).GetComponent<Renderer>().material.SetFloat("_CustomTime", num * 20f);
}
}
private void Update()
{
}
}