using UnityEngine; public class LightningGenerator : MonoBehaviour { public Transform prefab; public int LightingFigures = 10; private void Start() { for (int i = 0; i < LightingFigures; i++) { float num = Random.value - 0.5f; float y = Random.value - 0.5f; float z = Random.value - 0.5f; Vector3 position = new Vector3(num, y, z) * 3f; position.y *= 0.2f; Object.Instantiate(prefab, position, prefab.rotation).GetComponent().material.SetFloat("_CustomTime", num * 20f); } } private void Update() { } }