25 lines
419 B
C#
25 lines
419 B
C#
using UnityEngine;
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namespace Highlighters
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{
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public class FloatingObject : MonoBehaviour
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{
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public float amplitude = 0.5f;
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public float frequency = 1f;
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private Vector3 startPos;
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private void Start()
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{
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startPos = base.transform.position;
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}
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private void Update()
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{
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float y = amplitude * Mathf.Sin(Time.time * frequency);
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base.transform.position = startPos + new Vector3(0f, y, 0f);
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}
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}
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}
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