using UnityEngine; namespace Highlighters { public class FloatingObject : MonoBehaviour { public float amplitude = 0.5f; public float frequency = 1f; private Vector3 startPos; private void Start() { startPos = base.transform.position; } private void Update() { float y = amplitude * Mathf.Sin(Time.time * frequency); base.transform.position = startPos + new Vector3(0f, y, 0f); } } }