48 lines
743 B
C#
48 lines
743 B
C#
using UnityEngine;
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namespace Gaia
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{
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public class SpawnInfo
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{
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public Spawner m_spawner;
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public bool m_outOfBounds = true;
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public bool m_wasVirginTerrain;
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public float m_spawnRotationY;
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public float m_hitDistanceWU;
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public Vector3 m_hitLocationWU;
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public Vector3 m_hitLocationNU;
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public Vector3 m_hitNormal;
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public Transform m_hitObject;
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public Terrain m_hitTerrain;
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public float m_terrainHeightWU;
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public float m_terrainSlopeWU;
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public Vector3 m_terrainNormalWU;
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public float m_fitness;
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public float[] m_textureStrengths;
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public Vector3[] m_areaHitsWU;
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public float m_areaHitSlopeWU;
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public float m_areaMinSlopeWU;
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public float m_areaAvgSlopeWU;
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public float m_areaMaxSlopeWU;
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}
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}
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