using UnityEngine; namespace Gaia { public class SpawnInfo { public Spawner m_spawner; public bool m_outOfBounds = true; public bool m_wasVirginTerrain; public float m_spawnRotationY; public float m_hitDistanceWU; public Vector3 m_hitLocationWU; public Vector3 m_hitLocationNU; public Vector3 m_hitNormal; public Transform m_hitObject; public Terrain m_hitTerrain; public float m_terrainHeightWU; public float m_terrainSlopeWU; public Vector3 m_terrainNormalWU; public float m_fitness; public float[] m_textureStrengths; public Vector3[] m_areaHitsWU; public float m_areaHitSlopeWU; public float m_areaMinSlopeWU; public float m_areaAvgSlopeWU; public float m_areaMaxSlopeWU; } }