44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using EasyRoads3Dv3;
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using UnityEngine;
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public class ERVegetationStudio : ScriptableObject
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{
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public static bool VegetationStudio()
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{
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return false;
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}
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public static bool VegetationStudioPro()
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{
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return false;
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}
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public static void CreateVegetationMaskLine(GameObject go, float grassPerimeter, float plantPerimeter, float treePerimeter, float objectPerimeter, float largeObjectPerimeter)
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{
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}
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public static void UpdateVegetationMaskLine(GameObject go, ERVSData[] vsData, float grassPerimeter, float plantPerimeter, float treePerimeter, float objectPerimeter, float largeObjectPerimeter)
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{
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}
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public static void UpdateHeightmap(Bounds bounds)
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{
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}
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public static void RemoveVegetationMaskLine(GameObject go)
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{
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}
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public static void CreateBiomeArea(GameObject go, float distance, float blendDistance, float noise)
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{
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}
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public static void UpdateBiomeArea(GameObject go, ERVSData[] vsData, float distance, float blendDistance, float noise)
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{
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}
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public static void RemoveBiomeArea(GameObject go)
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{
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}
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}
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