using EasyRoads3Dv3; using UnityEngine; public class ERVegetationStudio : ScriptableObject { public static bool VegetationStudio() { return false; } public static bool VegetationStudioPro() { return false; } public static void CreateVegetationMaskLine(GameObject go, float grassPerimeter, float plantPerimeter, float treePerimeter, float objectPerimeter, float largeObjectPerimeter) { } public static void UpdateVegetationMaskLine(GameObject go, ERVSData[] vsData, float grassPerimeter, float plantPerimeter, float treePerimeter, float objectPerimeter, float largeObjectPerimeter) { } public static void UpdateHeightmap(Bounds bounds) { } public static void RemoveVegetationMaskLine(GameObject go) { } public static void CreateBiomeArea(GameObject go, float distance, float blendDistance, float noise) { } public static void UpdateBiomeArea(GameObject go, ERVSData[] vsData, float distance, float blendDistance, float noise) { } public static void RemoveBiomeArea(GameObject go) { } }