Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/ERVegetationStudio.cs
2026-03-04 10:03:45 +08:00

44 lines
1.0 KiB
C#

using EasyRoads3Dv3;
using UnityEngine;
public class ERVegetationStudio : ScriptableObject
{
public static bool VegetationStudio()
{
return false;
}
public static bool VegetationStudioPro()
{
return false;
}
public static void CreateVegetationMaskLine(GameObject go, float grassPerimeter, float plantPerimeter, float treePerimeter, float objectPerimeter, float largeObjectPerimeter)
{
}
public static void UpdateVegetationMaskLine(GameObject go, ERVSData[] vsData, float grassPerimeter, float plantPerimeter, float treePerimeter, float objectPerimeter, float largeObjectPerimeter)
{
}
public static void UpdateHeightmap(Bounds bounds)
{
}
public static void RemoveVegetationMaskLine(GameObject go)
{
}
public static void CreateBiomeArea(GameObject go, float distance, float blendDistance, float noise)
{
}
public static void UpdateBiomeArea(GameObject go, ERVSData[] vsData, float distance, float blendDistance, float noise)
{
}
public static void RemoveBiomeArea(GameObject go)
{
}
}